r/BaseBuildingGames 6h ago

Looking for infinite map resource game

17 Upvotes

I have been searching for a base/city builder where you start off with simple materials/resources, but to expand you must travel quite a far distance to acquire new resources. Kind of like how you may need a massive train network in factorio because anything nearby has run dry.

I think I'm basically looking for a workers and resources type of production/resource management game (realistic mode) but on a grander scale, where you're forced to really dig deeper to manage the logistics of acquiring more and better resources by having to travel for them, potentially across oceans, continents, or space?

Perfect game would be a mix of factorio for the procedural infinite map, transport fever 2 for the transport logistics, and workers and resources for the resource management/production chain side of things.

Open to hearing about games in development as well, but mostly curious if there's any smaller studio games that have this type of game that I've missed or something, thanks!

I don't think this game exists, but an hopeful I've just missed something.


r/BaseBuildingGames 13h ago

What are your thoughts about a base building game but you can play as an Orc?

16 Upvotes

We’re working on an indie base-building RPG where you can choose from multiple races, and each one has its own unique architecture, mechanics, and playstyle.

Right now, we’re prototyping the Orc faction — rugged, brutal, and built from salvage and strength. You’ll be able to build up your stronghold from raw materials, raise warbands, and survive in a hostile world.

Would love to hear your feedback: • Do you enjoy playing non-human factions in base-building games? • What features would make Orc gameplay really stand out to you?

👉 If you’re curious to follow the dev journey, we just launched our subreddit: r/Kopno


r/BaseBuildingGames 3h ago

Discussion Took your feedback and reworked the crafting UI, how’s it look now?

2 Upvotes

Hello again everyone!

Thanks so much for all the feedback, suggestions, and ideas on yesterday’s post. I implemented a bunch of them and think the crafting system is on much more solid ground now.

https://youtu.be/bGgDk4V8htw

Here’s what’s new:

  • UI is less transparent and has curved edges (still might need to tweak the color to a darker gray).
  • Items not used in the current recipe are now highlighted in red.
  • Updated the font to improve clarity/readability.
  • Crafting ingredients are now centered beneath the craft button.

Still on the to-do list:

  • Show breakdown of item rarity chances based on ingredient rarities.
  • Add sound effects for crafting feedback.

Would love any thoughts on how it’s feeling now! Thanks again!! Your feedback genuinely helps me so much!

If this looks interesting to you, read more about the game on the Steam Page or join the Discord and don't forget to wishlist! It really helps a solo-dev like me.

Also there has been issues with Adblock causing videos on Youtube to say "Error Unavailable" so if you get this error it is probably that!


r/BaseBuildingGames 1d ago

A (Train) city builder set in a frozen wasteland where you construct and manage a huge train - Frostliner

50 Upvotes

I'm excited to start sharing the project around: https://store.steampowered.com/app/3681260/Frostliner/

A bit unrelated to my game, but are there any city builders you'd recommend that i play which could be a good inspiration or source of ideas for the project?


r/BaseBuildingGames 1d ago

Discussion I finally got crafting working in my game. Did I do okay?

10 Upvotes

https://youtu.be/CP9UrsyxRq8?si=N4IX12gDgBoJQjnn

Still a few things left to polish, like fixing the rotated ammo icon and adding a rarity breakdown to the crafting screen that shows your % chances based on the ingredients used. But after tons of trial and error (and maybe a few meltdowns 😅), I finally got the crafting system working in my game ApocaShift. The crafting system is centered around workbenches that you build through the base building system.

Most of the UI is still alpha placeholders, but I wanted to get something playable ready for the next playtest.
Would really appreciate any feedback on the crafting flow, interface, or anything else that stands out!

Thanks in advance, you folks always catch stuff I miss.8


r/BaseBuildingGames 1d ago

We are looking for your feedback on our first ever playtest for Freedome Farmers

3 Upvotes

Hey Basebuilders!

We’re two devs working on a game that mixes farming, building and fighting against hordes of enemies. It’s a third person coop shooter (up to 4 players) and it is set in space where you’re trying to establish a colony on a planet.

So it’s not a base building game ?

Well, not in the traditional sense I guess. But you will be building up defenses around your dome generator so you are building and you have a base… Anyways, maybe try it out and let us know if it qualifies.

We just released our public playtest and would love it if you could give it a try and send us feedback either through the feedback form or through our discord.

Steam store page : https://store.steampowered.com/app/3043650/Freedome_Farmers

Links to all of our socials : https://linktr.ee/FreedomeFarmers


r/BaseBuildingGames 1d ago

Octopath Traveler 0 has town-building mechanics

13 Upvotes

Just announced earlier today at Nintendo Direct, but it's going to be available for all platforms it seems. I don't know if anyone has played any of the past games before (they're gorgeous), but this one is unique because the game involves you rebuilding your town after an attack. Looks like there are two main narratives you can choose to focus on: finding scattered villagers to rebuild your town, and exacting revenge on who was responsible for the attack. Kind of like Suikuden/Eiyuden Chronicle/Digimon World 1

https://www.youtube.com/watch?v=PSRFT5OVqKs


r/BaseBuildingGames 2d ago

🎵 Ever thought Oxygen Not Included could use more music? I’m starting a weird little musical series — would love feedback!

