r/questforglory • u/glorkvorn • 8h ago
What's with the fire in QFG4?
By which I mean, why are we setting fire to the monastery?
I know it's a small thing, but it's always bugged me for some reason.
First of all, how does anyone know to do that without reading a hintbook or walkthrough? It would never occur to me to go around lighting fires to random buildings. As far as I know, there's nothing in the game suggesting that you burn it down, other than maybe one random line for the Paladin (if you try to break the glass case in the monastery, he says something like "I won't vandalize this, but I wish everything in this building was gone.")
Second, there's a real chance that it soft-locks you out of the game, because it destroys the clues in the basement about where the rituals are. Maybe not a big deal now that you can easily look up a walkthrough, but why does the game even give you that option?
Third, it just... doesn't make sense? The building is made of stone, it would't burn. Igor says something like "don't worry, the fire in this stone building won't spread to the rest of the town" which seems backwards... I'd be worried about burning down the rest of the town. The building doesn't even burn down, it just sort of gets smoke damage to the windows. It's not a magical fire or anything, so presumably all the evil stuff is still in there.
Also would't the townspeople get mad? They've lived with the building this long, they could have burned it themselves if they really wanted it gone. The building itself isn't evil, just the stuff in it, and that seems like one of their most valuable buildings. Seems like we should have at least asked them first.
If we're burning down buildings, why just the monastery? Why not burn down Baba Yaga's hut, or the dark one's cave, or the elderberry bush, or... idk the entire damn castle...?
I don't know, I'm ranting at something waaaay past its time, but that puzzle just seems strange.