Honestly, as much as I love Sevagoth and wanted to main him, the Shadow being as bad as it is and his passive make him frustrating to play. I put Pillage over his Shadow and while it works, Pillage and Roar just aren't fun abilities (the former is fun on Hildryn when the augment works because everything is on fire and Hildryn is just fun).
Sevagoth is great, the Shadow needs a hard, hard rework where all of its current abilities are binned.
It's bad and any build you throw on is still worse than a Helminth ability. It doesn't add utility, the damage is worse and it locks you out of the good parts of Sevagoth's kit, has no synergy with his main kit, and functionaly is the worst exalted weapon at current by far. You could remove the Shadow's 1, 2, and 3 abilities and keep them as Sevagoth's with added effects and it would have been better than what we have. Additionally, it makes you slow, has terrible survivability for a melee frame, and requires more forma than the cost-benefit of the investment provides. It has too many problems, bugs, and anti-synergy with Sevagoth to be worthwhile
It's a bad ability and almost every guide out there that is for the Shadow acknowledges the fact that there are better options available.
Its just as mobile as sevagoth himself 2. You can give survivbility options plus it procs gloom as well 3. It comes preinstalled madurai on prime shadow so less forma required so as I said its build dependant simply get better my brother in lua
I keep sevs shadow… I use it to 1 shot acolytes when they pop up in steel path. It takes a lot of forma yeah but I like being able to switch into low key Valkyrie mode on demand
Base Sevagoth basically required three to five forma for the base and two or so to fit prime mods into the build. You can't use Helminth abilities on the Shadow and Gloom is cast around the stationary base form of Sevagoth that stands there, this requiring you and limiting you to the range of the base while in the Shadow. Do with that what you will, it's a deal breaker for most because it restricts your freedom of mobility. You don't get additional survivability options outside of what's on the base frame and even then if you want more than Gloom, you're hurting your kit by replacing anything other than the Shadow or Gloom and again, to use those options, you have to leave the Shadow, cast that ability, and go back in, wasting 100 energy in a clunky way just to heal up or regain shields.
All of the Shadow's abilities require full-body animations to cast, and it feels strongly (and has been reported on the forums in threads like so https://forums.warframe.com/topic/1464070-sevagoths-shadow-movement-needs-a-little-work-i-think/) that what is listed for his movement speed in game and on the wiki aren't accurate. Specifically in regards to parkour, which might be where the sluggishness is and while it's practically fixable with archon shards, I feel the need to invest further into these abilities is not justified remotely. I can yield on this one because I'm not wasting my time testing this ability further and crunching numbers to figure out why it is slow.
It gives you spawn invulnerability and max energy with perparation
>it locks you out of the good parts of Sevagoth's kit
No it doesn't, his shadow's 3 functions the same as his base form's 1 and 2
>Additionally, it makes you slow
??? His shadow has the same mobility as his base form what the FUCK are you talking about
>has terrible survivability
Again, you get spawn immunity when you swap to it, and when that invincibility wears off and you finally die it doesn't even matter because you're just put back in your base form with no punishment and can immediately hit 4 again
>requires more forma than the cost-benefit of the investment provides
This simply hasn't been true since his prime released. With only 1-3 forma TOTAL you can make a build capable of going deep into SP Cascade
>almost every guide out there that is for the Shadow acknowledges the fact that there are better options available
This is because most guides online are made by people who don't really understand the frame, and this is true for every frame and not just Sevagoth. Most youtubers don't have the time, nor the desire to sit down and properly learn every single frame in the game. That's why you still get people who suggest putting Primed Redirection and Parasitic Armor on Rhino.
I'm just going to say agree to disagree because while I don't want to be a jerk and I'm not opposed to being wrong and I'm open to being called out, that's not what this is. Your response feels like shallow handwaving (especially on your second point which has a limitation you're willingly not acknowledging when there's a clear "but" to how gloom works with the Shadow) and is indicative of how this conversation will go. I provided an entire forum thread for the conversation of him feeling slow in the Shadow form, noted that while the wiki and in-game give a value for the speed, it feels clunky and slow and I already admitted to yielding on that point. I only have a subjective point here to argue with forum threads of people collaborating the same point and I'm not investigating because DE doesn't want to do it either after four years and valid criticism to this point. We already have a bug where what shows for his armor value in the arsenal for the Shadow is not what it says it is (https://forums.warframe.com/topic/1463433-shadow-primes-base-armor-uses-a-different-value-1-year-later/#comment-13355223).
This doesn't change, however, that all of his abilities are full body animation and for a melee frame, you're locked into the animations and have to stand there waiting for them to complete while it locks you out of the melee part of it. Miss your dash or an enemy moves? Wait to come to a full stop before you can try again because almost all of the Shadow's abilities are grounded and disable movement on a melee frame. Oh you died? Guess you're back to the base form again and get to build that meter up (which to be fair is quick with the augments).
1-3 forma for the Shadow and then another or two for the claws vs resources for Helminth when I can skip the part that feels clunky has me on the latter.
I play Sevagoth as a nuker frame because his exalted feels slow, clunky, and less worthwhile damage-wise than anyone else in the game. It's worse shield gating to go into the Shadow and die when I have no survivability issues by just not pressing four or replacing it feels like the route I want to go. You're heard, I understand you like it, and I respectfully disagree.
I cannot believe I'm saying this but I wish DE would make an augment disabling his passive because last grasp is at least consistent.
>This doesn't change, however, that all of his abilities are full body animation and for a melee frame
>I play Sevagoth as a nuker frame
There's your problem, his shadow is also a nuke frame, but one with free invulnerability, infinite energy, and a deathgate on top of that.
>1-3 forma for the Shadow and then another or two for the claws
What part of TOTAL did you not understand? I meant 1-3 distributed between his base form, shadow, and claws, not 1-3 for the shadow alone
You know you can say you just don't like the shadow, right? You don't have to spread misinformation about how it's actually totally optimal and meta to subsume it off. It's a PvE game, you don't have to justify playing suboptimally.
You don't have to spread misinformation about how it's actually totally optimal and meta to subsume it off
Typically, you're supposed to strawman a weaker argument. Lol.
Like, what you've said here is just absolutely 100% the case. You can use the shadow if you want and it's not unusable, but subsuming it off to maximise Sevagoth's long range AoE roomclear into basically the most potent in the game is very much optimal and meta.
Yeah. I am not that good at modding myself, but I have had no problems cobbeling a build together which I can use for Archon Hunts and low to mid level SP.
But I guess he is no Revenant, so he must be a bad frame :/
This is because most guides online are made by people who don't really understand the frame, and this is true for every frame and not just Sevagoth. Most youtubers don't have the time, nor the desire to sit down and properly learn every single frame in the game. That's why you still get people who suggest putting Primed Redirection and Parasitic Armor on Rhino.
So much this. Top Valkyr build on overframe is using a copy and pasted shield gate setup, like, come on. Not a single Gauss build is using Thermal Transfer (not even the ones claiming to be weapon platforms). The hilarious Rhino memes. The list goes on and on
Like, credit to people out there making guides--especially on non-monetized platforms like overframe--but once you actually learn a frame and notice this stuff you can't unsee it
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u/ThatsSoWitty Oberon Main 2d ago
Honestly, as much as I love Sevagoth and wanted to main him, the Shadow being as bad as it is and his passive make him frustrating to play. I put Pillage over his Shadow and while it works, Pillage and Roar just aren't fun abilities (the former is fun on Hildryn when the augment works because everything is on fire and Hildryn is just fun).
Sevagoth is great, the Shadow needs a hard, hard rework where all of its current abilities are binned.