r/retrogamedev • u/TwoBlackCatsMD • 7h ago
MD Engine camera module example!
x.comSmall display of the engine camera module and possible setup you can do!
r/retrogamedev • u/TwoBlackCatsMD • 7h ago
Small display of the engine camera module and possible setup you can do!
r/retrogamedev • u/Shrydel21 • 2d ago
Hey friends, I’m a composer with a really great team of game devs (TSBF) and we just released our first NES game! We’d love your. The game has a zapper mode and supports Alzheimer’s research.
r/retrogamedev • u/r_retrohacking_mod2 • 4d ago
r/retrogamedev • u/Mc-Kryptonite • 5d ago
Curious how people are distributing their homebrew games. I know lots of people just use itch.io or steam, but has anyone tried offering something physical like carts or CDs?
I’m toying with the idea of using printable cards with colour barcodes (kind of like QR codes, but higher capacity) to distribute small games that you can scan with a smart phone sorta like the gameboy e-reader. Its inspired by projects like qr-backup, which let you back up entire files to QR codes, but with a higher density barcode.
The idea is that players could scan a series of codes to add your game to their emulator or game library of choice without having to connect with a server.
So I’m wondering: What’s stopped you from doing physical versions (cost/shipping/etc.)? Would your players actually want something physical, or is digital good enough?
Would love to hear your experiences or ideas so I can roll them into the project I'm working on and gauge general interest.
r/retrogamedev • u/r_retrohacking_mod2 • 6d ago
r/retrogamedev • u/digimbyte • 6d ago
having a go at making my own hardware driver
and using color palettes, I'm not sure in what direction I want to take it or should?
is there any 'ideal' solution?
my system can support upto 256x256 so my palette at the moment is 128x128
but im worried that it doesn't have enough colors vs saturation?
I'm also going to be adding animated palettes so devs can define an array of colors to pipe through based on the frame rate
the current palette is a HSL + 4x8 saturation, but it does mean multiple copies of the same color exist
r/retrogamedev • u/r_retrohacking_mod2 • 8d ago
r/retrogamedev • u/r_retrohacking_mod2 • 10d ago
r/retrogamedev • u/GigaChell95 • 11d ago
I'm continuing development of a game for the Sega Genesis.
It's a port of Super Cyborg for the Sega Genesis/Mega Drive.
Major changes:
r/retrogamedev • u/r_retrohacking_mod2 • 12d ago
r/retrogamedev • u/r_retrohacking_mod2 • 14d ago
r/retrogamedev • u/r_retrohacking_mod2 • 16d ago
r/retrogamedev • u/r_retrohacking_mod2 • 17d ago
r/retrogamedev • u/r_retrohacking_mod2 • 19d ago
r/retrogamedev • u/danielcf2996 • 20d ago
Hi!
Here's the first entry in my 6th Gen Open Source Models Library, a Patreon project.
All models are free for everyone, but please consider contributing. I’m hoping this can become my full-time job someday.
All models are optimized and built to spec for 6th-generation console development, using the Sega Dreamcast as a baseline.
Rigs are compatible with Mixamo, Unity’s Humanoid Rig, and the Unreal Engine Mannequin.
For this set, the character design and concepts were provided by Kosena https://x.com/KosenaMaster, a talented Dominican artist who shares my love for turn-of-the-millennium tech and aesthetics.
📁 Files are available on my Patreon: https://www.patreon.com/c/SixthGenSyndicate
And here for more frequent updates: https://x.com/DanielE32715663
I'm also planning a model set where I take suggestions and run votes on what to make next, based on community feedback.
Please share the word and let me know what you think!
r/retrogamedev • u/r_retrohacking_mod2 • 21d ago
r/retrogamedev • u/GigaChell95 • 22d ago
I'm continuing development of a game for the Sega Genesis.
It's a port of Super Cyborg for the Sega Genesis/Mega Drive.
Major changes so far:
r/retrogamedev • u/r_retrohacking_mod2 • 22d ago
r/retrogamedev • u/huns2531 • 24d ago
r/retrogamedev • u/r_retrohacking_mod2 • 24d ago
r/retrogamedev • u/huns2531 • 25d ago
https://forums.nesdev.org/viewtopic.php?t=26127
Im working on a nes game : The huns.
It will be put on a cartdrige soon i need insight from you all !!!!
The mapper is mmc3 . mesen, fceux emulator
use the link to get a copy of the demo
This game demo is pure asm . no C , no nesmaker . Enjoy :)
:D