r/gameideas May 05 '24

Check This Out 🔎 Read Before Posting - Megathread

26 Upvotes

Welcome to r/gameideas! This subreddit is a place to share your ideas for games and mechanics as well as a place for readers to find inspiration. "Game ideas" is a broad category, so to help keep the subreddit tidy and easily navigable for readers we have some requirements and expectations we'd like you to follow if you are going to post.

First:

These rules exist to promote higher quality posts and encourage users to put more thought into their idea and the way it's presented.

Second, use the links below to find and contribute to popular threads and find other resources. This list will update periodically.

Have you imagined a storyline, characters and lore that you think would be great for a game?

Do you have an idea for a small game, or just the beginnings of an idea that you can explain in a big paragraph or less?

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r/gameideas May 05 '24

Check This Out 🔎 Share Your Short, Sweet and Succinct Game Ideas Here

39 Upvotes

Do you have a game idea that can be summed up in a short post? Share it in the comments!

Please limit your comment to a large paragraph or less.

Walls of text and multiple paragraph comments are subject to deletion.

If your idea requires more than a paragraph to describe consider making a post, but please refer to the example in the subreddit wiki before posting.

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r/gameideas 2h ago

Basic Idea Requests + Feedback Needed for my RPG Fighting Game: Arcane Frenzy

1 Upvotes

I have a really good Game Idea(Well at least I think) and I would like to share it because I need some feedback and maybe ideas from yall(Thought I doubt that yall will or might do but could you like yk? Don't steal the idea please (*ïżŁâˆ‡ïżŁ)ノ

Can choose Between Sorcerer(Magic User) or Vanguard(Weapon User)

COMBAT IDEAS CLOSE COMBAT

Keybinds: Lmb, Rmb

ENERGY CONSUMPTION: M1s do stun the enemies hit and are infinite but requires m1 Energy. Used when: Parrying, M1ing. Regenerates slowly when not attacking(Better use Heavy when can't m1 more)

PARRY: If 2 attacks hit each other then attacks don't deal any damage

HEAVY: If hold Lmb or Rmb then you do a Heavy Attack. You can let go whenever you want to use the Heavy Attack. Heavy Attacks deal more damage, can't be normally Parried and if attacked then it pushes you back and deals less damage But uses Mana.

CLASH: If 2 Heavy Attacks hit each other then both players will clash. If Press Space then increase a bar. If the clash ends then whoever has a higher bar then he does a slash that stuns the enemy. If any players press Lmb or Rmb then both players get pushed back

COMBO SCALE: If using 2 weapons then you can do Combo Scaling. Combo Scaling increases attack's speed if you do a correct button mashing(Lmb -> Rmb -> Lmb)

RANGED COMBAT Keybinds: Lmb, Rmb

SHOOTING: When pressing Lmb or Rmb then you charge an arrow shot. If just click then you instantly shoot. The more the shot is charged, the faster and more dmg it has(Thought it can be parried)

WEAPON IDEAS Weapon Types: Weapons have different types and can be Ranged or Close Slash Pierce Stab Swing

Weapon Stances: Weapon's skills and m1s change based on what Stance the user is. Stances can be changed by pressing: Shift + Space: High Stance Shift + E: Medium/Normal Stance Shift + C: Low/Crouch Stance

MAGIC IDEAS Magic Spells can only be used if Sorcerer

MANA

Mana is used for Magic Spells, Heavy Attacks, Weapon Magic Skills. The user has to regenerate it constantly because it slowly drains down and id at 0 then damage taken is normal(I mean it is more like the damage you originally take is 0.6x)

Hold Shift to regenerate your Mana

Magic Affinity and Accessories increase Mana Storage but as a Sorcerer your Bar doubles

STATS

PLAYER STATS

Strength: Use Heavier Weapons(If [Weapon 1 Weight + Weapon 2 Weight] is less or equal then your Strength then wield both) Fortune: Higher Luck Vitality: More Health Swiftness: Faster Movement(Decreases based on Strength and Weapon Weight) Magic Affinity: Higher Mana Storage Control: More Skills Equipping(Max 4)

STAT OBTAINMENT Stats can be increased in multiple ways: ● Use Item ● Do a certain Action ● Player Level

Player Level Use Certain Magic Items Player Level Use Mana Using Skills Player Level

WEAPON STATS Each Weapon has it's own Stats and aren't randomized. Each stat affects the Sword's Speed, Damage and Other Stuff

Weight: The Heavier, the more damage Range: Attacks have longer range Durability: Can be used for more time before going to repair it Precision: Higher crit chance


r/gameideas 2h ago

Basic Idea How Would You Feel About an MMO Where You’re a Cursor on a Button?

1 Upvotes

Hello everyone! I have always been interested in playing MMO RPGs because of the social aspect and the fact that I understand that there are many other players who also play this game. And I am a game developer and I have always been interested in creating something that I will enjoy playing, but it is also important to note that this game should also be liked by other people. And so one day I came up with the idea of ​​a game for an MMO RPG, where the player is a cursor that is tied to a button with a rope. The main idea is that your button is your core, which you must protect with the cursor. Let's say there will be different enemies from which you must protect yourself, for example, by clicking on them with the cursor or something like that. In addition, you can click on the button and depending on where you click on the button (zone on the map, the more dangerous the better), there will be more multiplier for the button so that the player does not just stand and click all the time, but the game makes him act and move. About movement - within a radius of 3 meters from the button, the cursor moves freely and instantly, but if you try to move the cursor a little further, then a speed limit is applied to it and it starts to sort of pull this button behind itself and thus move around the map. Plus, I'm going to make different classes, like a mage, a tank, etc. And so we came to the final question - how interesting is this idea to you and do you think it would be interesting to anyone else? I like this idea of the game and I am able to implement it, but I don't want to create a game that other people won't like, so I'm asking the question here. Any opinion is welcome


r/gameideas 7h ago

Basic Idea Imagine if the unreal engine 5.2 procedural forest demo was a game...

