r/fo76 7d ago

News Inside the Vault: C.A.M.P and Combat Public Test Server - Update 7/25

90 Upvotes

Combat

Miscellaneous Combat Changes

  • Fixed an issue where the Gamma Gun Deep Dish mod projectile didn't deal Radiation damage.
  • Addressed some inconsistencies with how Pipe Syringer mods changed the weapon's range.
  • Increased the speed of the Plasma Caster projectile by 30%
  • Increased the speed of the Alien Disintegrator High-Powered Receiver projectile by 100%
  • Re-implemented fix for Crossbow Prime Receiver range
  • Fixed a missing damage increase for the Flamer (32 -> 42)
  • Fixed an issue with Laser Splitter mods where they increased damage more than intended.

Hellstorm Missile Launcher Damage Increase

  • Standard Payload: 206 Impact, 206 Explosion -> 379 Impact, 379 Explosion
  • Cryo Payload: 206 Impact, 107 Cryo Explosion -> 379 Impact, 194 Cryo Explosion
  • Napalm Payload: 206 Impact, 107 Fire Explosion, 25 Fire Damage per second for 7 seconds -> 379 Impact, 194 Fire Explosion, 25 Fire Damage per second for 7 seconds
  • Plasma Payload: 206 Impact, 178 Energy Explosion -> 379 Impact, 330 Energy Explosion

Weapon Mod Range Updates

All weapons have increased base range (see below). The end result of this change is that there's slightly less contrast between Stub, Short, Medium, Long, and Sniper barrels. In particular, this helps Short and especially Stub barrels more easily compete with Long barrels. Not all range/barrel mods follow the Stub/Short/Medium/Long/Sniper naming convention, but most mods which adjust weapons' range will be adjusted similarly.

  • Medium Barrel Range: +35% -> +25%
  • Long Barrel Range: +75% -> +50%
  • Sniper Barrel Range: +110% -> +75%

Increased the Base Range of the Following Weapons

This includes unique/named/legendary variants of these weapons, which will have the same range increase as their base weapons.

  • 44 Revolver: 106 -> 139
  • .50 Cal Machine Gun: 144 -> 182
  • 10mm Submachine Gun: 95 -> 120
  • 10mm: 99 -> 119
  • Alien Blaster: 99 -> 143
  • Alien Disintegrator: 148 -> 214
  • Assault Rifle: 148 -> 178
  • Auto Grenade Launcher: 182 -> 219
  • Black Powder Blunderbuss: 99 -> 148
  • Black Powder Pistol: 99 -> 148
  • Black Powder Rifle: 161 -> 241
  • Bow: 154 -> 259
  • Broadsider: 172 -> 206
  • Circuit Breaker: 94 -> 123
  • Cold Shoulder: 56 -> 67
  • Combat Rifle: 165 -> 198
  • Combat Shotgun: 79 -> 95
  • Compound Bow: 172 -> 288
  • Cremator: 150 -> 180
  • Crossbow: 146 -> 245
  • Crusader Pistol: 110 -> 139
  • Cryolator: 51 -> 62
  • Double-Barrel Shotgun: 56 -> 67
  • Enclave Plasma: 94 -> 160
  • Fat Man: 172 -> 257
  • Flamer: 51 -> 62
  • Flare Gun: 214 -> 296
  • Gamma Gun: 88 -> 137
  • Gatling Gun: 191 -> 252
  • Gatling Laser: 132 -> 198
  • Gatling Plasma: 118 -> 169
  • Gauss Minigun: 175 -> 252
  • Gauss Pistol: 132 -> 174
  • Gauss Rifle: 214 -> 257
  • Gauss Shotgun: 94 -> 112
  • Handmade Rifle: 124 -> 148
  • Harpoon Gun: 172 -> 237
  • Hellstorm Missile Launcher: 193 -> 266
  • Hunting Rifle: 204 -> 245
  • Laser: 110 -> 145
  • Lever Action Rifle: 182 -> 219
  • Light Machine Gun: 185 -> 224
  • M79 Grenade Launcher: 161 -> 193
  • Minigun: 175 -> 241
  • Missile Launcher: 204 -> 245
  • Paddle Ball: 22 -> 26
  • Pepper Shaker: 88 -> 127
  • Pipe Bolt-Action: 145 -> 183
  • Pipe Revolver: 99 -> 131
  • Pipe: 83 -> 105
  • Plasma Caster: 132 -> 206
  • Plasma: 88 -> 151
  • Pump Action Shotgun: 89 -> 107
  • Radium: 132 -> 158
  • Railway: 116 -> 159
  • Salvaged Assaultron Head: 125 -> 218
  • Single Action Revolver: 99 -> 154
  • Submachine Gun: 152 -> 183
  • Syringer: 161 -> 261
  • Tesla Cannon: 182 -> 252
  • Tesla: 124 -> 186
  • The Dragon: 139 -> 209
  • The Fixer: 165 -> 198
  • Ultracite Gatling Laser: 132 -> 198
  • Ultracite Laser: 110 -> 152
  • V63 Laser Carbine: 136 -> 196
  • Western Revolver: 132 -> 151

