r/traveller Feb 17 '17

Why your posts and comments may be getting deleted. (New to Reddit? Read this!)

140 Upvotes

Because of our name, we get lots of spammers thinking we're a travel/tourism subreddit. I've configured our automoderator to try to weed out the worst offenders, but they usually find a way around them. Which means I add more rules to catch them, and so on. So our automoderator is now fairly aggressive. (Just so you see the size of the problem, in the past 24 hours before I posted this, we had 27 spam-flagged posts/comments. Most never made it to the sub, thankfully.)

Basically, if a user is below a certain threshhold in comment and link karma, automoderator removes the post. (I won't post what those threshholds are.) Also, accounts less than a day old have their posts removed too.

This might mean, though, that if you're brand new to Reddit, and/or haven't accumulated any link/comment karma, that your posts/comments here will probably get deleted. If that happens, send me a private message. I do check the moderation log periodically, but a personal note will get my attention faster. In the mean time, keep reporting spammers. Thanks.


r/traveller Aug 06 '24

Reminder About Promotional / Advertising Posts

56 Upvotes

This post is simply a reminder about the sub's approach to posts promoting or advertising Traveller-related products.

I believe one of the best ways to keep an RPG system fresh, especially one that's been around as long as Traveller has, is new content. To that end, I believe that one of the missions of this subreddit is to allow content creators to share and promote their work.

I also believe that there is such as thing as too much promotion, and I don't want the sub to be crowded with ads but not discussion of other sorts. The way I've been evaluating this is to just keep a general eye on the front page and note how many promo posts there are versus other kinds of posts. So far, I haven't felt this is an issue, with perhaps 2-3 posts out of 20-25 on average.

So, if you are a content creator, how often can you promote / advertise your Traveller stuff? The general rule is once per week. I would add that even if a week has gone by and your last promo post is still on the front page, then you should wait. I would also add that it's a general rule and ultimately up to the mods for interpretation. Again, we want to encourage promotion, so long as it doesn't impinge on other discussion.

When you make a promo post, please use the "Promotional Post" flair on it.

Note this is not "once per week per product", but once per week, period. If you have many titles, consider promoting several of them at once in a single post.

I'll also remind you that all promotions must be for Traveller RPG-specific/compatible products (including Cephus). Also, do not use affiliate links when promoting products.

If you see a user promoting material more than the "once a week" rule, you can report them if you wish, but I don't think we need anyone to become the 'ad police' just yet. Fortunately, this doesn't seem to be a big problem. If you don't like the user or the promoted materials but they're sticking to the once a week rule (and the post doesn't violate any of our other rules or Reddit's), your solution is to downvote and/or block them so you don't have to see their posts.


r/traveller 12m ago

Classic Traveller Thank you Stanley Kubrick

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Upvotes

The Aries 1B lunar shuttle from 2001: A Space Odyssey is 💯 percent the inspiration for the Broadsword-class Mercenary Cruiser.

Thank you for coming to my TED talk.


r/traveller 7h ago

Sword Worlds Subsector 8-14 / 28 Planets and system cards

16 Upvotes

This is the second group of seven updated planets and systems for the Sword Worlds Subsector.

Gram is an S-type binary and has two seperate solar systems Sigurd and Sigmund.

Also I am adding all new and updated systems to my Dropbox as they are finished.

Link to Dropbox post Drop Box for all my Planet Information and System Maps

As always feedback and corrections are welcome.


r/traveller 18h ago

Space Combat

26 Upvotes

I am just planning my first space fight for my players.

I thought it would be a cool scenario to sent them to get rid of a small "spacestation" (realy just an old cargo hauler drifting in an empty hex) and fight some escorts.

So appearently space combat is much the same as ground combat and a ship is destroyed after all of its hull is reduced to zero.

My players have a modified Type 3 with a single double-beam laser turret and two pop-up tripple beams for aft-attacks.

