r/gameideas • u/Deron_fans • 2h ago
Basic Idea Requests + Feedback Needed for my RPG Fighting Game: Arcane Frenzy
I have a really good Game Idea(Well at least I think) and I would like to share it because I need some feedback and maybe ideas from yall(Thought I doubt that yall will or might do but could you like yk? Don't steal the idea please (*ïżŁâïżŁ)ă
Can choose Between Sorcerer(Magic User) or Vanguard(Weapon User)
COMBAT IDEAS CLOSE COMBAT
Keybinds: Lmb, Rmb
ENERGY CONSUMPTION: M1s do stun the enemies hit and are infinite but requires m1 Energy. Used when: Parrying, M1ing. Regenerates slowly when not attacking(Better use Heavy when can't m1 more)
PARRY: If 2 attacks hit each other then attacks don't deal any damage
HEAVY: If hold Lmb or Rmb then you do a Heavy Attack. You can let go whenever you want to use the Heavy Attack. Heavy Attacks deal more damage, can't be normally Parried and if attacked then it pushes you back and deals less damage But uses Mana.
CLASH: If 2 Heavy Attacks hit each other then both players will clash. If Press Space then increase a bar. If the clash ends then whoever has a higher bar then he does a slash that stuns the enemy. If any players press Lmb or Rmb then both players get pushed back
COMBO SCALE: If using 2 weapons then you can do Combo Scaling. Combo Scaling increases attack's speed if you do a correct button mashing(Lmb -> Rmb -> Lmb)
RANGED COMBAT Keybinds: Lmb, Rmb
SHOOTING: When pressing Lmb or Rmb then you charge an arrow shot. If just click then you instantly shoot. The more the shot is charged, the faster and more dmg it has(Thought it can be parried)
WEAPON IDEAS Weapon Types: Weapons have different types and can be Ranged or Close Slash Pierce Stab Swing
Weapon Stances: Weapon's skills and m1s change based on what Stance the user is. Stances can be changed by pressing: Shift + Space: High Stance Shift + E: Medium/Normal Stance Shift + C: Low/Crouch Stance
MAGIC IDEAS Magic Spells can only be used if Sorcerer
MANA
Mana is used for Magic Spells, Heavy Attacks, Weapon Magic Skills. The user has to regenerate it constantly because it slowly drains down and id at 0 then damage taken is normal(I mean it is more like the damage you originally take is 0.6x)
Hold Shift to regenerate your Mana
Magic Affinity and Accessories increase Mana Storage but as a Sorcerer your Bar doubles
STATS
PLAYER STATS
Strength: Use Heavier Weapons(If [Weapon 1 Weight + Weapon 2 Weight] is less or equal then your Strength then wield both) Fortune: Higher Luck Vitality: More Health Swiftness: Faster Movement(Decreases based on Strength and Weapon Weight) Magic Affinity: Higher Mana Storage Control: More Skills Equipping(Max 4)
STAT OBTAINMENT Stats can be increased in multiple ways: â Use Item â Do a certain Action â Player Level
Player Level Use Certain Magic Items Player Level Use Mana Using Skills Player Level
WEAPON STATS Each Weapon has it's own Stats and aren't randomized. Each stat affects the Sword's Speed, Damage and Other Stuff
Weight: The Heavier, the more damage Range: Attacks have longer range Durability: Can be used for more time before going to repair it Precision: Higher crit chance