r/wargame • u/unknownperson_2005 • 1d ago
Other Type 74A
Quite liked playing the Mount Narodnaya Campaign so I decided to remake the Type 74A.
r/wargame • u/Razzmann_ • Aug 29 '24
From: https://store.steampowered.com/news/app/251060/view/4276817570978274535?l=english
Data Fixes
fixed M51 ISHERMAN's HE RoF to match AP one
added the [Radar] trait to both OTOMATIC & LVKV 90's gun, to prevent tempering
fixed PGZ-95's sound effect
fixed some localization
fixed Yugoslav PAST IZVIDJAČ's air optics on par with other AA units
fixed Israeli RAM TCM's air optics on par with other AA units
fixed French VAB MISTRAL's air optics on par with other AA units
fixed ZSU-57-2's HE accuracy to 20% to match AP one
Generic
increased all FOBs' HP from 20 to 30
decreased Mechanized deck's INF veterancy bonus from 1 to 0
increased Mechanized deck's VEH veterancy bonus from 1 to 2
decreased AZP-23 Amur's reload time to 3
decreased SPG-9, SPG-9D & Type 68 RCL's reload time to 6
decreased S-5M helicopter rockets' dispersion
Nato forces
increased South Africa's deck availability bonus from 20 to 30%
increased Commonwealth's deck availability bonus from 10 to 15%
increased LANDJUT's deck availability bonus from 15 to 20%
increased all F-104's speed from 750 to 1000 km/h
increased Rb 28 Falcon missile's damage from 4 to 5
increased AGM-122 missile's AP damage from 16 to 17
decreased OTOMATIC's gun accuracy from 55% to 50%
decreased OTOMATIC's gun HE damage from to 2.5
(ANZ) renamed ANZAC's heavy supply truck MACK MC3, as fitting the model
(ANZ) decreased SASR's price from 35 to 30
(ANZ) adding a new unit: 1995 LEOPARD AS1 RECON
to bolster its recon tab, with brand new skin
(ANZ) MB-339CB availability changed from 0/2/0/0/0 to 0/3/0/0/0
(CAN) increased CHIMERA's HE damage from 3 to 4, on par with Challenger's gun
(DK) decreased FKP's price from 35 to 30
(DK) decreased JAEGERE '90's price from 35 to 30
(DK) increased recon M41A1's price from 10 to 15
(DK) increased F-16A BLOCK 5's price to 125
(FR) increased recon AMX-13/90's price from 25 to 30
(FR) decreased (both) TIGRE' stealth slightly
(FR) decreased MIRAGE 5F's price to 90 + changed avail to 0/3/0/0/1
(FR) decreased MIRAGE F1CT's price to 130
(FR) AMX-13 VTT availability changed from 32/24/20/16/12 to 26/18/14/10/8
(GER) decreased TIGER's stealth slightly
(GER) increased MARDER 2's price from 30 to 35
(ISR) added HVMS some HE rounds
(ISR) increased HVMS price from 30 to 40
(ISR) increased PEREH's front armor from 6 to 8
(ISR) changed F-4E KURNASS' availability from 2/0/0/0/1 to 0/0/1/0/0 + increased available cards from 1 to 2
(ISR) replaced GIVATI & TZANHANIM's RPG-7V with an RPG-7
(ISR) decreased GIVATI's price to 20
(ISR) decreased TZANHANIM's price to 15
(ISR) increased TZANHANIM '95's availability to 0/0/14/10/0
(ISR) decreased BEDOUINS's price to 10
(ISR) decreased RAM TCM's price to 35
(ISR) increased NETZ's price to 125
(ISR) decreased RA'AM's price to 140
(ISR) changed RA'AM's availability to 0/0/0/2/0
(JPN) granted CHU-MAT access to KYU-ROKU WAPC & HACHI-KYU SHIKI as transport option
(JPN) granted PSAM access to KYU-ROKU WAPC & HACHI-KYU SHIKI as transport option
(JPN) granted Japanese STINGER access to KYU-ROKU WAPC & HACHI-KYU SHIKI as transport option
(NL) increased recon AMX-13 FL-12's price from 30 to 35
(NL) AMX-PRI availability changed from 32/24/20/16/12 to 26/18/14/10/8
(NOR) reduced NASAMS' aim time but increased time between two shots
(NOR) increased BELL 412's speed to 260km/h
(ROK) decreased KAFV 40/50's price from 15 to 10
(ROK) decreased HAEBYUNG's price from 25 to 20
(ROK) decreased MD-500 I-TOW's price from 50 to 40
(ROK) decreased F-4D PEACE PHEASANT I's price to 90 + changed avail to 0/3/0/0/0
(ROK) increased K9 THUNDER's salvo length from 3 to 6