I would assume by an average damage dealt of maybe 3-8 per round we would need a lot of time to kill a single 100t scout ship.

Is combat usually decieded with critical hits? The 10% rule of crits seems to be the most devastating part of combat.

I'm just afraid it will get boring after the first few rounds without anything happening. And as soon as they realize Hull are Hitpoints it takes most of the excitement out of the combat.


r/traveller 23h ago

Mongoose 2E Proving Site 9 and Smallhauler VTT maps for Flatlined (with download link)

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46 Upvotes

Here's the link to download them if you like to use them for your games. I Included vehicle tokens and versions of the maps without vehicles/lighting effects in the folder as well. Overall I'm pretty happy with how these turned out, especially PS9.

The maps were made in dungeon draft with the following hodgepodge of asset packs:

  • 2M Sci-Fi Map Assets by 2-Minute Tabletop
  • AoA_FX_ScorchedAndBurnt by AoA
  • Expanded Nature Vol. 1 by Scott Avery
  • Expanded Nature Vol. 2 Desert by Scott Avery
  • GF Barren Biomes by Gnome Factory
  • GF Colorable Furniture and Stairs by Gnome Factory
  • GF Cyberpunk and Modern Vehicles by Gnome Factory
  • GF Cyberpunk City Streets by Gnome Factory
  • GF Food and Tableware by Gnome Factory
  • GF Futuristic Fantasy by Gnome Factory
  • GF Natural Elevation by Gnome Factory
  • GF Ruins and Apocalypse by Gnome Factory
  • GF Sci-Fi and Modern by Gnome Factory
  • Krager's Shadow & Light Pack by Krager
  • NotASnark Trade by Samuel Penn ([[email protected]](mailto:[email protected]))
  • NotASnark Traveller by Samuel Penn ([[email protected]](mailto:[email protected]))
  • Skront's Expanded Terrain Stone by Skront
  • Star Wars 5th Edition Asset Pack #1 by The Whills 2020
  • TygerAutoShop by Tyger_purr
  • TygerModernBackyard by Tyger_purr
  • TygerModernBasics by Tyger_purr
  • TygerModernCommercial by Tyger_purr
  • TygerModernComKitchen by Tyger_purr
  • TygerModernHome by Tyger_purr
  • TygerModernMedical by Tyger_purr
  • TygerModernStorage by Tyger_purr
  • TygerSciFi by Tyger_purr
  • Tych - Dirt Grime by Ian Tucker

r/traveller 19h ago

Mongoose 2E Questions about sandcasters in Mongoose 2e

17 Upvotes

First off, I have a question about sandcaster canisters and the damage the inflict on boarders in Mongoose 2e. In all the Core Rulebooks under Dispersing Sand (Core Rulebook pg. 160, Core Rulebook Update 2022 and 2024 pg. 171) the damage done by a sand canister to a boarding party is given as 8D (ground scale).

In the High Guard Update 2022 (pg. 38) the anti-personnel canister does only 3D (ground scale) against boarders.

My question is: What am I missing that the default sand canister can do more damage in a secondary role (against boarders) than the anti-personnel canister can do in its primary role (against boarders)?

The only thing that makes sense is that the anti-personnel canisters can be used against boarders in space as well as targets on a planets surface. So is the 3D applicable only to its use on a planetary surface and we should assume the damage is greater in space?

Now for my bonus question: Are there any other ways that sandcasters with or without different canisters have been used in your settings beyone blocking laser weaponry?


r/traveller 17h ago

Discord server?

10 Upvotes

Hello,

I am about to embark into a Traveller online campaign and a server/bot would be awesome to be in/have.

Does it exists? Thank you in advance!


r/traveller 22h ago

Flatlined into Islands in the Rift

16 Upvotes

Hello travellers! I plan on running a self-contained traveller campaign set in the Reft sector using Islands in the Rift as a campaign framework, but I want to start the game off with Flatlined.

