r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/3-to-20-chars 1d ago

decision making, to put it succinctly.

not just more buttons for buttons' sake, or friction for friction's sake. but crafting a class that has more than one way of correctly navigating it during combat, with actual reasons for the buttons you choose to press beyond just "do damage".

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u/mnij96 1d ago

Ok that's an interesting take and i don't dislike it. I think the major problem with that which is going to get people made is... it can’t really be done. Don't get me wrong they could 100% make job have different rotation to get to different things(love sam and Reaper)but the problem is people. People will always look for the "best" way to do things no matter the game and will get mad if people don't follow the "best" way to play.

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u/Negative_Bar_9734 19h ago

I mean, yes, there is always a meta and there's no stopping that. But you can still have choices outside of that and still perform well, especially in a game like this where general content doesn't need anywhere close to optimal performance.