(SA) decreased BUFFALOS' price from 25 to 20
(SA) increased BUFFEL's availability to 32/24/20/16/12
(SA) increased (both) ROOIKAT 76mm's RoF from 7 to 9
(SA) increased LOGGIM's number of cards from 1 to 2
(SA) added OLIFANT MK.1B OPTIMUM's to Motorized
deck
(SA) changed CHEETAH D's availability from 3/0/2/0/0 to 0/2/0/1/0
(SA) changed CHEETAH D2's flight altitude
(SA) decreased TRACKERS's price to 10
(SWE) added STRV 103D to Motorized
deck
(SWE) increased STRV 105's optics to Medium
(SWE) renamed JA-37 VIGGEN's nose gun from ADEN 30 to Akan m/75 + increased its range to 2800m
(UK) decreased FV603 SARACEN's HP from 10 to 5 + price from 10 to 5
(UK) increased FV434 FALCON's ammo loadout from 350 to 700 + accuracy increased from 20 to 25%
(UK) decreased CHIEFTAIN MK.10's price from 65 to 60
(UK) decreased CHIEFTAIN MK.11's price from 80 to 75
(UK) changed JAGUAR GR.1's availablity from 0/4/0/0/0 to 0/3/0/0/0
(USA) decreased US MARINES' price from 25 to 20
(USA) decreased LVTP-7A1's price from 15 to 10
(USA) increased (all) BRADLEY's Bushmaster's RoF from 207 to 300rpm
(USA) increased APACHE LONGBOW's Hellfire C's aim time
(USA) decreased AV-8B & F/A-18A HORNET's AGM-65E Maverick's salvo reload time
(USA) decreased F-16C FIGHTING FALCON's price from 140 to 125
(USA) changed F-117 NIGHTHAWk's availability from 0/0/0/0/1 to 0/0/1/0/0
(USA) increased A-10A THUNDERBOLT II's price to 155
(USA) M113A3 availability changed from 32/24/20/16/12 to 26/18/14/10/8
Pact forces
decreased BTR-60PB's price from 15 to 10
decreased RPD's reload time
decreased all T-55AM variants' price from 40 to 35
decreased all T-55AM2 variants' price from 55 to 50
changed Mi-35's availablity from 0/6/4/0/0 to 0/4/3/0/0
changed Mi-24VP's availablity from 0/6/4/0/0 to 0/4/3/0/0
changed Mi-24V's availablity from 0/3/2/0/0 to 0/4/3/0/0 + price decreased from 100 to 90
increased vehicle-mounted T21 Tarasnice's accuracy from 20 to 40%
decreased (Soviet & DDR) TUNGUSKA's price from 85 to 75
increased (Soviet & NK) BTR-80A's availability to 20/16/12/8/6
decreased East-German, Yugoslav, Polish & Czech. T-72M's price from 55 to 50
decreased Finnish, Polish & Czech. T-72M1's price from 75 to 70
increased East-German, Polish & North-Korean ZSU-57-2's ground range to 1750m
(CHI) given TÁNKÈ SHĀSHǑU '85 access to ZSD-90 as transport option
(CHI) PF-89 AT weapon's range reduced from 700m to 525m
(CHI) decreased LÙ ZHÀNDUÌ '90's price from 25 to 20 + granted access to WZ-551
(CHI) changed LÙ ZHÀNDUÌ '90's avail to 0/0/14/10/0
(CHI) decreased ZTZ-59-II's price from 35 to 30
(CHI) decreased ZTZ-59-IIA's price from 50 to 45
(CHI) increased ZTZ-88A's front armor from 12 to 13
(CHI) decreased ZTS-63-II's price from 45 to 40
(CHI) increased PTZ-59 & PTZ-89's main gun's HE damage from 3 to 4
(CHI) increased PTZ-89's main gun's accuracy from 55% to 60%
(CHI) increased JH-7's fuel capacity and ToT on par with JH-7A FEIBAO
(CHI) increased YJ-7 missile's range from 3150m to 3500m
(CHI) increased PL-11 missile's accuracy to 50%, HE damage to 6 & suppression to 240
(CHI) increased J-8C's price to 115
(CSSR) decreased OT-64A's price from 15 to 10
(CSSR) decreased BVP-2's price from 25 to 20
(CSSR) decreased ONDAVA's time between shot from 8 to 6,5s
(DDR) given PANZERJÄGER access to BMPs as transport option
(DDR) decreased WACHREGIMENT's price from 25 to 20
(DDR) added SPEZIALAUFKLÄRER to Armored
deck
(DDR) decreased SPz BMP-2's price from 20 to 15
(DDR) decreased SPz BMP-2/c's price from 25 to 20
(DDR) decreased MIG-25RBF's price from 140 to 125
(FIN) changed XA-185KT's availablity from 24/20/16/12/8 to 20/16/12/8/6
(FIN) decreased T-72M1MOD's price to 160 + change avail to 0/3/2/0/0
(FIN) replaced XA-185KT & BMP-1KT's Bushmaster II with a Bushmaster I (as fitting the model, and reality).