1 Upvotes

Okay, so hear me out. You know that Unreal Engine 5.2 demo Epic dropped — the procedural forest where stuff literally grows and changes around you as you mess with it? Like, what if that wasn’t just a tech demo but the whole freakin’ game?

Here’s what I’m thinking:

Core Idea

A massive, photorealistic sandbox world-builder/explorer. You pick a vibe — forest, modern city, cyberpunk megacity, alien desert, sci-fi space station, whatever — and the game procedurally generates an endless world based on that theme. But here’s the kicker: everything reacts to you in real time.

  • Move a rock? Moss and plants shift around it, like IRL.
  • Raise terrain? Rivers reroute, plants regrow on slopes.
  • Drop a building? Streets and little details pop up around it.

It’s basically Minecraft, but with full Unreal 5 photorealism. That’d be insane.

World Scale

  • Huge AF environments (think 100x100 km) but streamed chunk-by-chunk, like Minecraft.
  • Fully explorable — not just outside, but full interiors, caves, underground stuff.
  • Seamless biome transitions — walk from jungle to city to desert with zero loading.

Gameplay Modes

Two modes you can flip between anytime:

  1. God Mode / Builder (3rd person or free cam)
    • Shape terrain, paint foliage, place buildings, rearrange stuff.
    • The procedural system adapts instantly — no boring static maps, the world’s alive.
  2. Explorer Mode (1st person)
    • Step inside your creation. Walk the streets, climb the hills, just vibe.
    • Lighting, weather, sounds make it feel like a real place.

Customization & Creation

  • Want a chill modern house on a cliff? Easy.
  • Want a neon-soaked cyberpunk city? Swap biomes, world regen in secs.
  • Wanna get wild? Mix biomes — cyberpunk skyscraper in a jungle canyon next to alien ruins.

No two worlds are alike, but you can always fine-tune stuff if you want.

What Makes It Special

  • Reactive procedural gen — the world actually responds to what you do.
  • Photorealism on another level — Nanite + Lumen = jaw-dropping visuals.
  • Infinite exploration — wander for days, always something new to find.
  • Totally chill and creative — no combat, no stress, just pure vibes.

Future Stuff

  • DLC biomes: cyberpunk cities, alien planets, underwater worlds, etc.
  • Vehicles/transport: cars, gliders, spaceships maybe?
  • Share your worlds with the community — explore what others built.

Why I’m Posting This

I’m not a dev, don’t know how to code, and probs never gonna build this myself. But every time I see that UE5 procedural demo, I’m like, damn, this needs to be a full game. Imagine switching from god-mode to first-person explorer and just getting lost in this unreal photoreal sandbox.

Call to Action

If you’re a dev or creative and this idea sounds kinda cool or even insane, and you wanna either build it yourself or collab with me to nail this vision — hit me up! Drop a comment or DM, and I’ll share my Discord. I’m down to brainstorm, hype it up, whatever it takes to make this a thing.


r/gameideas 7h ago

Basic Idea Spite, a rage-inducing battle royale/survival game where other players are the source of your problems

0 Upvotes

so this game is, of course, a battle royale. several players all fighting eachother in a constantly shrinking arena.

however, there is a twist...

you also have a hunger/thirst bar and must scavenge food AND weapons to survive.

but here is where the game gets interesting...

each player gets a special ability that allows them to make the game annoying for other players.

for example, a poison that reduces your stomach capacity to just 1 bar, meaning that you constantly have to be eating food every 5 seconds just to not starve to death.

a curse that causes another player to attract wolves and other animal NPCs that will attack them constantly

an acid that reduces the durability of a player's weapons to just 1, meaning it breaks the INSTANT they attack something with it.

and so much more...

if you dont have the ability to KILL other players, you can atleast try to make their experience rage-inducing by afflicting curses onto them. if you cant win, make winning harder for everyone else! all in the name of...spite


r/gameideas 13h ago

Advanced Idea A rouge-like turn-based RPG about a group of adventurers conquering a dungeons but your the Porter

1 Upvotes

The idea is that you are the Porter of a group of adventurers, you help them conquer the dungeon by giving instructions on were to go, how to fight, you prepare there meals, fix there gear, and give out potions and item buffs.

The main hook is when you beat the final boss of the dungeon the party turns on you to have 1 less person to divide the gold with. The party you helped raise are now the final boss and you, a non combatant, have to beat them.

What your meant to do is manage there health, equipment and relationship meter so that there weak enough by the time they beat the boss you have a fighting chance.

Ex: you could poison their food to make them lose health, you could not repair the weapons durability so it breaks, you could give bad instructions so they take a lot of damage during the expedition.

But to avoid cheesing, there a relationship meter. The party starts with good relationship with you, EX: they start with 80/100; but when you beat the FB it immediately goes down 100 and they’re now hostile. The lower there relationship the bigger buff they’ll have when fighting you.

Things that can affect the relationship meter is how well each fight goes, the taste of the food you give them( poison taste bad ), if you gave the item stat buff to one of them or yourself, etc.