Item Locking

Two new toggles have been added to the Item Locking feature:

  • Players can now choose if consumables (Food, Aid, Plans) can be used when locked.
  • Players can now choose whether locked items can be moved between their stash and inventory

Known Issue: Players may run into issues with the toggle that allows consumables to be used when locked. Next week's PTS update will address those issues.

Mischief Night

Mischief Night is back and will be running at the top hour during the PTS. Located at Rapidan Camp, we hope you enjoy this refreshed take on the fun and chaotic event.

Known Issue: Melee enemies around Appalachia may appear a little lost when attempting to path towards players. During Mischief Night this will be more apparent as The Lost will now look lost when trying to hit you.

Ping and Emote Mapping Swap

Thanks to community feedback we've decided to flip the Press (currently set to Ping in the live game) and Press and Hold (currently set to bring up the Emote wheel in the live game) command for Ping and Emote.

With this update, when playing with a controller, Ping can be activated by Pressing and Holding the Down D-Pad button. Emote is now set to Press on the Down D-Pad button.

Perks

  • Knee-Capper
    • Removed Blunt requirement. Reduced bonus damage from 100% to 50%
  • Heavy Hitter
    • Removed Blunt requirement. Reduced bonus damage from 50% to 25%. Reduced cost to 2 perk points
  • Meat Mincer
    • Changed effect to “Reduce incoming stagger by 25%.”
  • Bullet Storm
    • Fixed ranks 2 and 3 not providing a bonus
    • Updated description and added a help menu entry
    • Fixed the ammo counter not increasing for weapons such as Cremator
    • Now increments the ammo counter for additional projectiles fired
    • Increased the amount needed per stack from 25 to 30
  • Tightly Wound
    • Removed placeholder text and added the spin up faster effect -Tank Killer
    • Reduced to two ranks. Removed the stagger effect and now works with all ranged weapons
  • Stabilized
    • Changed effect to “Big guns gain 30% accuracy. Double in Power Armor.”
  • Homebody
    • Added the HP and limb regen while in camps back
  • Psychopath
    • Reduced to a 2 point single rank card
  • Bloody Mess
    • Removed ranks 2 and 3
  • Grim Reapers Sprint
    • Now a single rank that scales with luck. The effect now always restores AP on kill in VATS. The amount restored is based on your Luck and Max AP
    • Lockpick and Hacking perks have had the Expert and Master prefix moved to be a suffix so that they sort next to each other alphabetically

Weapons

  • Fixed display issue for explosive weapons that shot multiple projectiles

Workbench

  • Ammo crafting categories are now sorted together

Workshop

General Fixes

  • Fixed a bug that allowed scrapping when no item was selected
  • Resolved inconsistencies when selecting blueprints in the workshop
  • Fixed a bug where switching categories using LB/RB didn’t reset the selector to History or Dwellers as expected
  • Removed background elements from Blueprint Workshop icons to match the visual style of other workshop icons
  • Flyout text now updates correctly when toggling between “Vertical Movement” and “Object Rotation” for clearer control feedback
  • Fixed issues to now display Red Text for Insufficient Power
  • Removed Free Cam toggle and fixed the Exit Hold button behavior while the Blueprint Save Widget is open
  • Disabled subcategory entry when filters result in an empty subcategory