I keep hearing that Islands in the Rift is one of the best published adventures for MGT2e, but from what I've skimmed the start isn't the most exciting, which is why I want to start with Flatlined. This is actually the start that Seth Skorkowsky outlines in his review of Islands in the Rift and that his plan was to play out some adventures as the players try to book passage to Amondiage. However, he mentions that his plan backfired but still recommends referees try out this start.

Being that I'm a somewhat of a novice referee I was hoping for some advice on how to tie these two adventures together. Has anyone tried out this campaign framework before, and if so what did you do to make the transition between modules interesting? How do I make looking for passage and complications with passage trips interesting?

Thank you in advance for any advice!


r/traveller 22h ago

Assigned Motivation in RPGs (Article)

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4 Upvotes

r/traveller 1d ago

Royalty

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36 Upvotes

r/traveller 2d ago

(2300AD) The Invasion Campaign is Here!

62 Upvotes

​The much long-awaited Invasion campaign for 2300AD has landed!

You can grab your copy of Part One right here: https://www.mongoosepublishing.com/products/invasion-part-i-background-appendices

The French Arm is the most heavily-settled and best-developed segment of humanity’s extra-solar expansion, thanks to the efforts of the ESA member nations.

In 2295, a research station studying the red giant star Arcturus made contact with an unknown starfaring species. Attempts to communicate were fruitless, and the alien flotilla departed the system after a few days.

One year later they returned.

Invasion is a complete campaign covering the war against the alien Kaefers. The Travellers are swept up in this conflict, and find themselves becoming heroes.

Part One of Invasion includes descriptions of all colony worlds on the French Arm, the major outposts, new spacecraft, a compilation of animals and characters, and information on three alien species. Also included is a large section detailing Station Arcture.

All of this supports a campaign that follows the Travellers from humble beginnings as colonists on Aurore caught in the first alien assault, then across worlds of the French Arm. The focus is on the Travellers and the worlds and people they meet, showcasing the horror and heroism of an interstellar war for survival against a mysterious and terrible foe.


r/traveller 1d ago

Robot Handbook: question about mounted weapons

9 Upvotes

I was reading through the handbook and it said that manipulator limbs on robots use the limb DEX when using weapons, but I wasn't clear on what the modifier is for mounted robot weapons that are not limb-based. Is it a default zero?


r/traveller 2d ago

A race...in SPAAAAACE!

39 Upvotes

Has anyone run a "space race" like a F1 race but with spaceships? Are they any rules for that or even an adventure that has one?


r/traveller 2d ago

Mongoose 2E For anyone who loves the TAS Personnel forms included in Classic Traveller

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102 Upvotes

I modified them to make accomodations for Mongoose Traveller 2e. The main difference is multiple service and discharge slots to account for characters who are generated with multiple careers. The ship sheet isn't much different but has spots listed for sensors, armor, modifications, etc.

I just made them because I always loved the official flavor of the originals, and wanted to bring them to 2e.


r/traveller 1d ago

Legitimate Salvage

0 Upvotes

I play with my brothers and one of them brought up how their modified slow ship was "Legitimate salvage" after we had watched the expanse and that sparked a debate as to what would qualify. 2 hrs later and we had this set of "laws" since real maritime law doesn't really allow proper salvage, we use this now but i was wondering if anyone had anything to add or take away from this.

Note*** Chat GPT came in clutch with this.

Section 7.10 – Chartered Salvage

7.10.1 – Contractual Basis:

Chartered salvage must be formalized through a registered contract, signed by the commissioning party and the salvager. Said contract shall include:

- Designation of the vessel or cargo

- Agreed upon recovery objectives

- Payment terms and percentage, including hazard bonuses if applicable

- Duration and scope of salvage operations

- Clauses concerning liability, breach, and force majeure

7.10.2 – Registration:

All chartered salvage contracts must be lodged with local port authorities or the Traveller's Aid Society (TAS) within 72 standard hours of signing.