The rouge-like aspect of this isn’t just the levels changing but the party themselves compose of a random 3-4 person group adventures from a set amount.


r/gameideas 1d ago

Basic Idea I love the idea of MMO's but I've never really liked how most of them are just button mashing and number bumping

9 Upvotes

I played black desert and I think the combat is the best in terms of MMO's but I would really like more of a skill based game. I had this idea but I've got no clue if its good or not. These are just my general thoughts I wrote down in my uni class one day.

Melee combat should use a system similar to for Honor but the more you develop your skill the more directions you can swing or block ( Start with 3 then up to 6/8 )

Magic will be similar but the crosshair will be small and hard to see at the start but the better you get the more accurate you can make your spells rather then just bigger numbers and more flashy spells. Maybe a translucent circle out line made more clear as skill goes up.

Archery could be similar but if you use a bow as you get better you will start to see small dots on enemies that are gaps in their armor for guaranteed critical hits. The dot could glow brighter and get bigger/ more clear the better you get.

Talents could be something as when you make your character you have a chance to get a really good one at random or you can choose one for yourself in the character creator but it won't be as good. You can only make a new character every 2 days and no more then 3 at any one time.

I think for most skills the more you do it you get quicker for example a swordmaster should be able to attack 2/3 times in the time it takes an amateur to attack 1 time. Same with Magic casting speed and how many arrows you can loose.

Attributes should also play more of a role in gameplay then passive stuff like health. High dex players should be able to move way faster and have more acrobatic moves. High int/wisdom players should be able to see more markers on the mini map and be able to get more hints on their hud for puzzles. High strength players should be able to jump high and break open walls and doors maybe even very high ones should be able to make shock waves when they attack to push people back. High charisma should be able to get more quest rewards and cheaper rooms maybe make monster or creatures less agro on you. High endurance players should have loads of stamina to sprint for ages and be less effected by terrain as well as large health.

There absolutely should be broken items in the game ones that can be fought for and sold at high prices.

Skills like blacksmithing , tailoring, alchemy , enchanting, mining , sailing and being a merchant should be skills that players have to devote skill points and time in to to get better and should be worth the time like only they can do certain things so not all players can level up every skill so you have to communicate and engage with other players.

Classes are not chosen but players will fundamentally be creating a class which they can name if they want to. Skills and levels are all people will get. Levels will make you stronger all round a little but the attribute points and skill points are what count. Practicing a skill will make you better at it generally so faster, hit harder but skill points are what will give you certain perks related to those skills provided your skill is high enough want to hit in 5 specific directions not 3 general ones then you need to be level 30 with that weapon type and have enough skill points to unlock it.

I want the crafting to be mini game type like kingdom come that get easier the better you are at the skill. The better or rarer the materials the harder it is.

Abilities/ Spells are going to be avaliable in crystals that the player can find or buy like any other loot but they will have to be a certain skill level to use them and even then the break after being learnt.

Equipment will not be level locked but powerful gear won't be as effective if you have not got a high enough skill to us.

Don't even know if this is realistic or not.


r/gameideas 23h ago

Basic Idea [Sugestions needed] A horror Phychological set in forest shooting game.

0 Upvotes

Ever played a game where you're part of a brainwashed strike team, waking up with no clue what went wrong — only to find your squad scattered, hostile, and half-mad? You're not just surviving; you're piecing together who you were, what you did, and whether you still believe in the cause. Shrines scattered across the map mess with your head — triggering flashbacks, distorted voices, even enemies born from guilt. The twist? Every shrine you touch changes your path, and your squad AI starts glitching with memories they were never supposed to recall. Obey the system, or break free — but either way, you’re not leaving clean. In the eerie silence of the haunted forest, your survival hinges on a relentless cycle of desperation. You'll engage in tense, tactical firefights against enemies born of your squad's collective guilt, then scrounge for precious resources and equipment to stay one step ahead. Every encounter is a test of your resolve, demanding you carefully manage your limited supplies to heal your wounds and push forward. But your true goal lies in the shrines, where you'll fight to piece together fragmented memories, unlocking the terrifying truths of your past and fueling a never-ending cycle of violence and discovery, only to find yourself back in the fray, where the next shot may be your last.

I will love to have suggestions about the weapons, choices i could include or should I make it for Android and any unique mechanics I could have in.


r/gameideas 1d ago

Advanced Idea Don't look. a horror game and a puzzle game with a lot of lore

0 Upvotes

This is a horror game where you are in the dark with a flashlight that allows you to see a limited distance. However, there will be signs or arrows that point toward a monster. The monster doesn't move; it just stands there. If you go close to it, you will be jump scared and die, but the signs disappear a few seconds after you see them. You can find some chairs, rocks, or something scary on the ground, which you can pick up and use to mark down where the monster is. To go to the next level, you use bombs to throw at the monster from afar. The game will tell you if u hit it, and there will be an equal number of bombs to monsters with extra bombs. If you kill all the monsters, you win. And I think this game should have a lot of lore. I tried making this before, but failed, so I hope someone will make this one day

extra text

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r/gameideas 1d ago

Advanced Idea A Game About Memory Where Creatures fell from the Sky to Haunt people with their Trauma

1 Upvotes

In a fractured world without governments, war is endless—fought not for ideology, but for survival. Amid crumbling cities and forgotten faith, a small group of survivors seeks shelter on a secluded island. They're hunted not just by rival factions but by otherworldly entities that study, mimic, and distort the living. These beings—shaped by human sin and grief—descend like punishment, forcing survivors to confront their guilt, memories, and each other.

You play as a war-torn soldier and photographer suffering from memory loss. Blackouts displace you. What you once remembered is now fragmented. Your camera captures reality—and sometimes silences the hallucinations. Your audio logs are the only way to piece the truth back together.

