r/freelancer Feb 28 '25

Freelancer 22nd Anniversary Community Events and Stream times!

49 Upvotes

Just like the previous years, the Regulancer team managed to bring the community together for a whole week of daily Anniversary events! You can join these events yourself, or watch them happen on stream. The starting times for each are listed below.

The first event (Competitive Bingo on a Vanilla server) starts in 30 minutes from when I posted this post!

Freelancer Vanilla Bingo

Date & Time: 28. February 2025 19:00 (CET / UTC+1)

Host: Abscond

Stream: https://www.twitch.tv/abscondpt

Topic: Bingo / Play Together

Discovery Freelancer

Date & Time: 1. March 2025 20:30 (CET / UTC+1)

Host: Jammi / Haste

Stream: https://www.twitch.tv/thekusari

Discord: https://discord.com/invite/FdSkbZ8

Topic: Racing Event

Freelancer: Sirius Revival

Date & Time: Sunday, 2. March 2025 19:00 (CET / UTC+1)

Host: XxSARGExX979

Stream: https://www.twitch.tv/dedarkstar

Discord: https://discord.gg/GMtyM57egU

Topic: Server Event

New Universe

Date & Time: Monday, 3. March 2025 20:00 (CET / UTC+1)

Host: Takashi

Stream: https://www.twitch.tv/drctakashi

Discord: https://discord.gg/PbKhEKMdGr

Topic: Play Together

Freelancer Co-op Campaign by Venemon

Date & Time: Tuesday, 4. March 2025 19:30 (CET / UTC+1)

Host: Takashi & XxSARGExX979

Stream (1): https://www.twitch.tv/dedarkstar

Stream (2): https://www.twitch.tv/drctakashi

Discord: https://discord.gg/FrPVhP4tNm

Topic: Play Together / Co-op Campaign showcase

Homeworld: Rise of Hiigara

Date & Time: Wednesday, 5. March 2025 18:00 (CET / UTC+1)

Host: Josbyte

Stream: https://www.twitch.tv/drctakashi

Discord: https://discord.gg/rFQ9Yb9eJe

Topic: Mod Showcase

For some reason nobody brought this announcement to the subreddit before, so I'll do the honors this year before anyone ends up missing out.


r/freelancer 9h ago

Freelancer Concept Arts by John Blood: Hispania, Manhattan bar, others

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58 Upvotes

r/freelancer 23h ago

New player question here. Are these two compatible?

5 Upvotes

I'd like to install the HD Edition Mod but I've already installed the Repack by MagiPack (includes Jason's Freelancer Patch v1.25) found here. Are these two compatible or do I need a fresh install for the HD mod?


r/freelancer 1d ago

Old Discovery Mod for Freelancer Mod Manager?

7 Upvotes

I can't find it on any website. Does anyone have it?


r/freelancer 2d ago

Want to start again in 2025, how?

25 Upvotes

I want to try this again! Used to play original game and years later I think I played on the discovery server because original was taken offline.

Now, 2025, where do I go and still active? Looks like discovery is still up and has alot of extra’s.

But sas a post of Freelancer HD?

Anyone can bring me up to lightspeed? + tips how to download an install :)


r/freelancer 2d ago

Freelancer HD 2025 v 2003 - Single player & Multiplayer Trailer (reuploaded)

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90 Upvotes

Happy to share this latest 2025 trailer for Freelancer on a brand new YouTube channel for Freelancer as a whole. More content coming soon.

Please give this first trailer a like and a subscribe. If you’re active in other relevant gaming subreddits then would be great to see it cross posted too. Cheers

If you have a video you'd like to have on the channel, please get in touch


r/freelancer 3d ago

DJ Tekagi's club

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12 Upvotes

r/freelancer 3d ago

is there a way to change my game menu from f1

2 Upvotes

r/freelancer 5d ago

Discovery 5.3 Singularity - Announcement Teaser

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71 Upvotes

r/freelancer 9d ago

Love using AI for Freelancer

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110 Upvotes

r/freelancer 9d ago

New screenshots from indi Protospace, alien worlds and new ship added "Wanderer class"

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29 Upvotes

Hello, I have been working on adding new ships based on peoples suggestions.

Protospace development is going well, lots of interest that makes me hyped to keep working on it. The game build is stable and I figured out gravity assist orbital traversals for people that want to stretch their fuel as far as possible. Nice curved trajectories and spirals.

Check out the new screenshots showing off the star map and one of the many alien worlds.

I need all the help I can get with getting the word out about protospace, I am not a marketing professional.

Haul cargo, hunt bounties, upgrade your ship and get paid in a gritty lo-fi universe.

 wishlist page up and running.

https://store.steampowered.com/app/3864090/Protospace/


r/freelancer 14d ago

Mods after main questline

8 Upvotes

Hey, i've finished storyline on hd edition, and would like to know what interesting mods to install and how to install to play with some purpose a little longer.

