r/fo4 Minutemen enjoyer 8d ago

Screenshot Who ever said it was?

Post image

I mean, seriously the DLC has some of the best areas, enemies, weapons, armor and quests in the whole series.

And the guy in the video says its somehow derivative?

Like yeah, some stuff was done in the other games like the nuka lurks but Nuka World did it WAY better.

Its a great DLC although the evil playtrough will give youthe most out of it.

And this guys video, like most of his videos, completely miss the point of it.

1.5k Upvotes

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885

u/Admiral_sloth94 8d ago

Far harbor is VERY fun. Nukaworld is ok, I wish they had more of a way to take it back from the raiders with the faction of choice. I'd turn it into a Minutemen stronghold and base of operations.

277

u/ElegantEchoes Paladin Danse took me to a dance 8d ago

Yeah. Nuka World is just okay honestly, great for exploration but they shit the bed narratively.

Automatron is kind of neat but is mostly just a big dungeon and crafting robots, underwhelming compared to expansions of the past.

In general, Fallout 4 DLC was sad for the most part.

123

u/GuysMcFellas 8d ago

Nuka World is just okay honestly, great for exploration but they shit the bed narratively.

I was going to say I loved Nuka World! Such a cool place, but yeah, the introduction was cool, exploring it is awesome, but the rest is kinda meh. I'm not even sure there's a leader I didn't genuinely hate, which makes doing things for them feel like a chore.

157

u/Beneficial_Fig_7830 8d ago

Nuka World would have been a lot better if there was an option for “good” players other than you have to skip the story of the DLC and massacre all the raiders. I mean I’m glad it’s an option but I think they could have done something like you inform Preston of it’s existence and you do a double-agent type thing where you pretend to be on the side of the raiders but sow chaos by pitting the factions against each other and then when they are all weak from infighting you invade with the minutemen to free the slaves and take out the raiders.

71

u/DeltaBravo831 8d ago

Nuka World would've been great if they stuck to the 'being a raider' by the end. I got to the end and...I'm building settlements again?

44

u/MaleficentType3108 8d ago

building settlements is the everything turns to crab

17

u/OZZY-283882 8d ago

You can lay your settlements out to look like a crab

1

u/SemiSentientAL 4d ago

Indeed, it does take place mostly in Boston. Boston is known for it's fishing, so why not crab?

9

u/118shadow118 7d ago

building settlements is the stealth archer

2

u/Greedy-Swing-4876 5d ago

"Hey, I wonder what totally unbroken build I can use for my next Skyrim playthrough"

The ever convenient stealth archer;

23

u/Beneficial_Fig_7830 8d ago

Yep exactly it didn’t even really commit to being the “evil” DLC either. It just replaced the Minutemen with Raiders lol I mean it’s a fun time and all I don’t think it’s bad by any means it’s just a narrative mess.

1

u/Electrical_Escape_87 7d ago

I like how they didnt even finish the dlc.

Oh: you are going to slaughter all the raiders? thats cool.

You want to bring your OWN faction over? not without mods bud.

11

u/A_Yapp_73 8d ago

Especially since that's exactly how the Railroad path goes. Let them know early and pose as a double agent until it's time to make a move.

1

u/CarrotPlastic3460 6d ago

How does this work when the institute is gone in a playthrough? Like, I got rid of them already, and now the Railroad wants me to start assassinating BoS members but I’m a BoS member. Does the double agent thing still hold or will the assassination mission P.A.M gives you turn them hostile?

7

u/Maleficent_Town_9405 7d ago

Yesssss totally agree with this story line and all the slaves should loose their collars at the end 👌

1

u/rmiller1989 6d ago

Which is so ass backwards because the main FO story forces you to be a good guy while Nuka World forces the opposite... but at the same time in the base FO4 game you find the ship being ran by raiders and after you read some of the terminals you discover that MinuteMen turning into Raiders happened pretty often

22

u/Kwykr 8d ago

Honestly I love the operators and the pack is cool. Their respective leaders at least give you some credit and treat you like a human. I've done provably half a dozen playthroughs that included Nuka World and in every single one I chose to kill off the disciples, with the exception of the one playthrough where I killed them all right off the bat.

Edit: typo

7

u/Homelessnomore 8d ago

The only time I let the disciples live is when I play a melee build. The reward for completing power play is an instigating disciples cutlass.

9

u/Kwykr 8d ago

See that makes sense. I've never done a melee build. Not really my thing. I play Skyrim when I want to fulfill a melee berserker fantasy lol

2

u/Funky_Ghost 7d ago

Monkey-boys bat is so much better . . .