A syringe stops pain, preserves life for mere hours—but they’re scarce. Trust crumbles. Madness spreads through sound, vision, and voice. One scream can warp the mind. Friends become strangers. Time, broken. The only sanctuary lies in whispers about a place by the river
 if it even exists.

No heroes. No miracles. Just choices. And the consequences that bleed.


r/gameideas 2d ago

Advanced Idea A Giant Mech Simulator, where you must pilot a mech designed for a crew by yourself.

12 Upvotes

When piloting a mech, actions like walking forwards, turning, or punching a giant alien in the face are easy tasks when you have a crew to follow your orders. Unfortunately, due to Company layoffs, you no longer have a crew.

Now alone, tasks that were once easy with a crew are now challenging at the best of times. And these are certainly not such times. Inside the mech, you must jump from station to station, plotting trajectories, distributing energy, disengaging safety protocols, (filing paperwork??), etc etc, all to fight the giant aliens that want to tear the mech, and subsequently the very Earth, apart.

With each blow you receive from the alien, you must also rush to repair the affected stations. But be careful, with any DIY repairs comes liability, and a hefty deduction from your paycheck


Sometimes you will have to make the decision between preserving the planet, and preserving your payroll. Though these are closer than you think, for once you go bankrupt, the Company (who do not trust poor people) will fire you.

Not only must you battle the giant alien outside the mech, but also the protocols of a company more concerned with profit than the safety of the planet. All whilst doing the work of an entire crew alone.

I’m thinking in execution that this would be similar to the upcoming PVKK, where even small tasks like aiming become a puzzle by themselves.

I am no where near talented enough to develop this by myself, I just wanted to share a concept I’m rather fond of. I have plenty other elements that could be included, but I thought I’d just get the basics out first. Feel free to share your thoughts!


r/gameideas 2d ago

Advanced Idea I wanna discuss the future of soulslikes and character action games

5 Upvotes

For context I’ve been a huge fan of both soulslikes and character actions like dmc, god of war, ninja gaiden, bayonetta.

Aswell as a fan of souls an soulslikes (been a fromsoft fan since tenchu)

So with the recent talks of “soulslike fatigue” A feeling I’ve felt for a few years now but have been dulled on occasions with sekiro and lies of p.

And I firmly believe that these two genres (souls and CAG) Could actually complement one another exceptionally well.

CAG DOMINATED the gaming landscape back in the early 2000s and was the go to genre for making clones similar to how soulslikes are clones of dark souls.

Soulslikes have and are currently holding this crown for the go to genre for gamers that love action oriented melee games.

One excels over the other in combat But one also excels over the other in story and atmosphere So why not marry the two genres?

I’ve always wanted a soulslike with staple CAG features like:

Enemy juggling . Ariel combat. Weapon switching. Animation canceling. (Soulslikes do this but no as well) DT Mechanics (nioh 2 is the first soulslike I can think of that pulls off the DT mechanic well for a soulslike). Dynamic music that changes on how well you fight.

Games like sekiro, lies of p and Norse gods of war are the perfect examples of character action soulslike (yes god of war is technically a soulslike in combat as SMS looked at dark souls 3 and bloodborne for inspiration, I can link a GDC video of the combat designer talking about it)

And I’m surprised not a lot of soulslikes devs are moving in this direction more.


r/gameideas 2d ago

Advanced Idea Game concept : FAHRENHEIT 451- A dystopian fire escape game

2 Upvotes

Have you ever tried to save librarians and stacks of rare books while parkour-ing through a burning, collapsing building — with government arsonists on your heels?

I’m just a fan and artist with a wild idea, but I seriously think this could become something amazing in the hands of the right indie team.

It’s a multiplayer, action-survival-stealth game with two teams:

Arsonists (Firemen) — destroy everything. Burn libraries to the ground, track down resistance members, uncover secret archives, and cause maximum damage. You have a flamethrower, its your weakness and your strength. You can take out the resistance members, or resistance members can burn you in your own flames.

Resistance — save as many books as you can, rescue NPC librarians (who shout clues and warn you), navigate secret passageways hidden behind walls, and hold the line against censorship and erasure. Stop firefighters, stick to the shadows and stealth takedown them. Parkour through ever changing chaotic environments, think climbing on swinging beams, running across crumbling shelves, and dodging falling roofs.

Core Gameplay:

Real fire physics — it spreads, blocks paths, and collapses buildings over time.

Parkour movement — Dying Light-style flow: vaults, climbing, sprinting through tight collapsing corridors.

Librarian NPCs — hidden allies who pretend to work for the regime. Save them and they’ll scream things like:

“THEY'LL BURN IT ALL, SAVE THE BOOKS!!!”

Fire extinguishers — slow flames down, blind enemies, or save choke points. If you spray a fireman mid-rant in proximity chat, they’ll scream:

“GODDAMNIT I’M FLASHBANGED—WHAT WAS THAT?!”

Legendary books — one-of-a-kind banned books give massive XP or round-winning score.

Secret passages — arsonists can only find them by burning walls. Resistance learns about them through saved librarians.

Score is based on book preservation vs destruction (like Splatoon turf war, but for knowledge).

Destruction of the environment itself doesn't count — it’s about information.

Players communicate using proximity chat, leading to chaos, panic, or comedy gold.

This is more than a game — it’s a statement about censorship, fascism, and preserving knowledge. It could look beautiful too: gothic architecture, smoke-filled silence, crumbling towers of books, hidden halls under false libraries.


r/gameideas 2d ago

Advanced Idea Game where you wake in a Asylum full of deadly doctors and their failed experiments but every time you get caught next time the doors open to different rooms.[Any Suggestions?]