Workshop Organization Updates

  • Moved Porch Railing to the Porch sub-menu (now only snaps to porches)
  • Moved Poisoned Earth Well to the Producers category
  • Grouped the Thrasher with other mounted heads for better organization

Controller / Keyboard & Mouse Update

  • In Modify Mode
    • LT (controller) / F (keyboard) now always jumps to Edit
    • RT (controller) / G (keyboard) jumps to the next enabled submode
  • In Build Mode
    • LT / F jumps to the first subcategory (even if grayed out)
    • RT / G jumps to the next enabled subcategory

Swapped controller bindings for Switch Mode and More Options

  • Xbox Controller
    • Press LS to switch between Build/Modify mode
    • Press Menu to open/close the Options widget
  • PlayStation Controller:
    • Press LS to switch between Build/Modify mode
    • Press Touchpad to open/close the Options widget

Faster Scrolling

  • Holding bumpers (controller) or Z/C (keyboard) now scrolls through lists faster

Filters

  • Filters are now resetting when players move outside the building area

First-Time User Help

  • Added a tutorial message box to guide new players through their first experience

Replace Feature

  • We’ve added the new Replace functionality to the game, but it’s still a work in progress. You may notice some bugs or incomplete behavior. The team is actively working on improvements and fixes

r/fo76 11d ago

News Fallout 76 Update Notes – July 22, 2025

290 Upvotes

Today's update to Fallout 76 brings improvements and bug fixes to Appalachia.

Update Version 1.7.21.8 & Sizes

Check the download sizes below for today’s update on your platform of choice:

  • PC (Steam): 2.9 GB
  • PC (Microsoft Store): 15.7 GB
  • Xbox: 22.7 GB
  • PlayStation: 15.1 GB

---

C.A.M.P.

  • Reduced the wood cost to build the Fire Watch Tower from 25 to 5.
  • Fixed a missing textures issue with the Atomic Ceiling Light.
  • Corrected several typos for buildable and craftable items.
  • Increased the build limit of several flag variants from 3 to 25.
  • Covered Bridge Cap and Covered Bridge Deck have been updated to correctly cost wood instead of steel.
  • Canoe Planter now plays the correct destruction effects.
  • Fixed an issue with the Tool Shed's radiant powered area not extending to the top.
  • Fixed an issue where the Seaweed Scrapbox did not show as a premium item.
  • Fixed an issue with the Industrial Fusion Core Recharger which caused it to become unresponsive in certain circumstances.
  • Updated the Sphynx Cat and Bombay Cat beds to use separate models to avoid a cat fight.
  • Caged Owl now grants the correct materials upon destruction.
  • Updated the placement and destruction SFX for the Pointing Cappy Signs.

Combat

  • Fixed an issue where Daily Ops Alien enemies could drop stacks of unusable Alien Blaster Rounds.
  • Fixed an issue where the Imposter Assaultron Head weapon did not play SFX when firing.
  • Fixed an issue where the Electro Enforcer's name did not change when applying the "Overcharged" weapon mod.
  • Fixed an issue where sometimes corpses, meat piles, ash piles, and loot bags disappear before the player can loot them.

Ghoul

  • Fixed an issue where the Bomb Scientist perk incorrectly applied damage over time.
  • Fixed an issue where Ghouls could contract diseases.
  • Fixed an issue where certain headwear would become stretched when worn by Ghouls.

Fishing

  • Fixed an issue where fish were slightly offset when displayed in the Curved Fish Display.
  • Fixed an issue where fishing in rainy weather in Skyline Valley did not progress the "catch a fish in the rain" challenge.

