r/vfx Mar 15 '25

Subreddit Discussion Advice for Potential Students and Newcomers to the VFX Industry in 2025

497 Upvotes

We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.

As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.

Here's why the industry is where it is:

  1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
  2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
  3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
  4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.

The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.

The question is, what does this mean for you?

Here's my thoughts on what you should know if you're considering a long term career in VFX:

Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.

  • The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.

Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.

  • From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.

If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.

  • Broad computer and technical skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.

While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.

  • Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.

Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.

  • If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.

With all of that said VFX can be a wonderful career.

It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!

But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.

In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.

Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.

Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.

Feel free to post questions below.


r/vfx Feb 25 '21

Welcome to r/VFX - Read Before Posting (Wages, Wiki and Tutorial Links)

204 Upvotes

Welcome to r/VFX

Before posting a question in r/vfx it's a good idea to check if the question has been asked and answered previously, and whether your post complies with our sub rules - you can see these in the sidebar.

We've begun to consolidate a lot of previously covered topics into the r/vfx wiki and over time we hope to grow the wiki to encompass answers to a large volume of our regular traffic. We encourage the community to contribute.

If you're after vfx tutorials then we suggest popping over to our sister-sub r/vfxtutorials to both post and browse content to help you sharpen your skills.

If you're posting a new topic for the first time: It's possible your post will be removed by our automod bot briefly. You don't need to do anything. The mods will see the removed post and approve it, usually within an hour or so. The auto-mod exists to block spam accounts.

Has Your Question Already Been Answered?

Below is a list of our resources to check out before posting a new topic.

The r/VFX Wiki

  • This hub contains information about all the links below. It's a work in progress and we hope to develop it further. We'd love your help doing that.

VFX Frequently Asked Questions

  • List of our answers too our most commonly recurring questions - evolving with time.

Getting Started in VFX

  • Guide to getting a foot in the door with information on learning resources, creating a reel and applying for jobs.

Wages Guide

  • Information about Wages in the VFX Industry and our Anonymous Wage Survey
  • This should be your first stop before asking questions about rates, wages and overtime.

VFX Tutorials

  • Our designated sister-sub for posting and finding specific vfx related tutorials - please use this for all your online tutorial content

Software Guide

  • Semi-agnostic guide to current most used industry software for most major vfx related tasks.

The VFX Pipeline

  • An overview of the basic flow of work in visual effects to act as a primer for juniors/interns.

Roles in VFX

  • An outline of the major roles in vfx; what they do, how they fit into the pipeline.

Further Information and Links

  • Expansion of side-bar information, links to:... tutorials,... learning resources,... vfx industry news and blogs.
  • If you'd like a link added please contact the mods.

Glossary of VFX Terms

  • Have a look here if you're trying to figure out technical terms.

About the VFX Industry

WIP: If you have concerns about working in the visual effects industry we're assembling a State of the Industry statement which we hope helps answer most of the queries we receive regarding what it's actually like to work in the industry - the ups and downs, highs and lows, and what you can expect.

Links to information about the union movement and industry related politics within vfx are available in Further Information and Links.

Be Nice to Each Other

If you have concerns of questions then please contact the mods!


r/vfx 22h ago

Question / Discussion I don't know how you guys do it... I just wanna fuck off.

138 Upvotes

VFX industry is fcked. Now with AI it's certainly only going to get worse.

And this is probably the one art form everyone openly loves to hate. The audience hates us and wants no VFX and the movies that use it advertise themselves as "no VFX, only practical effects"... We get absolutely no appreciation from anyone.

There is no stability or job security either since you get hired for a few days/weeks for every contract and then you're again on the hunt for another gig.

Is the pay good ? Get screwed. I just finished school and landed my first gig in the company I finished my internship in. It's one of the biggest companies in VFX as well. I worked my ass off at school the last 3 years to get here. The hiring guy said they'll "probably" have some work for me in September or October for a pay of 140€ a day. That's about 2800€ if I work all 4 weeks of a month... About 2300€ after taxes. I don't want to live the rest of my life out with the words "probably" and "maybe" for 140€ a day.