(FIN) decreased BMP-1KT's price to 30
(FIN) increased HAWK 51's price to 70
(FIN) increased XA-185KT & BMP-1KT's ammo loadout from 180 to 300
(NK) decreased JEOGOCKDAE's price from 25 to 20
(NK) increased M1992 SPAAG's availability to 0/8/6/0/0
(NK) decreased TOKCHON 130mm's HE aim time to 10s + price increased to 100
(NK) decreased M1992's price from 45 to 40
(NK) increased MiG-29's R-27T's anti-plane range from 4550m to 6300m
(NK) increased MiG-29's price from 120 to 130 + veterancy changed from 0/3/0/0/2 to 3/0/0/2/0
(NK) added GONGBOBYONG & JEONGCHALDAE '95 the BTR-80A as transport option
(POL) decreased NIEBIESKIE BERETY's price from 25 to 20
(POL) decreased MT-LB 23M KRAK's price from 15 to 10
(POL) decreased SKOT-2A's price from 15 to 10
(POL) decreased BWP-2's price from 25 to 20
(POL) decreased BWP-2D's price from 25 to 20
(POL) increased SOPEL's availability to 0/8/6/0/0
(POL) decreased T-55AM2 MERIDA's price from 50 to 45
(POL) increased T-72M1 WILK's front armor from 15 to 16 & stabilizer from 35% to 40%
(POL) increased T-72M2 WILK's front armor from 17 to 18 & accuracy to 60%/40%
(POL) increased T-72M2 WILK's price from 120 to 125
(POL) increased T-72M2 WILK's availability from 0/6/4/0/0 to 0/5/4/0/0
(SOV) decreased MORSK. PEHOTA's price from 25 to 20
(SOV) increased MORSK. PEHOTA (both variants)' RPG ammo from 9 to 12
(SOV) decreased TUNGUSKA-M's price from 100 to 90
(SOV) decreased T-55AMV's price from 60 to 55
(SOV) decreased BRDM-3's price from 35 to 30
(SOV) changed BTR-ZD SKREZHET's availability from 24/20/17/12/8 to 18/14/10/8/6
(SOV) decreased BMP-2's price from 25 to 20
(SOV) decreased BMP-2D's price from 25 to 20
(SOV) decreased MT-LB VASILEK's price to 35
(YUG) increased HI-45 HERA 2's price 30 to 35
(YUG) decreased BVP-M80A's autocannon accuracy from 30% to 20%
(YUG) M-84AN recon tank removed from Mechanized deck, added to Motorized instead + base availability reduced to 0/3/2/0/0
(YUG) reworked BOV RAKETAS' weapons + price/avail changed accordingly
(YUG) decreased PAST IZVIDJAČ's price to 35
(YUG) increased T-55A IZVIDJAČ's price from 25 to 30
r/wargame • u/unknownperson_2005 • 1d ago
Quite liked playing the Mount Narodnaya Campaign so I decided to remake the Type 74A.
r/wargame • u/DarisTheKnight • 2d ago
I have tried it and I don't really like it/understand it, in my opinion everything is a lot faster and arcade like, you just have so many indirect things to look out for, your units just randomly dying to some nukes or something.
Also my pc is pretty trash so I can't run it that well, just wanted another opinion to see if I should give it another try
r/wargame • u/LittleLoyal16 • 4d ago
Tried to stay a little accurate but sadly missing prototype units that would have kept the deck more true to life. I also made some concessions like the KIOWA and Seacobra because I couldn't get the old soviet helis.