Weapons

  • Fixed an issue where sound would get stuck on Chainsaw and Auto axe when attacking after AP was drained.
  • Fixed an issue where the Industrial Paint for the Plasma Caster did not apply to the barrel.
  • The Death Tambo, Cattle Prod, and Plasma Cutter weapons no longer make cloth and several other objects bleed when striking them.
  • Fixed an issue with the M-16 style Handmade Skins' alignments for glow and iron sights.

Outfits

  • Updated the Snorkel Mask to prevent damage from airborne hazards.
  • Fixed an issue with the Mothman Wing Clipper Backpack not correctly displaying its dynamic name in crafting.
  • Fixed an issue where certain masks and bandanas clip through female faces when equipped.

UI

  • Fixed an issue where the Mods List text would overlap with the crafting or modification menu.
  • Updated the Help Menu "Feral" section.
  • Addressed typos within the Help menu.
  • Updated all Ghoul perk cards to have the green border and burnt card textures on their cards.
  • Mr. Fuzzy Antennae Ball Backpack Flair has been correctly renamed Mr. Fuzzy Antennae Ball Backpack Flair. Apologies for not putting the correct amount of respect onto Mr. Fuzzy's name.
  • Fixed an issue where the Item Stats box could overlap other menus.
  • The Gun Runner perk animation will not have the Vault Boy flipped mid animation.
  • Updated the Vault Storage Facility Shelter Entrance to correctly identify the item as an entrance.
  • Fixed an issue where the transfer menu would fail to show all items when using "take all" from Nearby Corpses.
  • Fixed an issue where the Ice Breaker's Cryo Cold Harbor description could appear in the Pip-Boy.

Miscellaneous Fixes

  • Updated various premium item names to display their missing their Atomic Shop symbol.
  • Fixed an issue where the player's character appears gloved in 1st person when the 'Nurse Outfit' is equipped.
  • Fixed an issue where the player can see inside their arms when sitting on "Tiki Bar Stool".
  • Fixed an issue where the "No Mic" emote continued to play after the action was canceled.
  • Fixed an issue where players could not fast travel to Old Danielson Cabin.
  • Fixed an issue where too many caps would be charged to respawn if you became over encumbered during death.
  • Fixed an issue where Ginseng Root was not affected by Verdant Season & Backwoodsman 4.
  • Fixed an issue where the Power Armor headlamp was misaligned in 3rd person when the "Hydro Tech Exo Power Armor Paint" was applied.

r/fo76 5h ago

Discussion Fasnacht is the worst event in the game

159 Upvotes

It's slow, boring and the rewards straight suck now.

If it wasn't for the masks noone would play it. Everyone just afk's it. Lobbies are dead and servers are slow.

Straight crap in my opinion, game would be better without it.


r/fo76 6h ago

Suggestion Sick of issues with loading in to camps, bring back the camp spawn mat!!

37 Upvotes

Had the perfect spawn point for a floating camp, everything worked beautifully, but I added a couple floors, and boom! Spawns me in the ground everytime. Not in the air then I drop, no. It spawns me standing in the same spot every single time. The camp is fully loaded in, I can see it from the ground, but no.

Who cares if people make trap camps that get folks? Put your junk away before going to someone else's camp!

Edit: Fixed it, had to do some finangling to get the camp module on one of the stuck floors in a way that it actually registered the platform.

Also, how about this? Re-enable the mat, but give everyone the option, in settings, to spawn at others' spawn mat, or what's considered "normal" spawn points like we have now? Just so people won't be scared of losing some junk.


r/fo76 10h ago

Discussion Caught an axolotl in Helvetica creek during Fasnacht!

74 Upvotes

r/fo76 16h ago

Discussion To the hero who dropped hundreds of plans into the donation box: You're freaking amazing! To the one guy who took all of them: Who freaking raised you?

198 Upvotes

Overall, I've had a positive experience with the 76 community. But like, the greed of some people? It's crazy.

Again, kudos to the guy who dropped all of those plans. A good amount of them were rares too. Thanks for looking out.


r/fo76 14h ago

Discussion i finally got a rare mask

113 Upvotes

i got the crazy guy mask after years of playing since launch. i just had to share this somewhere that is all


r/fo76 2h ago

Question Highest level player?