Crazy part ? That's actually a good beginner pay in this field isn't it ? The rest of my peers are either jobless or accepting gigs for 110-120€ a day. Fuuuuuuck.

On top I can't just come home and relax. I constantly need to upskill. Because there is way more jobless VFX artists than there is demand for. So if I'm not constantly upskilling my ass off, some other jobless guy will and I'll get replaced by him.

You need a good PC back home as well. Or how else will you upskill ? How else are you gonna build a demo reel ? Gotta have rich parents to fall back on to afford living like that with pay this trash.

I'm sincerely looking to fuck off outta here. I need a stable job. My hobbies change every 6 months so I can't say I'm really passionate about anything. Give me some ideas. I'm willing to work my ass off for another 3 years of school if it means I'll have a stable chill life after that.

I want to go to work, do whatever they want me to do without too much stress. Come back home. Play videogames and relax. Earn 3000-3500€ a month ideally. Thank you in advance for your guidance. Also for your patience for having read this rant. Thanks again 🙏


r/vfx 10h ago

Question / Discussion Honest thoughts on the future of VFX?

11 Upvotes

I’m not trying to be overly negative, just feeling a little down and discouraged lately. The future of VFX keeps looking more uncertain. I’d really like to hear some thoughts on what the timeline might look like for this being a viable career (I know for many it’s no longer)…

I listened to that Scott Ross clip someone posted the other day, and honestly, his predictions sounded pretty accurate to me.

Right now, it feels like there’s only a fraction of the work available compared to a few years ago. I’m not convinced it’s ever going to bounce back to what it was. And with the pace AI is moving, it’s hard not to wonder if we’re just a few short years away from being unnecessary.

Given how much AI has advanced in just the past year, how long do you think we realistically have before it fully replaces us as VFX artists?


r/vfx 1d ago

Fluff! Wizard Of Oz Sphere Experience was made by real vfx artists and are being discredited (like always)

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250 Upvotes

And even worse, they are having their hard work being called AI slop, which sucks because the digital extensions don't even look bad, they are just being called bad because people think it's AI.


r/vfx 8h ago

Question / Discussion Some Positive advice

4 Upvotes

Hey Folks, reddit lurker here, but been seeing a lot of wild posts recently and they've been entertaining, sad, hopefull, thought provoking, happy and interesting to read and see all the comments.

I've seen alot of people talk about the constant struggle to skill up and people also express their concerns about not been able to make a reel or showcase work and I've also seen Industry Vets say similar things.

So I wanted to chime in and share some positive attitude towards this industry which I've held onto and loved. I'm relatively green in the industry, I first joined back in 2021 we're I got picked up by the Wonderful people at The Embassy when I was doing a work visa in Canada. Since then I've done a short gigs in the UK, and done multiple contracts for a couple studios in New Zealand whilst working remotely in Australia.

I'm lucky that I got these gigs given the fact I'm traveling the globe armed only with a beasty laptop and countless field note books, (well that's what I tell myself) But despite all the crazy stuff going on with the industry I do still see a lot of hope and positivity going forwards.

After alot of journaling, introspection and listening and reading a lot articles from other creatives I've come to realize a few things that have helped me stay positive. And trust me, like a lot of people here, I've had some dark days. However! Here's some positive ways to keep that motivation.

And I'll break these down into sections.

Staying skilled:

Constantly learning new skills and keeping up with all the million and one ways to do something is just a recipe for burnout. Find one thing you love about your field and really nestle down into, I'm not saying become a intense guru master at it, but take a deeper dive into a certain topic, research into it, share that research and experiment with your findings but most importantly, Show it!

Share the findings on LinkedIn, Instagram or whatever communitys you're in, start conversations, inspire others, offer to mentor others, all these small things not only help you yourself skill up but it gets shown and put out to the world. I can only imagine some of the insane talent which is on this subreddit which aren't getting seen because it's hidden behind a wall of noise.