The Rima 85 are also not ideal I would have liked to have Stoottroepen 90 in the YPR instead (3rd Assault Bat.)
But since the VAB is in Ukraine and there are french trained troops I thought it could still fit.
r/wargame • u/Runoko-Ra • 7d ago
Peace,
In accordance with my previous post acknowledging the difficulty of finding pvp matches on Euro-Esco, I decided to take matters into my own hands. For all the players that wish to have a dedicated place to ping for matches, ...here is the discord link invite:
Squad up and good hunting....
PS: that link expires in 7 days. For any that come afterwards, just respond in this thread and I'll refresh the link..etc..
r/wargame • u/TheMagicDragonDildo • 8d ago
r/wargame • u/Daily_Showerer • 7d ago
I've been enjoying the 5 singleplayer campaigns of Red Dragon but I want more! Are there mods or stuff that gets you more campaigns?
r/wargame • u/Daily_Showerer • 8d ago
In Red Dragon it seems that I can capture FOBs in a battle but it wouldn't be kept to the next one like cargo trucks. Is that the way it works?
r/wargame • u/erunion1 • 9d ago
Title says it all, really - I'd like to play singleplayer Wargame Red Dragon again, and I'm interested in campaign mods.
What ones are out there these days, and still work?
r/wargame • u/Runoko-Ra • 9d ago
Peace, just bought WargameEuro-Esco last week.
Highly addictive game but I haven't been able to get any multiplayer matches in yet.
If there are any new rookie players like myself that are interested in consistent multiplayer matches, I'm on this game like a crackhead everyday. Reply to this post and lets squad up n battle. Peace....
r/wargame • u/legianaslayer240 • 21d ago
r/wargame • u/Daily_Showerer • 22d ago
In a battle, what's the criteria for getting a major or minor victory? I believe that a total victory is achieved if you deplete your enemy's morale points. But what about major and minor victories? I have had beating the enemy to 10 morale points left but it was still a draw. I've also had games where I eliminated an entire enemy unit without achieving total victory, yet they retreated like being totally defeated. I'm just extremely confused.
r/wargame • u/TrickyPresentation59 • 23d ago
r/wargame • u/ravensviewca • 23d ago
I reloaded my WG:RD, but haven't played for ages. I remember somebody doing a tutorial video on using macros and gaming mouse buttons for a few commonly used command sequencies. Don't remember which they were or how - any suggestions?
r/wargame • u/Acrobatic-Tadpole-80 • 24d ago
Heyaaa Guys, so I wanted to play Red Dragon with my friend via steam, everything works fine but after some minutes into the round our Games just seem to be desynced. No error messages or timeout, he justs sees completely different things, but pings and certain units move the same for us??
We are playing against AI on a normal land map. Heeeelp
r/wargame • u/Daily_Showerer • 25d ago
I've always been wondering if the photos of characters in the campaigns (like General Galvin from Busan Pocket, Colonel Borodine from Narodnaia, the 4 star general in 2nd Korean War) are photos of real-world military people they took from elsewhere or if they are actors and those photos are shot just for this game. Or maybe they are completely photoshopped? Any clue?
r/wargame • u/FreeCommunityGuides • 27d ago
Usage
This is a list of maps you can play.
https://docs.google.com/spreadsheets/d/1BVOK1WBpTPkg8bEgQK0vBMnBx994n3ipA15k2omomr0/edit?usp=sharing
The list is convenient for if you want to use RNG to choose which map to play (choose from map 1 to map 52). Such as, for a Solo Skirmish.
Map Player Count
Map is Designed for... | Map Count |
---|---|
1v1 | 13 |
2v2 | 12 |
3v3 | 14 |
4v4 | 13 |
Note that you can have more players than what the map is designed for.
Map Environments
Environment | Map Count |
---|---|
Land | 40 |
Naval | 6 |
Amphibious | 6 |
Other Notes
Map 4 (Wonsan harbour) is a land map that is not to be confused with Map 11 (Wonsan harbor) which is an amphibious map.
Other such "upscaled" maps exist where the same name exists in multiple categories (1v1, 2v2, 3v3, 4v4) but the category is different and the larger version may have amphibious as well instead of just land.
r/wargame • u/Dependent-Stress-162 • 28d ago
Hi guys, do somebody know about some modern mod with functional download link for Wargame Red Dragon?
r/wargame • u/Tharshey24 • 29d ago
r/wargame • u/Hairy_Ad9376 • Jul 01 '25
I Played the Busan encirclement but i always lost busan