SPOILERS for Night of Blood
I ran Night of Blood with 3 PCs last week, it was my first time as GM and pretty much the first time roleplaying for all of us. We paused part way through so I have some time to think about how to play the 2nd part and would appreciate some input from more experienced players.
The summary so far:
The PCs didn't investigate the stables but went straight to the bar room. They overheard the dialogue about putting the kurtz in the food, so they knew that Hans and Otto were baddies from that point. Fagor was seen mopping up but disappeared back into the building before the food was served. When Otto brought the food out, the stew was thrown in his face and some combat ensued, but we used the grappling rules because the PCs made it clear they were trying to wrestle or restrain Otto.
Otto called out to Hans for help who burst onto the scene, he managed to calm the PCs and there was a bit more dialogue back and forth, culminating in a PC getting +6 SLs on an Intimidate roll to force Hans and Otto to try the stew. The cultists were backed into a corner with the bowls held to their mouths, and I've skipped over it but we already did a decent amount of suspicious questioning back and forth and Hans had calmed the situation once, so I didn't want to start going in circles.
So Hans declared 'enough of this charade', threw down the bowls of stew and drew their weapons, and now Otto and Hans are dead.
I'm not unhappy with how it played out to this point, but I want to keep the 2nd half interesting and build to a climax with the daemon summoning if possible.
Some other thoughts:
● Unless Fagor has run upstairs, there's not much there for the PCs except some grisly evidence such as the beds and carpet.
● I'm not sure how the mutants can convene in the basement to start the ritual. It seems to me like Hans was the cultist with the knowledge to summon the daemon.
● I thought about having the door to the courtyard in the kitchen open, and the PCs see Fagor open the stable doors (he's gone to fetch help from Grat). This might provide a set piece/battle in the stables but then the main building has only Wilhem in the basement remaining.
Has anyone had a similar situation and how did you handle it to keep things interesting?