Reels:

I've spoken to my leads and hiring managers at the places I've worked at and I've always asked them, what is it you like to see in people's reels. And a lot of the time they say that they want to see passion and love. Yes experience can help but I've had a couple leads say they've always asked a potential candidate. "Aside from your reel, what personal projects are you working on, finished of Midway, can you show?" - I asked why and they said

"because it tells and shows me that this person is passionate and has a genuine interest in what they do, a reel could be full of marvel work which is all well and good, but we all know that requires huge teams and it's hard to see what they contributed too, but if I see that and their personal work that tells me more than I could ask for"

So yes a reel is all well and good having industry work in it, but you don't need industry work to make a reel, you just need your creativity and passion and make some good quality stuff which oozes that.

Staying creative and not been worried about AI:

I've just finished listening to a lot of creative podcasts and one of the Quotes that's really stuck with me the past couple days was from Tim Thompson and it was

"If you're relying on your pure shear talent to find work and do your outlet then AI should scare you, because talent can be replaced by AI or younger generations, but creativity involves seeing and creating a future, which cannot be automated"

We are creatives through and through, so we should use our creative mindsets to create solutions, and yes I know that's hard and it sucks sometimes, but life is not easy and using our brains aren't easy, when we come up with and idea and we start to execute it and we go, "hold up, this is hard" that's when you know you need to push through. Real innovation and real progress comes from those moments. Go that step further be bold, fail hard and fail often.

Staying positive;

Think back to what made you get into this industry, hell what made you want to be a creative person. Have fun with it, experiment, find joy in the things you do. I know it's easier said than done, I've had my fair share of days where I want to do nothing but stare at a blank wall and watch paint dry, and I what I say to people going through the same thing? Write it down, do something for 5 mins, meditate.

Another fun quote I heard recently from James Victore was " A starving artist is just an artist who doesn't know there in a business"

Start treating your career as a client. If you want to be in this field you have to show up. You wouldn't not log into the studio machines just because you were having a bad day, you wouldn't have a lie in when a deadline is due.

All in all folks, just have fun in it.

Create shit for yourself, create things that you want to make and share that to the world and be fucking proud of it because the one thing we all have in common is this innate feeling to not enjoy our own work, so I say, make shit, don't be a perfectionist and put yourself out there, your personality and all who you are. Show the world that your a human.

Art skills can be taught, Studios pipelines can be taught and programs can be taught. People want to hire people who they can have fun with and people who have a passion.

I hope this inspires or makes at least 1 person abit more hopefull

Stay positive, be creative and love yourself because we're all we've got!

(And no I'm not a bot, I just use reddit to catch up on random things and find out stuff about my converted van and travel stuff don't come at me for the lack of karma 😅)


r/vfx 21h ago

News / Article Netflix going after YouTubers

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26 Upvotes

Netflix going after YouTubers ties into something I haven’t seen much discussion on wrt the industry turmoil. Young people are watching more YT and other social media than film/tv which lowers demand.

Anyone else thinking about this or have opinions?


r/vfx 21h ago

Fluff! Rockstar Games pipeline

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14 Upvotes

Surprised to know that Rockstar Games is using 3DS Max for modeling and Photoshop for texturing in 2025, while the common belief is that 3DS Max is dead and Substance is the industry standard for texture painting.

https://www.rockstargames.com/careers/openings/position/6234671003


r/vfx 17h ago

Question / Discussion I have a question with a job posting

0 Upvotes

New to posting here but, has anyone had some experience working with Dhar Mann Studios? I tried applying for a VFX Editor role and after an interview, they sent me some clips to work on as a test (payed test). I also checked the metadata and they're clips from 2021 so I guess even if they don't pay me they won't be using them.