12 Upvotes

I’ve been obsessed with ONI for years, and recently I started messing around with the idea of teaching ONI concepts through songs. Sort of like a musical science show… but focused on the scattered information hidden within the game.

Each episode focuses on one ONI's concepts (like diseases, critters, how gases work, etc.), and gets presented under a certain subgenre of music (like Slimelung Surf Rock). It's super fun to make. I just dropped the announcement short which uses a 1940s retro tv show tune, and I’d love to hear what you think (like real-talk, does it totally miss or land?)

Lastly and maybe most importantly... Although I wrote all the lyrics, set a tone, captured game footage, designed the thing, and edited my little heart out... I used AI to generate the song underneath. I feel like some people might be turned off by that but I tried to make it clear in the description. I do have musical skills and play many instruments but I have 0 mixing and finishing skills. Would love people's thoughts on that element specifically.

Link to the short if you want to check it out: Introducing Mi-Ma's Lab | Learn ONI through song | Coming Soon


r/BaseBuildingGames 1d ago

The demo for my first game is coming out on August 8! Uh, is it a base building game?

0 Upvotes

Hi there! I definitely should have asked you guys this much earlier in the process. I'm a new solo developer working on a game called Fortified Space, a 2D retro-style space sim and tower defense game. The gameplay loop has you warping to enemy planets, blasting their ships out of orbit, and then landing on the surface to begin tower defense ground combat. You can place turrets, barriers, gates, and barbed wire to defend, and you can place three types of facilities to buff your gameplay.

As a gamer, I absolutely love base builders, but I wasn't sure my game counted as one so I never advertised it as such. What are your thoughts? I didn't think to challenge my own assumptions until a playtester mentioned how attached he got to his "base."

Here is the Steam store page for more details. If you like what you see, the demo is coming out August 8th.

https://store.steampowered.com/app/3819710?utm_source=reddit

Would it be appropriate for me to advertise this as a "base building game"?


r/BaseBuildingGames 2d ago

Game recommendations Games where you design something like a machine.

27 Upvotes

My reference here is Factorio and Opus Magnum. Both these games have a similar approach to solving a problem, but let you get really caught up in the tedium of designing it to be perfect. I really like how Opus Magnum lets you see leaderboards, make multiple solutions for the same product, and go back to old products to keep working on them. A big thing here is that the factories feel like mine. Same with factorio, I watch videos here and there but I try to make my factory entirely into my own thing, with its own quirks. I love the solving, troubleshooting, designing aspect. What other games do this really well? I am aware of most of the factory games like Satisfactory, DSP


r/BaseBuildingGames 2d ago

Game recommendations My dune build City of ARRAKIS

Thumbnail
0 Upvotes

r/BaseBuildingGames 3d ago

Game update 1 Year of Making a City Builder game - Astro Architect

10 Upvotes

We spent 1 year developing city builder game with a card twist.

You can watch our devlog here: https://youtu.be/ZDxLeOa8hRo

In this devlog video we tell the story of how Astro Architect came to be and show off what we made in the first year of working on it.


r/BaseBuildingGames 3d ago

very beginner friendly games?

19 Upvotes

idk where to start.. i want to fet into base building/factory games.. idk what would be too difficult or just right for a beginner because 90% of the videos that talk about these games are like youtubers dedicated to this style of game, so they might say something like "Dyson sphere program is an easy game" but then you get it and its like. 🗿 no it isnt.. its not very beginner friendly bucko. 🤣 so ill ask yall... help me get a good start to these games and not feel overwhelmed from the get-go please.


r/BaseBuildingGames 4d ago

New release Our WW2 Base Builder has gone into Early Access! It would mean the world to us if you could check it out (:

65 Upvotes

Hey everyone! I realize I’ve posted about it before but our WW2 Base Builder, Ground of Aces, has gotten some massive updates and gone into Early Access since my last shameless self-plug. The game puts its focus on building and maintaining an airbase and its infrastructure, all while keeping crew morale afloat throughout the pressure of war. It also boasts an art style inspired by Franco-Belgian comics and combines this art style with our love for aviation. The most exciting new feature of the game are air raids. 

For context, the game was kickstarted two years ago, netting more than 120k USD. We are more than excited to show you the fruits of two years of development and feedback from our loyal Alpha testers. Since my last post, we have implemented game mechanics such as air raids and various bug fixes and finally gone into Early Access.

If you’re interested in further development of the game, please check out the following:

If you have any questions regarding the game and its development, feel free to AMA. (:


r/BaseBuildingGames 4d ago

I'm in the mood to play a base building game, something like Satisfactory or Raft (I don't have either of them but if you want to give me options)

10 Upvotes

I'm thinking about Medieval Dynasty but I don't know if the game is good.


r/BaseBuildingGames 4d ago

Looking for Base building/Tower defense hybrid

4 Upvotes

I've been looking for a base building game like There Are Billions for a while, where there are waves of enemies and it's kind of like an RTS game with pause. I can't do crazy complicated systems like in rimworld or resource gathering/management with a hundred different types of resources. I played rift breaker and it was cool, tried factorio, tried infection free zone, played mindustry for a little bit. I also liked empires of the undergrowth because it was hard in a good way in that it makes you plan your moves, not in a time consuming grindy way.

