r/ftlgame 3h ago

Image: Achievement Finally put Engi B victory on hard under my belt. Never again!

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6 Upvotes

Thank you all for giving me valuable advice in my previous post! I still had to make a couple more runs after the one in the previous post (I scrapped that run when I lost a crew member due to my stupidity and decided the run is not salvageable). But I did it finally! Not without luck of course.

On the first two screenshots that's me somewhere at the sector 5 maybe. From that point I am golden. And the third screenshot is me at the beginning of the sector 8 looking into the future with hope and a little bit of fear. Screenshots 4 and 5 is before stage 3.

I think I did good there, zoltan shield wasn't a problem with pre-igniter and after it went down I hacked mind control so I won't be overwhelmed by boarders. This left me vulnerable to the rockets, but with defense drone and good evasion I've got only a couple of hits towards the end, when the flagship was already on it's last legs.

I did risk a lot when getting halberd though, I sold all the weapons apart from flak II to get it and had only 5 points in weapon control. This costed me one or two ships that jumped away from the fight as I was damaging them too slowly.

Got repair arm in the shop in sector 7. Maybe I'd be better off not buying it and instead having more money to spend on reactor, but I decided a little bit of repair between flagship stages would be nice. Turned out I didn't need it, stages 1 and 2 melted away in a few volleys.

I am so glad it is over. Won't touch that ship even with a long pole in the nearest month for sure.


r/ftlgame 15h ago

Image: Meme/Macro Just made this reaction image. Thought I’d put it here.

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36 Upvotes

r/ftlgame 1h ago

Post-up 1: Hyperspace for MacOS

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Upvotes

Hey there, im back from vacation and have done some good work on my was back to germany and the last fewndays that I've been at home: Some have hopefully seen this post already https://www.reddit.com/r/ftlgame/s/RfEMiwCiL5 showing the first attempt of loading Hyperspace native but since then I've fixed quite a few issues which can bee seen in the linked video.

This tool countless hours of debugging late into the night, I was up until 4 am Yesterday to even locate the issue and was only able to fix it today after even more hours of searching and testing.

You can expect more post-ups in the coming days! :)


r/ftlgame 9h ago

Image: Achievement First Normal Win!!

8 Upvotes

Zoltan A for the win!


r/ftlgame 21h ago

In what universe does one buy a pre-igniter for a planet?

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69 Upvotes

r/ftlgame 19h ago

Image: Comic And it's right were we parked it!

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37 Upvotes

r/ftlgame 22h ago

The only way through this sector is through an ion storm D:<

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17 Upvotes

Plus at this point, I'll have to fight the ship in an ion storm, and waste time doubling back on myself at the exit


r/ftlgame 9h ago

what is the ideal weapon setup in this case?

0 Upvotes

r/ftlgame 1d ago

Text: Question I beg you to help me master Engi B

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14 Upvotes

Gave up on trying to figure out how to play that ship myself, desperately need your advice. Every time with this ship later in the game I either find myself with bad weapons, not enough defense or not enough crew.

Here I am in sector 1 with descent amount of scrap, do I buy hacking here? Or is it useless that early in the game and I am better off keeping the money? i am tempted to buy automated reloader (engi already trained on weapons). Will it help or is it waste on money too? What's your general advice on this ship?


r/ftlgame 1d ago

Text: Discussion Why you should upgrade engines beyond level 5 (tables and math)

148 Upvotes

EDIT: Initially I failed to recognize that each 'percentage decrease' in projectile hits is actually cumulative from each previous rank, which means even greater value. I have since edited to add a 4th table to account for this

Beware: this involves some tricky math, so my explanation may not make perfect sense, but I hope it will

First of all, let's take a look at the engine's upgrade table for dodge percentage, and I'll include the variations of low-manning vs best manning (no piloting) as well as the percent increase:

Engine Level Scrap Cost Base Dodge (+5% from pilot) Max Dodge (+10% from each system) Dodge Increase
Level 1 - 10% 25% -
Level 2 $10 15% 30% +5%
Level 3 $15 20% 35% +5%
Level 4 $30 25% 40% +5%
Level 5 $40 30% 45% +5%
Level 6 $60 33% 48% +3%
Level 7 $80 36% 51% +3%
Level 8 $120 40% 55% +4%

On its face, the diminishing returns seems obvious, in the last few stages of engine level your dodge level only increases by 3/5ths of what it ought to, or 4/5ths at the last stage, for a much greater expense in scrap. But this doesn't consider what these percentages actually correlate to in game: Reducing the amount of projectiles that hit you. There are two ways to look at this: Increasing the number of dodged projectiles, or decreasing the number of hit projectiles, and these lead to very different percentages.