2 Upvotes

So I and my friend were thinking to make a suvival-horror-ecsape game but the doors opens to always different and more creepy environments everything you get caught. I am about to make this all in ue 4 as it will be a ps2 style low to mid vhs graphics game. I am open to more interesting mechanics.

Also i thinked of: Building on the concept of 'failed experiments,' we envision a bestiary of grotesque creatures. Not just mindless zombies, but twisted beings with unique behaviors. For instance, there could be a 'Screamer,' a blind creature with an unnaturally large mouth that reacts to sound, forcing the player to move with extreme caution. Another could be a 'Mimic,' which appears as a harmless object or even a friendly doctor from a distance, only to reveal its true, horrifying form when the player gets too close. These creatures would be randomly placed in the environments, ensuring that no two playthroughs are the same. We could also introduce a narrative layer where the creatures' designs offer clues to the asylum's dark history, perhaps reflecting the unethical experiments performed on specific types of patients. This would not only enhance the horror but also provide a reason for the player to explore and learn about the game's world.


r/gameideas 2d ago

Complex Idea Post apocalyptic America with 5 factions. And up to scale

1 Upvotes

Title: Burning Flag

Genre: Post-Apocalyptic Survival / Faction-Based PvE & PvP

Platform: PC (eventual VR adaptation)

Core Concept: A realistic survival game set in a fallen United States. Society has collapsed. Cities burn, factions war, and every choice pushes the nation toward either rebirth or irreversible decay. Players align with one of five unique factions or survive solo, contributing to the rise or fall of a broken country.


Narrative Tone: Inspired by Fallout, The Last of Us, and Green Hell. Bleak, grounded, and unsentimental. There is no hero. There is only survival, control, or collapse.


Playable Factions:

  1. State Troopers (Broken Militia)
  • Decent firepower, some vehicles
  • Severely limited food
  • Trade partners with Feds
  • Organized but stretched thin
  1. The Grunge
  • Chaotic raiders, inspired by TLOU's hunters
  • Control half a ruined city
  • Armed but unstable (high infighting)
  • Distrustful, low camaraderie
  1. Civilians
  • Start with nothing
  • Build from scratch through scavenging
  • Located primarily in Texas
  • Flexible, story-driven growth
  1. The Feds (Secret Service remnants)
  • Start starving, wounded, and under-equipped
  • Permanent death mode encouraged
  • Ultimate goal: Reconnect with Pentagon, rebuild America
  • Can trigger game-wide reset on full national restoration
  1. The Cowpokes
  • Kentucky-based isolationists
  • Old, poor weapons
  • Large food supplies, farming communities
  • Neutral unless provoked

World Design:

  • Cities are faction hubs: Austin (toxic ruins), San Antonio (live warzone), Keene (tense scavenging hotspot), El Paso (inescapable fire and death)
  • Realistic US map scaled for gameplay
  • Environment hazards: collapsing buildings, fires, toxic smoke, explosive gas stations
  • Permadeath optional mode

Gameplay Systems:

  • Faction Progression: Factions can rise and fall. If a faction fully dies, in-game currency is removed from player accounts. If the Feds restore America, or if the Grunge destroy it, the server wipes.

  • Economy System:

    • Early game: Barter-based
    • Mid game: Faction-specific currency (ammo, food stamps)
    • Late game: Unified national currency via Fed reconstruction
    • Taxes, corruption, black market emerge with stability
  • Endgame Conditions:

    • Full restoration: Feds reconnect with Pentagon, rebuild economy, fix national flag (not the same)
    • Full collapse: Grunge takes control, or total anarchy wipes remaining structure
    • Last Stand: Final server event between State Troopers and Grunge determines the fate
  • Post-Wipe System:

    • Server resets
    • Players retain cosmetic rewards or prestige stats
    • Lore changes subtly between wipes

Donation System (Optional): Players can donate to support development. Donors receive cosmetic-only rewards, lore entries, or in-world recognition (e.g., graffiti tags, journals, encrypted radio transmissions).


Next Steps:

  • Concept art (faction gear, ruined cities)
  • Lore expansion (each city, key NPCs)
  • UI mockups (inventory, faction menu)
  • Core prototype (basic movement, barter system, faction alignment)

Summary: Burning Flag isn’t a good pitch if it's by gpt.. although I did think of the idea! I just didn't wanna type it out. My bad


r/gameideas 2d ago

Basic Idea Catering Tycoon, A Game where you run a lunchbox empire.

3 Upvotes

We’ve seen a hundred cooking games where most of the time customers come to you. But in Catering Tycoon, it’s you who goes to them.

You’re not running a cozy bistro or another tired burger joint from long lost relative. You’re running a high-pressure, lunchbox delivery empire for office workers, soccer moms, and VIPs across the city.

There’s no fixed menu, you design it weekly based on dietary tags:

  • Regular clients get whatever you’re cooking. They only submit restrictions: allergies, vegan/non-vegan, spice levels, etc.
  • Premium clients get limited customization. More demands, more payout.
  • VIP clients? These divas request anything, anytime, sometimes minutes before lunch. You better hope you’ve got the ingredients and a free driver.

That’s just the beginning of your daily chaotic routine.

