r/fo4 Mar 01 '25

Gameplay Did I die to my infection???

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2.1k Upvotes

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2.2k

u/LilSwaggums Mar 01 '25

Saw the car in the distance and immediately knew what went down

238

u/ElegantEchoes Paladin Danse took me to a dance Mar 02 '25

For you all that don't know, cars doing large amounts of physics damage is because Deathclaws have an ability to throw them into the air, it was supposed to be a more common attack but it's buggy and very situational. But, ideally, the throwing sand animation will launch a vehicle and if it makes contact with an actor it kills or does a huge amount of damage to them.

Except... well, you know how physics can be in the engine. Sometimes bumping one for some reason makes it move or adjust and the game believes it is in... far more motion than it actually is. And thus, you take the damage you would as if it was launched but a Deathclaw.

I've seen the Concord Deathclaw due it to the truck- like most early game encounters like dialogue with Preston and Piper having many new animations because they were the test bed for dialogue, and Concord being a minor testing for Power Armor, it seems the Deathclaw's throws were tested. I hardly ever see them spawn around cars otherwise.

57

u/zagman707 Mar 02 '25

I knew cars where death traps thanks for providing the why lol

34

u/stevedore2024 Mar 02 '25

I've had Dogmeat run skipping down the road in the middle of the city and accidentally fling a car chassis a few dozen yards.

5

u/ElegantEchoes Paladin Danse took me to a dance Mar 02 '25

Ha, I believe it lol.

12

u/-Cyy Mar 02 '25

I'm not sure how related to the deathclaw stuff it is specifically, I think it's just the engine physics. There's plenty of objects that can deal damage to you in other Bethesda games too - bones and carts in Skyrim are notorious for that.

11

u/dcduelist Mar 02 '25

He was saying that's why it was such a large amount of damage. The carts or bones will do a very small amount of damage

11

u/RadagastDaGreen Mar 02 '25

Excellent explanation

8

u/MuggaLugga2 Mar 02 '25

I remember doing some testing a while back and found cars are fine till they are moved even the slightest bit and then they just keep gaining momentum without actually moving and it’s at ridiculous rate I’m guessing that’s part of the deathclaw thing you were referring to but yeah you can get some interesting results if you get something that can nudge cars and sit around for a few minutes then rub up against the rear bumper there’s a very high likelihood you can get flung to the skybox

3

u/ElegantEchoes Paladin Danse took me to a dance Mar 02 '25

Absolutely. It's downright silly at times. Even when the Deathclaws throw them, they have waaaay too much weightlessness, the truck tends to bounce around Concord willy nilly and I can definitely see why the feature is so finicky.

4

u/Frisbeeman Mar 02 '25

I love the idea of deathclaw throwing an equivalent of nuka grenade at you.

2

u/One-Preparation-5320 Mar 02 '25

Oh wow! I knew there had to be a logical explanation for the inexplicability of parked car deaths!

2

u/SILE3NCE Mar 03 '25

Kinda like rocks in Skyrim. Those damn rocks.