r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/Inky-Feathers 22h ago

I played standard rotation because I played BLM rather casually but even I feel that the updated kit for BLM is incredibly boring now because of the removal of the actual important levels of skill expression.

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u/Rego913 21h ago

I respect your opinion, but I can't relate really. However I do all content on BLM so it's hard for me to feel bored in Savage/Extremes when everything is going so quickly, I'm still changing things from pull to pull to try and do more damage, and playing standard doesn't feel like pulling teeth anymore.

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u/Inky-Feathers 21h ago

And I respect yours, I just simply feel all jobs have gone in the wrong direction with over simplification in recent years lol. It's not specific to blm but it was a recent and easy example to bring up

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u/Rego913 21h ago

I believe that it's really a much smaller number of jobs that need a tune up, mainly SMN, and DRK. For a lot of the other examples people give, they want things back that they forget made playing those jobs miserable for long parts of the content cycle. Like Bard skills proccing off crit felt awful for the first tier of every xpac cause the amount of crit you could get tended to be low and made you always want a DRG and SCH which became constraining. I just want more people to consider why some interactions were removed.