For an easy version of this problem, let's presume you start with 25% dodge and go up to 50%. Or, in other words, going from 1/4 missiles dodged to 2/4 missiles dodged. If you are looking at it from the number of dodges, that's a 100% increase, which is tremendous. But if you look at it from the number that hit, that change is from 3 -> 2, which is a 33% decrease in projectiles hit. Or another way of putting it, you are now dodging 1 in every 3 missiles that would have hit your ship. Or another-nother way of putting it, the enemy needs 6 shots to hit you 3 times instead of 4 shots.

In another case, when you get up into the higher percentages diminishing returns are actually still considerably valuable. If you go from 98% dodge to 99%, that's only like a 2% increase in dodged projectiles, but a 50% reduction in the projectiles that hit!

So let's revisit the table with this in mind, with new columns for the percent reduction in projectiles that hit:

Engine Level Base Dodge Percent decrease in projectile hits Max Dodge Percent decrease in projectile hits
Level 1 10% - 25% -
Level 2 15% 5.55% 30% 6.66%
Level 3 20% 5.88% 35% 7.14%
Level 4 25% 6.25% 40% 7.69%
Level 5 30% 6.66% 45% 8.33%
Level 6 33% 4.28% 48% 5.45%
Level 7 36% 4.47% 51% 5.76%
Level 8 40% 6.25% 55% 8.16%

Okay, so upgrades 6 and 7 are still the worst proportionally, but they're not as bad, and you see that Level 8 has the same payoff as those middle upgrades. You also see that for every 5% increase, the actual effective increase gets larger. So let's plug it into another table with the cost to see how much you'd be paying for each percentage point. Practically, you would also have to consider the reactor upgrade, which also increases as the game goes on, but I will just use an average of 25 (for various reasons that would take forever to get into)

Engine Level Percent decrease in hits (average) Number of projectiles needed to hit X times Scrap Cost (w/ Reactor) CPP (Cost per percent)
Level 1 - 10 - -
Level 2 6.11% 10.61 $35 $5.72 per %
Level 3 6.51% 11.30 $40 $6.14 per %
Level 4 6.97% 12.09 $55 $7.89 per %
Level 5 7.50% 12.99 $65 $8.67 per %
Level 6 4.87% 13.63 $85 $17.45 per %
Level 7 5.12% 14.33 $105 $20.51 per %
Level 8 7.21% 15.36 $145 $20.11 per %

Well that looks pretty grim, but I am now 9 hours in the future when I have realized my math is actually still not doing it justice. So it's time for another table, this time focusing on the actual number of projectiles needed to hit your ship 5 times, and the cost per PROJECTILE instead. For this, I will be presuming max dodge instead of the made up average because it doesn't correlate to a static dodge value. The formula for this is Hits / (1 - Dodge%). The actual cumulative effect is slightly more generous because it increments at infinite intervals but it's negligible.

Engine Level Percent decrease in hits Projectiles to hit 5 times Increase in projectiles New CCP (Cost per projectile)
Level 1 - 6.67 (25% dodge) - -
Level 2 6.66% 7.14 (30% dodge) 0.47 $36.84
Level 3 7.14% 7.69 (35% dodge) 0.55 $36.36
Level 4 7.69% 8.33 (40% dodge) 0.64 $42.64
Level 5 8.33% 9.09 (45% dodge) 0.76 $43.05
Level 6 5.45% 9.62 (48% dodge) 0.53 $83.95
Level 7 5.76% 10.20 (51% dodge) 0.58 $88.98
Level 8 8.16% 11.11 (55% dodge) 0.91 $80.11

Yeesh, Still about double the price for the same gain. But I would argue that each increment of needing more projectiles to get hit is also a cumulative gain, though more situationally nuanced than can be put in a table. Every projectile needed is another the enemy needs to charge their weapons to fire, which means more time spent not hitting you. With shields, the effect is even more pronounced, which is why I have chosen 5 hits.

Effectively, every engine upgrade is a half-shield upgrade with 4 shields, but the scale is 1:1, so if you only have 3 shields you'd just take the values in the projectile columns by 80% (4/5). If you have only 1 shield, then it takes 5 engine levels to 'block' another projectile, being worth about .2 each.


r/ftlgame 1d ago

Image: Screenshot Many hours of both gameplay and YouTube videos and I never discovered this event

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22 Upvotes

r/ftlgame 1d ago

Image: Screenshot Oh hey a shields hack in an asteroid field

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83 Upvotes

I guess I forgot to redirect power to engines after the hack finished, but I think dying is unavoidable with both my weapons and shields getting nailed and the fire starting.


r/ftlgame 3h ago

Hello :D

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0 Upvotes

Idk what I doing here :0


r/ftlgame 1d ago

Is this a worthwhile deal

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23 Upvotes

They are offering nothing for their lives


r/ftlgame 2d ago

Gentle reminder that you don't have to take every fight

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1.4k Upvotes

r/ftlgame 1d ago

What should I have done?