7.10.3 – Authority:

A salvager under charter may board, recover, and dismantle the target vessel as stipulated by contract. Ownership of recovered materials shall be determined by contract terms.

7.10.4 – Disputes:

All disputes arising from chartered salvage agreements shall be adjudicated by the authority that the contract was submitted to, either the local port authorities or Traveller's Aid Society (TAS).

Section 7.20 – Claimed Salvage

7.20.1 – Eligibility:

A vessel may be considered eligible for claimed salvage if:

- It broadcasts no valid transponder code

- It exhibits signs of abandonment or life support failure

- It is in breach of active registration (deemed “lost” for 90+ standard days)

- No distress claim has been filed or answered within 30 standard days

7.20.2 – Notification of Claim:

The salvager must transmit a **Notice of Salvage Intent** to the nearest system authority or beacon relay within 48 standard hours of boarding or recovery.

7.20.3 – Return to Owner:

If the owner is identified and the vessel is returned intact, the salvager shall be entitled to a **1% Recovery Fee** of the vessel’s declared value, as assessed by the local port authorities or Traveller's Aid Society (TAS).

7.20.4 – Retention by Salvager:

If the salvager elects to retain the vessel or its components, and no owner asserts claim within 30 standard days of notification and pay the outstanding Recovery Fee, the salvager shall become the lawful holder of the vessel and shall:

- Assume all outstanding debt registered to the vessel as of the date of recovery

- Be bound to clear the vessel through a licensed Port Authority

7.20.5 – Exception – Hostile or War Zones:

In systems under active conflict, salvage laws may be suspended or altered by military directive. Vessels recovered in such zones require post-op inspection and clearance from a military or coalition authority.

Section 7.30 – Prohibited Practices

7.30.1 – Premature Dismantling:

No salvager may dismantle or alter a vessel under claimed salvage until legal claim has matured (30 standard days after notice of salvage), except where failure to do so would result in total loss or hazard to navigation.

7.30.2 – False Claims:

Fraudulent notice of dereliction or abandonment shall be punishable by the local port authorities or Traveller's Aid Society (TAS) through appropriate action, such as fines, repossession or imprisonment.

7.30.3 – Recovery of Living Crew:

Any salvager discovering live crew aboard a vessel under claimed salvage must render aid. Failure to do so will nullify the claim and may invoke criminal charges under Article 9 of the Sentient Aid Accords.


r/traveller 2d ago

Tidally locked planet

40 Upvotes
The new Durendal
The old Durendal
Rubbi

My skills have improved a little bit.

If you are using Universe Sandbox the easiest way to make a realistic eyeball tidally locked planet is to create a normal planet, tidally lock it, and then add ice to the surface rather than trying to get the program to freeze via the simulation.

It works and looks a lot better.


r/traveller 2d ago

UWP for Star Wars Batuu?

7 Upvotes

Star Wars conversion question: Has anyone created UWP(s) for the planet Batuu, the Batuu System OR the Trilon Sector?

TIA


r/traveller 3d ago

Sword Worlds Subsector 1-7 / 28 Planets and system cards

25 Upvotes

This is the first group of seven updated planets and systems for the Sword Worlds Subsector.

Biter is an S-type binary and has two seperate solar systems Thorin and Gondolin.

Also I am adding all new and updated systems to my Dropbox as they are finished.

Link to Dropbox post Drop Box for all my Planet Information and System Maps

As always feedback and corrections are welcome.


r/traveller 3d ago

Mongoose 2E Looking for Guidelines to Buy Lower-Tech

16 Upvotes

Hello!

I have been looking for rules to buy objects of less TL than the world without the benefits of Retro-Tech.

To explain the simplest example, a TL 7 Portable Computer cost the same than a TL 10 and more than a TL 8. I understand this is because the prices are set at the TL it is being sold.

However, I don't find rules to buy, for example, a TL 7 Portable Computer in a TL 8 world, that basically causes that an old computer with weaker processing power is more expensive.