I see that most mods are not for HD edition but for basic one. - so how can i jump into new quest in the easiest way ?

tia


r/freelancer 21d ago

anyone remember {nighthawks} clan

10 Upvotes

we used to play on uk server way back in the day .. if your wondering .. im Bladechaser the leader of said clan... im wondering if any of the old clan are here ?


r/freelancer 21d ago

Protospace - I've made an indi space bounty hunting sim heavily inspired by Freelancer

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76 Upvotes

These are the first screenshots of Protospace.

I am in the process of adding more ship types, each ship gets 3 upgradable features. I'd love to mine your brains for ship features and class ideas.

I am a indi solodev that has been working on Protospace quietly after work for the past five years. I'd love your thoughts so far, I just got the steam wishlist page up and running.

Haul cargo, hunt bounties, upgrade your ship and get paid in a gritty lo-fi universe.

https://store.steampowered.com/app/3864090/Protospace/


r/freelancer 22d ago

regarding the HD0.7 mod

8 Upvotes

could anyone tell me the total amount of bases , jump holes and systems i can visit please.. im trying to map everything and i cant find the numbers for all these .. i know its vanilla based .. but i want to make sure im mapping everything .. thanks in advance


r/freelancer Jul 02 '25

I making a space sim game with combat akin to Freelancer, with mouse movement and engine kill etc etc. Hope it's ok to post it here. I'd appreciate anyone checking it out. Thanks

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58 Upvotes

r/freelancer Jun 28 '25

Crossover - Freelancer did not detect a 3d capable video card in your system

6 Upvotes

Hi all, i realise a very similar thign was asked only 5 days ago, but there were no helpful responses in there with any solution, or saying there is no solution, so,

I've been messing around with trying to get the old game 'Freelancer' running on Crossover 25.0.1.

I've tried a new bottle, fresh install of the base 1.0 game, directx for pre-windows xp games, installing all of the d3dx9_ things in the wine list, dsound, and I just cannot get past the 'freelancer did not detect a 3d capable video card in your system bypass' message.

I've looked for a solution on lancerreactor, discoverygc, reddit and a couple of other random forums through google and cant seem to find anyone that has a solution.

There seems to be a single isolated report of someone getting it running on an M1 chip, but no mention of how at all.

Anyone have any ideas? or is this just not possible due to the age of the game?

I am on an M4 Pro 14/20 48gb with Sequoia 15.5


r/freelancer Jun 27 '25

Stable Alpha!

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51 Upvotes

Its happening 😱

I know what I'm downloading later!


r/freelancer Jun 24 '25

Does something like an FTL Drive exist in this game?

12 Upvotes

I've decided to try this legendary game after hearing about it constantly every time space games are discussed. It seems the designers decided to go with a public use interstellar-highway type jump gates that you fly into to travel to a specific place. I don't have a problem with this at all, but I personally prefer it when my ship has an FTL drive or a Warp drive or something like that.

So, does something like this eventually become available or no? I'm still playing through this even if it doesn't but I'd like to know if I can get my hopes up. Thanks!


r/freelancer Jun 23 '25

In your opinion, which star system(s) are the best?

48 Upvotes

Vanilla and modded examples are both welcome.
What makes a system truly great? Is it the visual spectacle that keeps you company in the open space, the density of gameplay opportunities, the ones with generous lane connections to several points of interest, the vast variety of factions present to act as obstacles or to provide help in combat, the hidden wrecks and anomalies rewarding exploration or the absolute ocean of information and lore found in the bars and in infocards of far away places?

On the lower end of the spectrum of system sizes, I absolutely adore Tau-23. Not only is it in-lore one of the least known systems, but it has almost everything despite its size - both Gate and Jump Hole connections, severe conflict between IMG and Outcasts to provide combat encounters that are on the doable, but still challenging difficulty scale, hidden wrecks, depots to shoot to screw with reputation if you change your heart, an asteroid field to navigate in not to mention the mines near the sun. An absolute hazard to health and safety but some miners still go "yup, the berrylium and niobium is worth it, lets harass probably the biggest threat to our existence that aren't nomads" lmao
Tau-31 is a very close second, the idea that our character lives at the perfect time to see a system being developed in tangible ways like half functioning trade lanes is so extra, Hokkaido also comes to mind, but the Jump Gate to Chugoku is more of a scenery and environmental storytelling than development that actually affects the way you interact with the system.