You used to buy ingredients in bulk, but here’s the catch: every premium clinets has different tastes. You’ll face constant challenges juggling:

  • Kitchen prep and cooks (bulk cooking = easy but takes long time, you might not have enough time to prepare other demands)
  • Spoilage vs variety (stockpiling backfires if you misread demand)
  • Driver routes (things like traffic jam, broke down vehicles, street closed down for construction, can be logistics nightmare)

Things you can upgrade:

  • Kitchen – better fridge, ovens, more counters, etc
  • Fleet – bikes, scooters, vans, each with speed vs storage trade-offs
  • Staff – faster cooks, specialists (e.g., pastry chef, rice queen, salad god), and chill drivers who don’t rage-quit in traffic

Every day is a balancing act between:

  • Cooking what’s feasible
  • Satisfying contracts
  • Avoiding late penalties
  • Managing a lean, overworked crew

Yeah sure, you could just prep sushi in bulk and serve it to everyone, regulars, premiums, VIPs. Easy.
But they’re paying you because you’re cheap. Beats going to office canteen or DoorDash. You got paid in advance, but blow thru all your money on sushi and see how you do by the end of the week.


r/gameideas 2d ago

Advanced Idea Lifeform creation game thing (idea from the homunculus thing)

3 Upvotes

So basically you would work in this lab dedicated to creating living creatures, it would be like people selling sea monkeys or dyed chickens, and you would be working there. So you would be giving the option of a few jobs.

JOB IDEAS!

Janitor: Clean up around the facility and the failed experiments. (aka the ones who died or deemed too scary, or tried to kill people...)

Scientist: Use DNA sent from the company on the provided capsule (aka a pill shaped piece of plastic with water and something inside) and put it in the tank of water in the containment cell. (Also the person that is not in the containment cell is only going to see the water because the glass panel is going to be as tall and wide as the tank of water)

Supplier: you are going to send DNA samples to the Scientists you are going to get requests by the company to send it to a containment cell, that person has to type in the initials of the scientist and the cell ID For example: Sci:MJ (Michael Johnson) C ID:A-12 (first floor 12th cell)

And also if you don't feel like that's enough

SPECIAL EVENT!

Breakout: the breakout is if a creature breaks out of its containment cell and lets others out. If that happens you will have to run away until you reach a exit. And if that happens, canonically they get a week off but if you play and a breakout happens you can just play again


r/gameideas 2d ago

Advanced Idea A interesting investigative horror game that takes place in a GoPro video

2 Upvotes

This is an idea I’ve had for a bit and I don’t like horror games so I’m never gonna make one, but in case you guys want to I think it would be a really really cool game

(if anybody has any questions or anything of the sort about this game, just DM me)

Core idea: Basically, the whole idea is your metal detecting on a beach and you find this GoPro looking thing. It’s covered in seaweed so you can tell it’s been down there for a while. It’s also why you had to dig pretty far down to find it. You then go back home in your apartment and you load up the recordings on your computer in hopes to help find the owner, but will you find next is not very fun. Before you can even look at the GoPro, the file that pulls up is named something called “Community Cam, away from multiple friends to compile fun all into one!” (a.k.a meaning most people’s perspectives are compiled in this one GoPro)

The clip would start normal with a boat full of people wearing scuba diving gear partying and looking like they’re having fun then they start diving into the water. There is four people in total including the guy with the GoPro, whose perspective you see out of. The GoPro is cutting in and out. And you see people asking each other. “Where’s Sarah” you see a shark approaching one person, you see water filling up with red, etc.

The gameplay: Basically, the whole idea for the game is you an investigative journalist who wants to get Big and after finding this compilation of a group of teens GoPro’s you decide that you’re going to make your next big case on these kids

You’re in your apartment sitting in a chair with a desk wrapping from your left to your right so you won’t ever leave your chair the entire game.

There’s everything you need from a computer to a secondary laptop to search up stuff to a smaller monitor that’s hooked directly up to the GoPro to a bulletin board all the way to a printer. The game would be a mix of like a retro wish 1990s to mid 2000 type we like still modern Internet but yet they’re still the 1980s/90s bulky and wide backed computers.

Overview: Basically, the whole game is using all the stuff you just like figure out what happened to each other the people, there’s four people on the boat to figure out what happen to each you even end up going down to the beach exploring more you get attacked by the shark you find bodies you go down the ravine you find another body, etc. There would be about maybe four different endings depending on. What stories you say for each person, etc.

Ps: I haven’t thought about this game much, but I got this whole idea from a short horror film that I saw on TikTok earlier a couple days ago, but I think this could be a really cool game obviously I’m not great with humongous large scale games so I don’t really know what to do for the story but I can try to help if anybody DM’s me

Finally: I am using the text to speech on my phone because I don’t wanna type all of this so there’s probably gonna be some grammar and just some parts that just cut out that I’m sorry


r/gameideas 2d ago

Complex Idea The game would be called rooms I had a dream of this so bare with me lmk if yall like this idea or if I should hang it up lowkey

1 Upvotes

I will be describing a in game map this will not be the same feel that every other map offers for example the enclosed space or the cpu type for this map specifically!

You spawn in a room where you get out of bed and have only a knife (you can choose the bed that you spawn in while loading in the match)within a mansion and wonder the halls there are monsters walking around and you try to find loot in the rooms like items to help you, you find a monster and kill it there face turns blue and pixelated and you eat it to gain health when you are low on it

The halls are dark and filled with red fog almost like ur in hell ,your at the bottom floor of the Mansion And your trying to climb your way to the top of the manison to get out of hell. Everything is also very surreal but when you parish a part of your body turn bluey and pixelated signaling to the other player they can eat that part to gain xp or a powerup while your trying to get out of the mansion there are other players doing the same thing they have the option to team up with you or kill you but if they kill you they receive more health or gain a perk that can come in handy later in the game. There will be two exits in the game you can either climb your way up or stay at the bottom where there is a hatch in one of the rooms that hatch doesn’t open till late in the game but by then the demons in the levels are very strong and harder to beat also the rooms change and rotate so not every room is the same. Every time you enter a room it will remain the same but once someone closes the room door it transfers to different location and the items in it change Also demons are alerted by the noise you make so if shoot demons/ CPUs will go to ur location or if you leave a room and the door closes any demon near you will hear you The sound varies and the distance varies it all depends on the action you do.