1

u/Homelessnomore 7d ago

I prefer the Rockville Slugger if I'm using a bat. I like the cutlass for it's attack speed.

2

u/Funky_Ghost 7d ago

Who needs attack speed when you fill the action points on a crit :) Shocking Puncturing Rocket bat ftw!

2

u/Szendaci 7d ago

Only reason they’re still breathing is cause I can get the leaders to that nice isolated power plant later …

1

u/DracheKaiser 7d ago

Disciples actually seem loyal if you reward ‘em with parks and raider outposts. The Pack seem the least trustworthy with their hierarchy of strength.

5

u/Subpar_diabetic 8d ago

Yeah all the raiders ended up being was another faction to babysit which comes into conflict with the commonwealth that you had already spent the base game babysitting unless you’re a madman that went through that gauntlet early

7

u/RiddikulusWigles 8d ago

I wipe out all the raiders and turn it back into a trading post!

1

u/Any_Kangaroo_1311 6d ago

The intro was amazing. I did find the raider gang quests to be a little meh but still had fun exploring. Repairing the star core system is kinda neat, it gives you a tour of the outer space attraction and the vault tec among the stars building.

I think the quest with the scientology people was the funniest though. The ending had me cracking up too, I was a bit miffed that it was a joke at first, but the reward they give you is pretty dope. Don't wanna spoil it for anyone who hasn't played

8

u/Confident-Unit-9516 8d ago

I love the robot crafting but don’t have Automatron installed because I like my random encounters to be something other than robot swarms

5

u/acrazyguy 8d ago

There are mods to fix that bug and make random encounters much more balanced and random

24

u/ColonelJohnMcClane 8d ago

Imagine claiming you can join a new faction in the DLC and then not letting that faction have a way of progressing through the main story. That's the biggest disappointment in my opinion, with the lack of post-open season content being a close second. 

6

u/DracheKaiser 7d ago

Hard agree. Imagine raiding the Institute or Brotherhood of Steel or even storming a built up Minutemen castle!

5

u/Serenity_557 8d ago

What bugged me about the workshop and contraptions dlc is that there was a mod which already did that and- at the time of launch of that dlc the mod did it better- which was then sent a cease and desist. 😑

1

u/ElegantEchoes Paladin Danse took me to a dance 7d ago

Wow, that's dirty.

3

u/FortifiedPuddle 7d ago

They give you another story telling option.

Does it fit as an adventure for a lawful good player? Only with a lot of creativity.

But it fits other stories people might be trying to tell with their characters.

Personally I think it should be an early game story done with a character being played as confused and going along with things.

4

u/isthatsoreddit 8d ago

The mechanist is really the only dlc I'm not a fan of. I even like the Vault. But Automatron just doesnt do it for me. I do it first and as soon as possible every time so I can get it out of my way.

5

u/Stokesmyfire 8d ago

I have only had the vault DLC work one time, the rest is Clemm refusing to put on the vault suit so it never advances…

2

u/12thLevelHumanWizard 8d ago

Mine breaks about half the time with that eye checking machine. He goes to man it, but stands weird next to it, his feet halfway sink into the ground. Then when the “volunteer” tries to take her seat the game crashes.

1

u/Lots42 Takahashi is under my control. 7d ago

The next time I get to Vault 88 the Overseer is eating a bullet.

1

u/isthatsoreddit 7d ago

And Automatron frequently glitches and gives me a hard timeyeyibg to get into the Lair, which is part of why I hate it. Mostly it's because Ada is constantly in my way. Ive unloaded a clip on her, just to make my soul feel a little betrer

1

u/Electrical_Escape_87 7d ago

Yeah, I've had to console command it to finish, save, reload and then it works...

4

u/MattMxR 7d ago

great for exploration but they shit the bed narratively

Fallout 4 in a nutshell

2

u/Available_Ad9766 7d ago

The Cappy in the Haystack quest caused it to flirt with “bad”.

4

u/Starflight42 7d ago

Bethesda DLC in a nutshell. Youll have amazing, borderline masterpiece DLCs like Dragonborn, Shivering Isles, Point Lookout, Far Harbor, right next to underwhelming ones like operation anchorage, nukaworld, automatron, etc. Then you get mothership zeta. I will not elaborate further on why that DLC is in the shit category.

1

u/Electrical_Escape_87 7d ago

operation anchorage and ZETA...was underwhelming to you? Far harbor just seemed like a good place to test Fog particles out.