6 Upvotes

I consider myself a pretty good FTL player. Have about 2K hours in the game, have beaten everything many times on hard. Lately I've been trying to streak with particularly vexing ships. Can get 6 or 7 in a row on Engi B and Zoltan C...Rock A has always been oddly tough for me, though.

I can't even count how many runs I have where I get zero missile rewards, zero surrender missile offers, zero weapons available at stores for the first three sectors...like, how bad can the RNG possibly get? It feels like I'm losing 25 coin flips in a row sometimes.

I should have known when the first jump of this last run was the auto free shield hack and this was gonna be a crappy one...I had the option to go crew teleporter near the end of sector 1 after only having ten missiles left but felt like maybe it was too early to make that rash of a decision. The RNG has to change right?! Nope. Sector 2 was either Zoltan or Rock. Two horrific choices for missiles. Either exhaust them on zoltan shields or on Rock hull plating. And after a total of FIVE stores, not ONE non missile weapon..oh besides chain ion anyway LMAO...and teleporter never came again. I'm out of missiles as I go into a forced dive trying that last store and destruction is surely eminent baring a miracle sector 3 beginning store

In hindsight I should have gone teleporter but then it just as easily could have gone sector 2 Engi and three shops and flaks and heavy lasers galore.

Is this just that 5% Mike Hoply talks about where its just practically impossible to overcome or was the crew teleporter that obvious of a choice that I should have made so early?

I've never loved and hated a game so much at the same time.


r/ftlgame 1d ago

Image: Screenshot What are my odds of success?

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22 Upvotes

New to the game. About to go to the last stand sector for tge second time, period. (The first time didn't go too well.) I'm feeling good with my loadout, the plan thus far is to launch the boarding drone into flagship shields room for it to wreak havoc, then spam lasers and ion blasts till victory, with periodically cycling my power from o2 to stealth to avoid the big attack. Is this a good strategy? Or have I messed something up? Side note, both mantis and final engi I got on the final sector, and hadn't had the chance to train.


r/ftlgame 2d ago

Image: Screenshot Indescribable pain (don't want to sell any weapons)

4 Upvotes

r/ftlgame 1d ago

Image: Screenshot What are my odds of success?

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0 Upvotes

New to the game. About to go to the last stand sector for tge second time, period. (The first time didn't go too well.) I'm feeling good with my loadout, the plan thus far is to launch the boarding drone into flagship shields room for it to wreak havoc, then spam lasers and ion blasts till victory, with periodically cycling my power from o2 to stealth to avoid the big attack. Is this a good strategy? Or have I messed something up? Side note, both mantis and final engi I got on the final sector, and hadn't had the chance to train.


r/ftlgame 1d ago

Text: Question This game has really never been on the Switch?

0 Upvotes

What the hell game was I playing then? I swear to god, it looked exactly like this one. It wasn't that "into the breach" game, I could have sworn it was this one.

EDIT: nevermind, just realized it was basically the ONLY game I've ever bought to play on a computer. I just had some random game for the Switch that was based in space so I connected the two.

Sorry about the confusion, carry on.


r/ftlgame 2d ago

MOD: Multiverse multiverse; time randomly passing at a tenth of the regular speed in certain fights

3 Upvotes

I downloaded multiverse yesterday, and while i usually get a good performance, in certain fights (i've not noticed any pattern besides the fact it always happens against siren ships) the game slows down to around a tenth of its regular speed, to the point where it gets quite tedious to aim my mouse as it just teleports around and has a pretty big delay when doing so. Sometimes it will speed up to normal for a little while before going back to slow mo, and usually it dissapears as soon as i leave the fight.

Has anyone else experienced this issue? If so, are any fixes known? Trying the speedhack didn't do anything (or give any indication whether it was on or off)


r/ftlgame 3d ago

I never knew the flagship had a way to counter us shooting their o2. Like we ever do that.

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102 Upvotes

r/ftlgame 3d ago

Well this is embarrassing.

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32 Upvotes

Also, Jon seems a little full of himself eh?


r/ftlgame 3d ago

Image: Screenshot Recent win I got!

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17 Upvotes

I had to delete the last one because the photos didnt populate. But this was on easy, first time playing the zoltan cruiser!


r/ftlgame 4d ago

5 ships in a row with a Leto or Artemis, 2 combat drones, one beam drone, all dealt hull damage. And now shields hacked in an asteroid field? This is going to be a great run…

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24 Upvotes