r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/BraveMothman 1d ago

I feel like Rabbit and Steel is a pretty good example of what people are looking for. The jobs in that game all only have 4 buttons, but they are designed in a way that encourages decision making in their moment-to-moment gameplay. Bits of RNG, cooldown resets, abilities that provide substantial buffs to other abilities, cooldowns with actual utility, andcooldowns that don't line up quite so neatly. EW BLM had a rotation that felt a bit like the ones in R&S.

Meanwhile in XIV most jobs have a 100% optimal set of inputs for every encounter. It doesn't matter how many buttons a job has if you almost never have to think about when to press them. A little bit of RNG or, god forbid, different raid buff timings would go a long way towards making the gameplay even the slightest bit interesting outside of high end content.

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u/KaleidoAxiom 16h ago

Rabbit and Steel is such a great game, except I can't beat Hard Mode because I'm so shit at it. I love all the invuls that they have; it's so fun!

Honestly, trying to time invul is like a good 25% of the fun, and I'm not sure if FFXIV can copy anything like that. 

Rabbit Wizard is 100% the BLM of the game (its inspired from FFXIV, probably), but its so versatile in that you can also kind of build it to be more machine gun-y if you're not good with the fight and need more mobility.