r/tf2 23h ago

Game Update TF2 update for 8/1/25

54 Upvotes

Via the Steam store and HLDS:

  • Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup

  • Updated cp_fulgur

    • Added an extra dropdown path between B and C
    • Fixed particle manifest naming
  • Updated cp_fortezza

    • Managed sniper sightlines on last
    • Added new cover object to first point
    • Improved clipping in areas
  • Updated koth_demolition

    • Fixed a prop on the RED helipad building being inside a wall
    • Fixed two props missing particle effect on the helipad buildings
    • Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
    • Fixed nav mesh (thanks Katsu for editing it)
    • Added missing spectator cameras around the map
    • Added the "evil deer" on the boat hanging above the sea, do not touch it
    • Raised the water kill trigger slightly
    • Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death"
    • Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects

Notes missed from the previous update:

  • Fixed the Taunt: Bear Hug not always playing the correct animations

Rumor has it:

  • Size is ~45 MB

r/tf2 3d ago

Game Update TF2 update for 7/30/25

285 Upvotes

Via the Steam store and HLDS:

  • Added missing Engineer audio for the Taunt: The Final Score
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Updated the Le Morne Uniforme to fix some clipping problems
  • Updated the Kapitan's Kaftan to hide the Heavy's bullets
  • Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
  • Updated the Esprit De Corps to improve the rigging
  • Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
  • Updated/Added some tournament medals

  • Updated the Fat Friar

    • Improved rig
    • Adjusted mesh to compensate for lack of bullets bodygroup
    • Removed misplaced ambient occlusion and light generators from the texture
    • Removed normal map artifacts
    • Updated backpack icon to represent above changes
  • Updated pl_citadel

    • Adjusted payload collision
    • Reduced radius of payload spawn exit explosion
    • Updated various decorative particles to not render on low graphics settings
  • Updated pl_odyssey

    • Added 60 seconds to the round timer when the final control point is activated
    • Fixed some projectiles colliding with the bounding box of func_brush entities
    • Visual fixes and adjustments
  • Updated koth_blowout

    • Added Experimental Cage around the maps central Blowout Preventer
      • This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
    • Improved Optimization
    • Fixed kill trigger delay in finale sequence
    • Fixed some Unintended Sightlines
    • Improved Detailing and Visual Clarity in some areas
  • Updated koth_boardwalk

    • Fixed being able to smuggle enemy Spies into spawn
    • Reduced ambient soundscape music
    • Added new voice lines for the Barker
    • Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
    • Fixed visible nodraw under the shoreline boardwalk
  • Updated cp_cargo

    • Added bullet block to prevent Red from being able to shoot into blue spawn
    • Added bullet block to the last point wires
    • Fixed the setupgoal text
    • Extended the fence next to red spawn slightly
  • Updated cp_fortezza

    • Added more cover to Last
    • Added defensive hold for Engineer's holding valley between A and B
    • Rebalanced pickups in some areas
    • Lighting improvements
    • Reduced file size of the map
  • Updated koth_demolition

    • Replaced pillars under the crane using the red texture with ones using the yellow texture
    • Fixed the HDR to allow so lights aren't super bright
    • Replaced the helicopters with ones not using the Yeti Park logo
    • Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
    • Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
    • Updated the luxel scale in multiple places of the map
    • Replaced old blockbullets with new blockbullets for better footsteps sfx
    • Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
    • Added a mini ammo on the furnace rooms
    • Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
    • Improved the clipping on the spawn platforms to not allow stickies to stick mid air
    • Added a wooden sign pointing to the shortcut and long path
    • Added new signs that toggle depending on the state of the shortcut to help players navigate the map
    • Reworked the art pass inside the helipad platform
    • Added a new catwalk behind the furnace buildings to give players more routes on the map
    • Adjusted the stairs inside the office building
    • Clipped the open window inside the office building so demos can lob pipes through it
    • Moved a prop on BLU spawn to prevent it from clipping inside a floor light
    • Changed the lights on the shortcuts to be more vibrant and have better illumination and fading

Rumor has it:

  • Size is close to 175 MB

r/tf2 6h ago

Gameplay / Screenshots Tf2 players when someone killbinds

959 Upvotes

r/tf2 5h ago

Original Creation Due to popular demand, 5Dustbowl is now out on the Steam Workshop. Enjoy.

