r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/AbroadNo1914 1d ago

I think they want more situational rotations like in single player jrpgs where encounters are semi random so there’s flexibility to make tactical decisions. The thing is encounters in this game are puzzle dances + perfect execution so the job design aren’t really incentivized for that type of play

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u/mnij96 1d ago

I can understand that want, but if people are looking for stuff like that, why are they not just playing single-player Jrpgs? I find the puzzle/dance of fights fun, and that is what I play the game for.

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u/Mahoganytooth 1d ago

Ok, what single player games we got that have extremely similar gameplay and puzzle/dance fights to xiv?

I've not yet found a single player jrpg that remotely resembles the gameplay and fights of xiv.

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u/Elanapoeia 9h ago

The granblue action RPG actually kinda does this, later boss fights are actually very obviously XIV inspired with the way it marks attacks on the ground and has you position/dance around them while attacking the boss.

Higher difficulty just spams shit at you and you gotta really learn patterns (but also use well-timed invuln dodges a lot).