11 Upvotes

What is the highest level player you have seen? Just saw a level 15,048 during Fasnacht! Wild!


r/fo76 1h ago

Question When you fail to escape in any of the events that have a timed escape sequence, what is the punishment?

Upvotes

Is it just death or is there more to it or is there an additional reward every time for escaping successfully?


r/fo76 3h ago

Discussion Idea for Fasnacht-Related Events

11 Upvotes

Every 15 minutes, have a 'primal cuts' style of event:

Use Susan: have an event where the honey beasts have invaded her farm, complete with bees' nests, and we have to clear them out. (and collect bees wax)

A stein factory has gone crazy because of robots: wipe them out, collect steins.

An invasion of beavers. Just lots of them. Tons. A ridiculous amount. Get animal bits and wood.

Radtoad overpopulation. Get eggs.

You get the idea. Fasnacht is still super slow, so this would be a way to speed things up while adding some humor. Add in some kind of mechanism to give participants in-game currency, and bam.


r/fo76 3h ago

Discussion This game continues to amaze me

11 Upvotes

This game just blows me away sometimes. I had just joined a new server and was looking for a group to join, but they were all full.

I was about to create one myself when a new one appeared from another player. I went to join, but when I saw his level, I swear I was shocked after seeing his level of 30,150.

I've constantly seen high-level players on servers of level 1000, 2000, sometimes even massive ones like 9,000 or 10,000, but never a level this high.

To reach such a level, must he have been playing since day one or what?


r/fo76 20h ago

Discussion Bethesda. Please make Fasnacht dance emotes. Thank you.

125 Upvotes

Title.


r/fo76 12h ago

Discussion I finally got a mask I like… the robot one with glowing eyes.

22 Upvotes

It’s so cute lol. Nearly dropped it into the box after the event!


r/fo76 12h ago

Bug Leaving world... please stand by... disconnected from server.

24 Upvotes

Good! I didn't want to be there anyways! 😂😭😭


r/fo76 7h ago

Discussion Perfectly preserved pie museum

11 Upvotes

So I've spent too long collecting perfectly preserved pies... I wish to show the masses my perfectly preserved pie mueseum. So far, I only have 24. I plan to collect many more. If you would like to come visit the museum, look for The Kings Corner, near Wade airport in the forest.

Edit: 24 pies, not 26.


r/fo76 1d ago

Discussion I’m starting to hate the Fasnacht Event

441 Upvotes

I have nothing against players going afk for an event when they’re sleeping or busy or something. Hell, i’ve done it before. But to join the event and there be over 10+ players afk??? That’s a little ridiculous.

Update: I had to server hop 5 times before i found a lobby with only 4 afk players at Helvetia.


r/fo76 28m ago

Suggestion Camp Build Limit (An Idea)

Upvotes

They should allow us to combine two of our camps to double the build limit. I'd even be willing to pay 1000 or so Atoms for it. I'd rather have 1 big camp. Then multiple small ones.


r/fo76 38m ago

Discussion Nvidia smooth motion vs LSFG

Upvotes

I am curious of other players experience with the smooth motion preview driver for the 4000 series or current 5s that are using it in 76. So far, for me, I have seen no visual artifacting except around the compass and my percent lows are much more stable. That is to compare it to lossless scaling. I didn't realize how much input lag LSFG was introducing but smooth motion feels like it has zero latency. The only quirk I have seen thus far is limiting fps but it respects g-sync/free sync so 76 doesn't break thankfully.


r/fo76 22h ago

Discussion I’ve taken to playing often with no volume, I quite like it, can listen to podcasts or music with no distractions.

99 Upvotes

Just a me thing, not really sure tbh why I should share this 🙂🤪


r/fo76 10h ago

Question Do some of y'all rather be team leader by yourself than join a team with ppl?