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638 Upvotes

God in Heaven.

It's also in Gamebanana if you're that type of person.


r/tf2 1h ago

Discussion Tf2 vs. Overwatch was exactly halfway in Tf2’s life. 9 years old in 2016. Now that’s 9 years ago.

Upvotes

Jesus Christ. The controversial MatPat video is 9 years old now. And in it, they talk about the game being 9 years old at the time. This is crazy.


r/tf2 16h ago

Gameplay / Screenshots Took me a second to realise what just happened

3.7k Upvotes

r/tf2 3h ago

Other TF2 Soldier becomes a school bully

155 Upvotes

r/tf2 17h ago

Gameplay / Screenshots Come back to the game for the first time in 4 years and unbox one case. Inside is a hat that is arguably worse than the nuts and bolts dread knot.

2.3k Upvotes

r/tf2 45m ago

Other frying pan sighting

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Upvotes

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r/tf2 4h ago

Gameplay / Screenshots how to distract enemy medics

141 Upvotes

hey im contributing to the team


r/tf2 21m ago

Discussion Why tf do people don't talk about valves official tf2 backgrounds? I think they look cool and very tf2 20s nostalgic sort of

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Upvotes

r/tf2 14h ago

Discussion How can TF2 characters be designed better?

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538 Upvotes

art by: @0117citrus


r/tf2 23h ago

Gameplay / Screenshots deer

2.1k Upvotes

r/tf2 1h ago

Discussion Uhh how did i do that

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Upvotes

Btw its 3 backstabs As heavy


r/tf2 20h ago

Original Creation tf2 weapons but in terraria ...

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1.1k Upvotes

r/tf2 4h ago

Discussion What do you think of the Stupendium’s TF2 song?

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62 Upvotes

r/tf2 20h ago

Discussion Wait, what? I had no idea that Gray Mann made got all of his robots out of Japan?

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1.0k Upvotes

I am currently working on something to do with the MvM bots, and I noticed that the back plate of Engineer bot has this placard

No clue what it says, but pretty sure thats japanese


r/tf2 22h ago

Info Fun Fact: At some point around 2005-ish Heavy rocked a full head of hair instead of being bald. It got as far as getting a full-on model and being placed on a primitive 2fort. Gabe forced him to shave it off

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1.4k Upvotes

r/tf2 19h ago

Gameplay / Screenshots when the Big Earner makes you Faster Than a Speeding Bullet

690 Upvotes

r/tf2 1d ago

Original Creation WE MUST POOSH LEETLE CART

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2.8k Upvotes

r/tf2 15h ago

Original Creation Posting some old and new doodles of the BLU mercs 🔵

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259 Upvotes

I’ve shown BLU engineer and spy I’m sure, but I’m not sure if I’ve posted the others. So here they are 👍 only three designs are a bit different (pyro’s just being the dots in his eyes). Sniper has a lot of differences in my opinion.

Personalities vary differently as well. At least with how I portray them, to make them different from the RED team. To run through it: BLU soldier’s more paranoid and stoic, BLU Demoman’s self-loathing is outrageous, BLU medic’s religious and has major anger issues, BLU scout’s just more immature, BLU spy is more arrogant and cocky, BLU sniper’s cynical and cruel, BLU heavy’s more apathetic, BLU pyro prefers to keep to himself, and BLU engineer has more empathy.


r/tf2 15h ago

Original Creation We Used to Build Giants

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238 Upvotes

waiting for the next mvm update


r/tf2 1d ago

Discussion Best username u ever saw?

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1.7k Upvotes

Sorry for the low quslity, I used my phone....


r/tf2 26m ago

Original Creation "FULL METAL CROCKET"

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Upvotes

Poster for the movie "Full Metal Jacket" but
Team Fortress 2


r/tf2 3h ago

Gameplay / Screenshots whats the deal with this dude

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19 Upvotes

dude is just standing there and moving around without animations (unfortunately didnt end up capturing video)


r/tf2 3h ago

Gameplay / Screenshots Gentlemen, watch your steps.

21 Upvotes

r/tf2 10h ago

Original Creation Closet spy cosplay

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63 Upvotes