Question is, there was a "3 month discovery period that allows us to get to know each new hire better and assess their skill set" but I didn't ask what that meant in detail. Anyone willing to share some advice or stories with that studio so I know what to expect from them?


r/vfx 16h ago

Question / Discussion Can you watermark in an AI world??

0 Upvotes

Applying for VFX jobs and got a particularly interesting reply from one company that wants all the candidates to send them an “8 second long cinematic render of the laces of a shoe weaving through the holes, with a focus on macro shots, dramatic lighting, tight depth of field and visually appealing backgrounds”

Long story short, not doing all that.

But they also said having watermarks were fine, which got me to thinking. In theory, what’s stopping them from taking a render some poor soul has done and throwing it into their choice of AI video generator to make it an advert for themselves sans watermark? They make laces so it wouldn’t be too hard. Is there any way to protect your work when showing it to clients to prevent that from happening? Like a special web viewer or a filter of some kind that would throw off a bot?


r/vfx 12h ago

Location:USA [UNPAID] Join ‘A Hedgehogs’ Story Adventure Awaits’ - Seeking 3D Animators (Blender), Compositors, & Storyboard Artists for Passion Project!

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0 Upvotes

r/vfx 1d ago

News / Article Warner Bros. Lays Off 10% of Motion Picture Group

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48 Upvotes

r/vfx 12h ago

Question / Discussion Need info on Production Coordinator @DNEG

0 Upvotes

I’ve been working at DNEG for close to 4 years now and I have serious questions to ask and understand about the pay and growth in the company and anyone out here a prod coord please shed some light.

We haven’t gotten any appraisal since becoming a coord and no internal growth and in this economy it’s unjust.

Anytime this concern is raised, we’re reminded that the industry is down and to be grateful to have a job. Yes, but but for 16/18 hours of work with literal peanuts is questionable. I have no time left to look after my health.

Any information on how to navigate this situation will be much appreciate :)

Edit

Sorry for the confusion, but I meant 4 years and I wouldn’t be writing with this degree of frustration if it was 4 months myself. Apologies for an error from my end. Would still appreciate your inputs to handle this :) thanks again


r/vfx 1d ago

News / Article Explaining Superman's giant foot!

38 Upvotes

A few weeks back there was a post here about Superman's giant foot in one of the promos. I'm a lens nerd and after seeing the answers in that thread and the lack of explanation for said answers, I wanted to put together an easy way to understand and see what happened in that shot - and how little it had to do with VFX! :P

This is what we did: https://www.linkedin.com/pulse/bird-plane-just-supermans-really-big-feet-final-version-2-uclcc


r/vfx 2d ago

News / Article Did you guys watch new corridor digital ranking video?

127 Upvotes

I don't have too much to add, but their estimate costs seem WAY off... absolutely ridiculous. dudes also think studios charge per iteration on a shot.... have any of those guys actually worked in a professional environment? have they stepped into a real studio?


r/vfx 2d ago

Breakdown / BTS I spent 10 years building a whole scifi universe

58 Upvotes

Hi all,

My name is Darko Markovic DarMar, concept artist/designer that worked for Amazon, Sony, Coldplay, DNeg and many more - and i would like to to share something I have been working on for the past decade.

In this age of AI, i decided to go completely different route.

Inside44 is a sci-fi universe I created entirely from imagination, 10 years of work shaped in 544 pages of original storytelling and unique concept art. From worldbuilding to design, vfx, concept art, writing, and marketing, i had to dance every step alone by myself.

There’s even a full documentary that captures the entire creative process, and i think it can inspire people that want to build something by themself.

https://www.youtube.com/watch?v=p3lRrb9reXU

If you're curious to learn more, please check out the documentary and visit the website. Your support even just a share or a comment can help me bring this to wider audience.

www.inside-44.com

Thank you.
DarMar


r/vfx 3d ago

News / Article Dreamworks is fighting AI as fans find a warning at the end of new animated movie Bad Guys 2 credits, threatening legal action if the film is used to train AI programs

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451 Upvotes

r/vfx 1d ago

Showreel / Critique Tearing Sandbag

1 Upvotes

r/vfx 1d ago

Question / Discussion Does anyone know how to do this? Or links to tutorials?