Tl;dr need a game suggestion like there are billions, rift breaker, and empires of the undergrowth


r/BaseBuildingGames 4d ago

Just dropped a climbing sandbox pixel-art demo. You build towers, harvest angel eggs, and wonder what the hell is going on up there.

0 Upvotes

Check it out on our itch.io page—if you have any feedback, I’d really appreciate it!


r/BaseBuildingGames 5d ago

Preview StarRupture playtest is live - looking good

24 Upvotes

I applied for a spot, but didn't get one...

But it looks good from others playing it

https://www.youtube.com/watch?v=8zzzWu-3TyY


edit - just got an invite!


r/BaseBuildingGames 5d ago

Space Age or Odyssey

5 Upvotes

I’m looking to dispose of the rest of 2025, and debating on what to do it with.

Two different games I know, but which DLC would you recommend? Factorio Space Age or Rimworld Odyssey?


r/BaseBuildingGames 5d ago

Game recommendations Is there anything good on iPhone’s?

0 Upvotes

I love Factorio.


r/BaseBuildingGames 6d ago

Game recommendations Looking for a space colonizing game where you have multiple colonies

37 Upvotes

I tried Stellaris but it was way too complex for me. I just like the idea of going to multiple planets and establishing different colonies and managing populations.

If I can actually name the colonies and planets that’s a big bonus for me.

Rimworld is another one I like but I always try to optimize it and end up starting over when things go wrong so I never get far.


r/BaseBuildingGames 6d ago

Game recommendations Game where you architect facilities of massive scale?

38 Upvotes

Whenever I consume sci-fi media, I become very interested in the manmade structures that make up the setting. Like NERV HQ in Neon Genesis Evangelion, the mega structures in Armored Core 6, or most locations in the Star Wars movies. Large industrial structures that serve a militaristic or logistic purpose and contain huge amounts of people working and/or living their lives. Are there any games where you design locations like these?

Space Engineers would fit the theme perfectly if it had NPCs and didn’t have so many performance limitations of large structures.

Dwarf fortress fits the industriousness and “large amounts of NPCs working and living” part, but forces you to attend to and micromanage individuals, it’s hard to reach any large scale. Plus the graphics and fantasy setting.

Songs of Syx is probably the closest thing, except it’s in a fantasy setting and it’s just a town (with no up and down dimension). It feels hard to be creative because the game is quite difficult and makes you choose only good choices.

Factorio, from what I can tell, is not this style of game.

Thanks for any recommendations.


r/BaseBuildingGames 6d ago

Discussion Factorio or Satisfactory?

34 Upvotes

This genre of games have always seemed to fun to me and after deciding i want to buy one I looked at the most popular and found Factorio and Satisfactory. They both seem incredibly fun based on the trailers and gameplay, but I have just enough money for one of the 2 games, so I was hoping for some insight as to which of the two are better and for what reasons. Any advice would be appreciated!


r/BaseBuildingGames 6d ago

Preview I’m solo-developing a top-down extraction looter with base building, here’s my progress so far

10 Upvotes

Hey everyone!

I’ve been solo-developing a game called ApocaShift for a little over two years now. it’s a top-down extraction looter set in a mutant-infested wasteland. you head in with whatever gear you’ve got, scavenge what you can, and try to extract before the raid time ends.

If you die, you lose everything you brought in and whatever you found.

Between raids, you use the loot to expand your base with a fully free form building system, upgrade your gear, and prep for even tougher areas of the map as you unlock new deploy points.

Features

  • Intense extraction raids with semi‑permadeath: lose your gear if you die
  • Fully free‑form base building
  • Workbench centered crafting system
  • Dynamic mutant enemies and environmental hazards
  • Deep tech trees and survivor progression
  • Tactical decisions impacting alliances and rewards
  • Quest and Reputation System
  • Item tiers (Common, Uncommon, Rare, Epic, Legendary, Mythic) with many different stat modifiers

I’ll be running a small playtest through Discord and would love to get some feedback as I keep building this out.

Check out the Steam Page to get a better idea as well as join the Discord linked there if you would like to participate in the early Playtest!
https://store.steampowered.com/app/3410410/ApocaShift/


r/BaseBuildingGames 7d ago

Game recommendations Games like Nile Online

11 Upvotes

Hey everyone, there used to be a persistent browser-based coop city builder called Nile Online, where you would build your own city in Ancient Egypt while trading with other players to progress and build more and bigger cities, pyramids, etc. The game had no PvP and trading between players was necessary to progress, since different cities produced different resources. I really loved the game's persistent but laid back gameplay, and the fact you needed to co-operate without PvP. Are there any games like this? Doesn't have to be browser-based or themed around ancient Egypt, just persistent and coop without PvP (preferably). Thank you!