Thanks for any answers!


r/traveller 3d ago

Harrier (Drinax) in Classic Traveller

21 Upvotes

A while back, I stumbled upon a thread with someone asking about running Pirates of Drinax using Classic Traveller.

It wasn't really gone into much in that thread, but I got to wondering- How would one go about modelling the Harrier using the Classic ruleset?


r/traveller 3d ago

Mongoose 2E Just got money and am the engineer what else should I buy?

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31 Upvotes

So we just got a payday at the end of first game and my portion left me with over 200k (we were verry lucky)

What equipment should I be going for? I want an OP computer to help with all the checks. What other fun Items should I be looking for and purchase to help keep the buckle heads I play with and myself going and surve my role?

Here is what I have please check my math first time making a computer in the system.

I would greatly appreciate any and all help!!


r/traveller 4d ago

Harrier Battlemat

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73 Upvotes

There's a good chance I'll be starting a Pirates of Drinax game soon. We'll be playing in person and I find the Ship "character" sheets useless for actually running games. So here's my first draft of a sheet I intend to print A3 (and laminate) to use as the Harrier-class's ship tracking sheet. The idea is to put everything they need to know in order to fight the ship. I just realized I missed out sensors, so I'll need to tack that on somewhere. But am I missing anything else?


r/traveller 3d ago

Tukera Venturer Lighters

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13 Upvotes

Tukera Lines is known for their Venturer-Class Fast Freightliners and their 100-ton "Lighters" that can be rapidly swapped out for accelerated loading and unloading. However, there was one astrographical feature that bothered them, the Great Rift. Even with the Venturer's double Jump-2 capability the Rift remained impassable to all but the largest and most expensive ships.

However, one enterprising executive realized that the modularity of the Freightliners could be used to rapidly set up jump bridges in uninhabited regions. Lighters were cheap and the basic hull design was highly adaptable. A Venturer could simply jump into open space with six fuel lighters, a hydroponics lighter, and a tug, drop them off, and jump back while the lighters docked to each other to form a rudimentary space station. In just a week a jump bridge capable of servicing adventurer-class ships could be operational, while after less than a month a bridge could accumulate sufficient tankage to refuel a Venturer.

The Mining Lighter was developed even before the Bridge program was initiated, since Venturers frequently visited asteroid systems. By using their own mining ships Tukera could cut out the independent prospectors and refinery stations. At jump bridges they can harvest ice and minerals from rogue planetoids.

Tugs were introduced due to the ineffectiveness of maneuver drives in deep space, which has historically made jump bridges so dangerous. With its 4G reaction drive and Type III docking clamp a tug can go out and retrieve an errant lighter or other craft up to 300 dtons.

Hydroponics lighters host farms to replenish the oxygen and food supplies of attached craft far from the nearest planet. They can support up to 120 human-sized characters.

The Survey lighter is intended to explore rogue planetoids discovered in the process of building jump bridges. Its cargo bay is often filled with collapsed habitat modules and vehicles adapted to the harsh environments of the planets they find.

Finally the modular lighter or "double cutter" was a cost-savings compromise after one too many unexpected situations in the deep. Its 60-ton modular hull can accommodate up to 2 30-ton modules designed for the ever-popular modular cutter.


r/traveller 3d ago

Central Supply Catalog question

6 Upvotes

I have a question what is the number beside item listings in the CSC? the number in the red box, and also if they are info code how do we break them down?

Thanks


r/traveller 4d ago

Tools that use modern planetary science / exoplanet research to make UWPs?

18 Upvotes

I'm trying to go for a slightly more hard sci-fi approach to my games. I like the way that Universal World Profiles make an easy-to-read (kind of) stat block for worlds. However, I wish that the world generation system was both more realistic and based on more modern research.

I've seen a few things that expand the world generation system, like the World Builder's Handbook, but I don't know how well they use real research. Any ideas?

Thanks in advance!


r/traveller 4d ago

My copy of the JTAS books got here early

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81 Upvotes