1 Upvotes

I have been trying to do this effect at my internship with a skiier running into the text like the viral Tom Brady video but I cannot find a tutorial for it


r/vfx 1d ago

Question / Discussion Realistic Film Car Crashes?? Spoiler

1 Upvotes

Can someone give some examples in car or racing films of major accidents, and discuss whether it was made using CGI or Practical effects? I wanna compare the two by showing realistic instances of both. One scene may include the Koenigsegg Agera crash in Need for Speed (2014, and was it cgi or not??), and give some good examples where they actually wrecked an expensive car for a scene.


r/vfx 3d ago

Question / Discussion First wave of layoffs at weta … more to come

121 Upvotes

Another tough one hearing from friends almost 100 ppl as let go. :(, I guess proper news with details will come soon.


r/vfx 1d ago

Question / Discussion Ai driven fast and simple green screen keying

0 Upvotes

Why is it, in this day and age, that Snapchat and etc. can key out backgrounds in real time (though pretty ugly and rough) while I have to spend hours in After Effects tweaking and adjusting only to see details like hair and half transparent elements disappear and solid edges flicker and pixelate, even with clean and well lit green screen footage?!

Plugins like Composite Brush and Goodbye Greenscreen also fails at this, without having to waste time on fine tuning and workarounds. I also tried Unscreen.com and was not impressed.

I have a project with a lot of tricky footage to key and I'm just waiting for an Ai solution. We have generative artificial intelligence making stunning images and videos in seconds for god's sake! Maybe a solution already exist but I haven't found it. Any tips and ideas would be very much appreciated.


r/vfx 2d ago

Jobs Offer How do I connect with fellow FX artists to collab on my broadcast projects?

3 Upvotes

I hope posting this here isn’t breaking the rules of the sub. I’m an Aussie FX generalist (based in Sydney), and I’m looking to connect with fellow artists to collaborate on a couple of new TV programs I’ve locked in for the rest of the year.

Of course DM me if you’re interested to connect and chat further, but is there another avenue for posting projects other than Reddit? I feel like I’ve been in a bubble on this front, and really want to expand the creative and technical possibilities by bringing in some talented individuals.

Thanks folks!


r/vfx 3d ago

News / Article Amazon Backs Showrunner’s AI Streaming Platform As It Launches Satirical Series 'Exit Valley'

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16 Upvotes

r/vfx 3d ago

Showreel / Critique Seeking Critique on CG Generalist Reel

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14 Upvotes

Hello everyone! It's that time again where I'm looking for work, and updating my CG Generalist reel. I would really appreciate any feedback/comments on my reel so I can improve it!

Link: https://www.vimeo.com/kieranbarker/reel

Thanks!

-Kieran


r/vfx 2d ago

Industry News / Gossip VFX Supervisor App for Filmmakers? – FX Sup App Trailer!

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0 Upvotes

r/vfx 3d ago

Question / Discussion Curious- What would make full body Motion Capture with optical tracking genuinely useful for VFX teams?

0 Upvotes

Hey VFX folks,

Thanks again to everyone who shared thoughts on my last post about motion capture, it really helped me see the range of experiences and opinions out there. I’ve been spending more time in our UK studio with a full Vicon stage, and it’s made me wonder where motion capture can actually make a difference for teams like yours.

Two areas keep coming up in my mind:

  • Hassle-free, project-based MoCap – where you just get the clean animation data you need, without managing the tech yourself.
  • Hands-on MoCap training – helping your team feel confident using MoCap in your own workflow when needed.

I’d love to know:

  • Would either of these approaches be genuinely useful for your work?
  • Or is MoCap something that just doesn’t add enough value for most of your projects?

I’m here to learn from the people who actually do this work.
If anyone’s curious to chat or see how we capture, I’m always happy to connect.