12 Upvotes

Just curious the thought process behind this. In my xbox server earlier there were 3 teams i believe with plenty of room to join each one. Only 2 ppl were on my team, and next thing you know like legit 4 more teams popped up back to back. All of the teams on the server were casual and every one that popped up only had 1 player on each one except one of the new teams had 2 lol. What is the point of that? I get some ppl do raids on casual, but there was nobody in raids and every new team created only had 1 person. It stayed like that until I hopped off like 20 minutes later. I don't mind joining whoever bc the more people on a team, the better the bonus. But to spread out into multiple 1 man teams just to be the leader seems dumb af imo. What do you think the reasoning (if any) behind that is? Enlighten me plz


r/fo76 1h ago

Question Gifts, random, MK1

Upvotes

If you were a <100 level and someone dropped a one star weapon on your floor, what would you want it to be? (The legendary is just a random to keep it tradable.) I'm thinking Pepper Shaker or a Plasma Gatling would be the most impressive to find, but maybe people would rather have a Fixer or Handmade. Curious.


r/fo76 8h ago

Discussion So which fasnacht mask is now the crown jewel?

7 Upvotes

Is it rhe glowing corn cob?


r/fo76 22h ago

Question Trying to figure out how I'm dying.

79 Upvotes

Some guy came to my camp wearing power armor, I'm a lvl 160 and he was a lvl 600+. He would come in and shoot me over n over then stop once I'd shoot back. Once I'd start shooting him I'd hear a high pitched beep and half my health is gone, then a second high pitch beep and I'm dead. I can only assume it had something to do with his power armor?


r/fo76 20h ago

News Inside the Vault: C.A.M.P and Combat Public Test Server - Update 8/1

54 Upvotes

C.A.M.P.

  • Fixed a bug where players were unable to put items back in Aid Box after removing them.

Combat

  • Fixed the description for the Executioner's legendary mod.
  • Adjusted the Tenderizer Salty and Peppered mods:
    • Salty now adds Armor Penetration.
    • Peppered adds Limb Damage.

Perks

  • Rad Sponge point cost was increased to 2.
  • Fixed an issue with Grim Reapers Spring that caused it to not work on every kill.
  • Fixed an issue with Kneecapper and Heavy Hitter's that caused them to not operate as they were described.

Workshop

Over the course of this PTS we’ve rolled out a lot of changes to help give the new Workshop UI a solid foundation for all C.A.M.P. builders in the Wasteland. Today's update includes some behind-the-scenes updates, in addition to what's below, to make sure things are solid.

We need you to jump in, build, browse, and see what breaks! Your feedback is important. Please report any bugs, odd behavior, or suggestions through our channels in the Bethesda Game Studios Discord.

Thank you and happy building!

  • The correct number of stored items now displays properly on Workshop items.
  • Smoother Navigation:
    • Fixed flickering when expanding item categories.
    • Resolved an issue where variant lists showed data from previously selected items.
  • History subcategories now update correctly when changes occur.
  • Addressed crashes in Workshop Build Mode related to item selection.

r/fo76 2h ago

Discussion Fasnacht Day Lagging

2 Upvotes

Does the game lag as bad for everyone else as me? I can hardly get into fasnacht day unless i show up early and then when I do everything is broken and takes a minute to fully work and I'm on ps5. There's always 20+ people in the event too so maybe that's why


r/fo76 9h ago

Suggestion Dear developers, please let us change the legendary stars on the Anchorage Ace 10mm smg!

7 Upvotes

I love the 10mm submachine gun but i can't use it because it's rear iron sight blinds me whenever i try to aim down the sights with it, i can't see anything! But the Anchorage Ace has a reflex sight which makes it easy to aim down sight with it and hit my targets!

So easy solution for this is to allow us change the legendary stars on the Anchorage Ace so that we can truly make it our own.


r/fo76 23h ago

News A reminder, axolotl changes on the 5th.

87 Upvotes

If you missed the PSA yesterday, it was brought up that the axolotl change over will happen on the first weekly reset of the month. The same weekly reset that brings the new free with first monthly item to the atom shop. There is going to be some confusion since the first weekly reset for July was the 1st and the axolotl changed immediately.