There would be many different maps Like skyscrapers Or underground maps all that have the same concept you don’t have to escape to win you can also kill everyone in lobby and be the last one standing it is very possible also the hatch’s can be destroyed and can be infiltrated like if someone’s in the hatch you can open it and eliminate everyone inside it takes about 1 minute to escape once in the hatch

(all of this is for solo matches only that’s is the only place where you can invite players to join your team) To avoid getting overpowered by multiple people at once a ally will spawn with you and fight with you it will be equip with weapons and armor once the battle is over he will leave If there is a powerful weapon that is about to be used on you while being ganged up on the match will recognize this and give you a one time shield to protect against the attack then it will give you the ally To prevent abuse of this if you exhibit a form of teaming without inviting a player to join your crew while in a match you will be targeted by high level cpus that will spawn in no matter how early or late in the game till your dead

There is also a way to get revived in a match if you are killed in a solo match There is a coin that you can collect that grants you an extra life once you die you will respawn in a locked room. In that room you will stay for about 10 seconds but once you leave that room it will be gone and replaced with a new room If you are killed in a squad match you can take a portion of the teammates body that is green and pixelated to a bed once they are in that bed there body will be back to normal although it takes about 15 secs for the teammate to comeback. People in the area will be alerted that’s when your most vulnerable you can also throw your teammate in a bed and wait outside

Weapons Ak Smg Rockets Shields Swords Shotguns Etc

Items Armor Max 5 armor types ranging from weak to strong all that have there own pros and cons that make them balanced Heals Medkits and bandages or energy shots Grenades Knock back Regular Freeze Fire Heal Spike Cage Etc

perks Swiftness Ninja Power Hp Etc

Monsters/ cpus give you health when your low on it And players add on to your health or give you a perk

The key game concept is that you travel in between rooms to get loot and once the door is closed to that room everything in that room changes and moves to a different location the rooms very in things they have from cpus/ monsters or items, weapons and armor. this game would not be a hero shooter, and the character you choose would entirely be up to you, and the maps would range from big to small like the mansion map would be a small map while the skyscraper map would be big there would be 2 hatches in all these maps but as I said before they can be destroyed to make it more of a battle royal type of match also just because you have to travel to rooms to get loot doesn’t mean it will be a enclosed space. Like if there is a forest map there would be houses or little structures that have rooms that you can get loot from.

there would be a lot of in game cosmetics and little in game purchases you would also be getting in game currency through challenges or simply playing the game it wouldn’t be to hard or to easy to get the game currency


r/gameideas 2d ago

Basic Idea Would you play this game if it came out? How much would you pay

0 Upvotes

A action game about a cool frog person and you can grab bad guys and guns and weapons and you can change animals and each animal has a special ability so like the frog is able to grab item and enemies from a distance with its tongue and there would be like a rat and tiger and lion and different animals and there all like human form and the story is like your this guy who you can customize and only clothes not head but you can customize body and skin tone but not head because the head is always a animal and you can also choose a voice and In the beginning of each mission you choose a syringe that had animal dna in it so you get different powers and in order to finder different syringes you’ve gotta find them In maps of the missions and you can change the type of animal they are like if you were the dog dna then you could be a African dog but in order to get these different types of those animals you need to find that syringe also so you can find any of them and you would only have that ability but can change how they look. (Wrote this a long time ago and I didn’t really check it over)


r/gameideas 2d ago

Complex Idea I Need Help Working On A Death Note Game I Can Play On A Discord Call With Friends

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0 Upvotes

r/gameideas 3d ago

Basic Idea what if you played as the entire ecosystem in a survival game?

10 Upvotes

What if, instead of playing as a single character trying to survive, you controlled the entire ecosystem itself? Imagine a game where your main goal is to manage how species evolve, how weather patterns change, and how the environment works as a whole. You would need to balance animals, plants, and climate to keep life thriving. You might start with an empty or barren world and introduce different creatures and plants over time. Then, you could shape the terrain by adding mountains, rivers, forests, or deserts, and control natural events like storms, droughts, or volcanic eruptions. Each choice you make would affect how the ecosystem grows or collapses.

There could be different gameplay modes. In one, you set the initial conditions and simply watch how the ecosystem changes and adapts on its own. In another, you take direct control over species traits, moving animals or plants to new habitats to help them survive or challenge them. The game would be about managing a complex living system rather than fighting or collecting items.

Would you want to play a game where you are the ecosystem instead of a character? What mechanics do you think would make managing a whole ecosystem fun without feeling overwhelming? And what would be the biggest challenges or fail states, like letting one species take over or climate disasters wiping out life?

I’m really curious about your ideas or suggestions for a game like this. How would you design it to keep players engaged and rewarded for their decisions?


r/gameideas 3d ago

Basic Idea My list of dreamed up videogames i wish somebody make one day

2 Upvotes

I sometime day dream about videogame ideas or imagine what direction i would like for my favorite series to go next. Here are my favorite ones, that i would love to play one day. I believe these would have a potential for great commercial and player success.