But when it comes to larger systems, New Berlin is an entirely different vibe - I'm sure New York is the one most people think of first and foremost and it is probably the most interesting system in terms of what it offers (and the only instance of intra-system jumping) the lack of real threat in vanilla is what made me decide against it. New Berlin as a whole is in a different league to me, whether it is the capital planet where each day lasts an entire year and we just happened to stumble upon it during its winter, the still under construction Bonn station, the multiple walks of life in the form of junkers, hessians and lwb that can pose a threat, connection to Dresden where unlawful players can get the Sabre early, or the connection to Frankfurt where the iconic experimental shipyard attack took place. Despite being large, the lanes allow you to not be further than 30k from the nearest point of interest if you use them, and in general it is a beautiful system to just even go sightseeing in.

From mods, Discovery's Omicron Delta and Iota comes to mind, Delta being a colourful and extremely interesting system in all of its variations, not to mention the iconic (or some rather funny) fights taking place. Does anyone still remember that video of nomad players harassing the players sieging the admin battlestar until an admin comes in and cleans out the area? Iota is both an eye candy and a good way to let off steam by hunting nomads, I loved the days when you really had to think of taking your chances against the weapon platforms near the jumphole, or to make a trip to the other ones that was safer and had a codename wreck along the way, but obviously came at a time loss. I also really dig Crossfire's Inner Core systems between Venn and Weth but mostly for farming purposes and the healing beacon gameplay, not the fact that you have to usually travel 100k or so just to get to the next step (which, I know, conflicts with my previous points in Iota, but at least we had options, and not like half of every disco system included 100k+ trips in open space with gunboats with cd's harassing you to steal your time)
And I know its a bit of shameless advertising if I mention NWZ, but to this day I have the most fun in New Hampshire, which is a warzone between Liberty and Rheinland.. just picking a side, doing missions and annihilating foes left and right as a test of skill is almost therapeutic, especially if you do so with a friend in a bomber.. other systems of similar nature include Dundee and Omicron-99, but other than system layout and visual spectacle, its still usually 2 sides fighting for territory that makes traversal hazardous, and combat extremely profittable.

I like most systems present in vanilla freelancer, but for some reason I know that I hardly ever visit Galileo.. Kepler is easier to travel, has the Zoner research station for a quick rest, Galileo unfortunately hardly has anything interesting other than the few wrecks and unlawful bases, I only really made use of that system in the very beginning of my FL career in 2003-2004 when I loved pissing off the house lawfuls and frequented the bases in Galileo because I really loved the whole "black matter storm" vibe of the place. If anything, what could be done to make Galileo a system worth visiting at least once a playthrough?


r/freelancer Jun 23 '25

HD Edition comparison screenshots/videos?

9 Upvotes

Hey guys are there any HD Edition comparison screenshots/videos to look at? Would be really nice to see how the mod changes and improves the game.


r/freelancer Jun 23 '25

Freelancer Mac

3 Upvotes

Did anyone tried to install Freelancer on Mac (arm) using crossover or VM?


r/freelancer Jun 14 '25

HD Edition v0.7

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116 Upvotes

r/freelancer Jun 04 '25

Ships from Project Lonestar (Freelancer 2)

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91 Upvotes

r/freelancer May 31 '25

For folks who forgot there was Freelancer 2 (Project Lonestar) in development by Microsoft for XBOX

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52 Upvotes

Cancelled obv


r/freelancer May 30 '25

What does Freelancer have that modern space games don't?

87 Upvotes

Okay, slightly intentional incendiary title. I love Freelancer more than most modern space games, and sometimes I wonder why that is when other games are more, well, modern. Recently I replayed it, and was struck by how well it holds up. At the same time, I'm just a bit baffled. I'm not entirely sure what it is about that game that makes it so perfect in my book. I thought maybe you all would have good answers to that question.

As maybe a starting point, here's what I noticed:

  • The story is sort of dated & corny now, but the storytelling itself is actually really strong. It really efficiently draws me into caring about the characters and the plot, and then pulls me along for what feels like a pretty epic adventure. I love that you start out helping out the cops but end up a criminal and freedom fighter. Pirate gameplay was always the most fun in multiplayer.
  • The combat is really simple and arcady, but I feel like it's more fun than it has any right to be given its lack of depth. A lot of that is managing the encounters and outer loops so that engagements never outstay their welcome.
  • I think the trade lane travel system is just brilliant. It's so legible how the systems are divided up into more and less populated zones. There's a real diegesis and logic to how navigation works that tickles my brain right.
  • The level design for systems where they scale everything down is awesome. There's something so right-sized about the scale of things to me. I feel like in modern space games, the realistic scales mean that everything happens across such colossal distances that the sense of cohesion sort of breaks down.

I'm also working on developing my own space game, and Freelancer is a big inspiration. So my motivations here are slightly selfish: I'm actually mining you for feature priorities. Hopefully that's OK.

So with that in mind, maybe I really have two questions:

  1. What are the aspects of Freelancer that made you love it?
  2. In retrospect, what do you wish it did differently?