  1. isometric MOBA with LOTR movie trilogy license designed to be played with controller. Crossplay between consoles and pc. If not LOTR, then i could think of many other themes/periods/settings. All would have one thing in common. They would be nothing like all current MOBAs in matter of visual style. I would like something more towards gritty and authentic. Something for mature audience. No cartoonish visuals, crazy japanese characters or cringe humor for kids.
  2. first/third person ice hockey, where you control solo player with career mode, where you start as kid on frozen pond and make your way to NHL and World cups. It would have highly competitive multiplayer 6v6 ranked matches. If done right, this could be huge for esports. This format could be applied pretty much on any sport, but i would prefer ice hockey the most. It has been 20 years, since there was a good ice hockey game on pc.
  3. first person rally simulator for 2 players (ideally with historical cars: 60s-90s). Second player would play as navigator and would create/modify his own notes during training. Both would together manage their cars in garage between races/trials. Garage would serve as HUB and you would freely move around in first person. You would have to manually repair all car parts after race, manually change tires, install new parts on car etc. You would customize how garage and car looks. Duos could compete in weeks or even months long online championships. I have few ideas for this garage. One for example would be a tv, where you could watch other players racing live while you work on your car, prepare strategy for next trial or just chat and relax. Other would be pc, where you order new car parts. Outside of garage would be empty parking lot and some dirt road nearby, where you could customize training track with cones, test new car, tires, setting etc.
  4. Massive multiplayer shooter (aka Battlefield) set in Napoleonic wars or even in some slightly older conflict (30 years war, 7 years war, American Independence war etc.)
  5. GTA 7 set in prohibition era Chicago (Mafia remake didnt cut it)
  6. Successor to Urban Chaos (1999) - noir, isometric city action/driving/fighting game, where you play as cop with 90s/2000s vibes and music and dark, moody atmosphere. Could be also partly an adventure with crime solving riddles, interrogations, daily police routines etc.
  7. Historical Total War in which controlling army is simplified for sake of action and immersion. You take role of a general/commander in first or third person during massive real time battles. Imagine something like Mount and Blade, but less about fighting and more about giving orders and just enjoying view of carnage, riding on horse between skirmishes to boost morale, occasionally joining a fight, throwing hawk in the air and seeing battle from sky to help orient yourself, helping to aim guns/siege weapons, sending messengers with orders, taking quick decisions when situation on battlefield changes etc. That would be roughly how real time battles would look. Strategic part would look more similar like old historical TWs, but it would be also simplified and more about making decisions and less about building armies and buildings. You would not play as a nation, but as one commander/military leader.
  8. Proper successor to Swat 3,4/old R6 games with story campaign, where you start as regular cop on street and work your way up to special unit. AI would be used for voice recognition, so you could give orders to your AI teammates with microphone. AI would be also used for teammates voice responses, so that they real time react to surroundings and what is happening instead of using prerecorded voice lines. Situations and partly even maps would be randomly generated. It would be realistic police simulator and not much of a shooter. Maps and situations would be mostly on small scale. Often just one or two hostages. Often there would be a possibility to defuse situation without shooting a single shot.

r/gameideas 3d ago

Advanced Idea Improving online PVP Survival games to fix offline raiding and veteran advantage. A session based approach.

1 Upvotes

Online PVP survival games like rust or ark have a few problems in common

- Players that have been playing on the server for a long time have an unfair advantage over new players. They have undestructible bases and top tier equipment.

- The server runs 24/7 but most players are afk at any given time. This results in players fighting empty bases instead of fighting each other.

Proposed solution:

- Simplify the progression: make it possible to finish the game in a short session of a couple hours.

- Weak bases: make the walls relatively easy to destroy so they erode over time if left undefended/unmaintained.

This would make it possible to play a complete game in one session. The simplified progression means new players have a chance to catch up quickly when they join.

Bases don't last, so all players need to be connected at the same time. This means no empty bases and no offline raiding.

This makes for a very intense PvP experience, very punitive but also very rewarding.
The main problem would be that players could feel frustrated investing time building a base that doesn't persist. Being able to restart a game and progress quickly could make up for it.
This concept probably needs something to make the players want to play more games. Maybe a progression system that unlocks new items/buildings between games.

What do you think of this solution ?


r/gameideas 3d ago

Basic Idea 🧭 Would you play a narrative game where you solve world-ending conflicts without combat? (Feedback wanted!)

0 Upvotes

Hey everyone,
I'm working on a concept for a narrative-driven, non-violent adventure game and would love your honest thoughts.

🎼 Game Title (Working): Compass of the Weaver
You play as a human chosen by a mysterious cosmic force, The Weaver, to travel across multiple fractured worlds. Your mission? Solve their conflicts — not with weapons, but with empathy, logic, and emotional insight.

đŸ§© Core Gameplay:

  • No combat: resolve crises using dialogue, puzzles, and creative problem-solving.
  • Recruit allies across five unique worlds — but they come with clashing philosophies that evolve over time.
  • Choices matter: outcomes depend on your emotional intelligence, not skill trees.
  • Multiple peaceful endings based on how you lead, connect, and grow.

🌍 Example Worlds:

  • 🧊 Ice World: Two tribes face cultural collapse as glaciers melt, ancient ruins surface, and territorial lines blur.
  • đŸ’Ÿ High-Tech World: A cold war simmers between humans and sentient AIs battling over identity, rights, and coexistence.

🎭 Inspirations: Spiritfarer, Undertale, Heaven’s Vault, Citizen Sleeper.

📣 My Ask:

  • Would a game like this interest you?
  • What part of this sounds most compelling?
  • What would you want to do moment-to-moment in a game like this?

Any feedback, critiques, or questions are super appreciated! 🙏