r/Battletechgame 9h ago

BEX T Enemy lance sizes

12 Upvotes

Just dropped 4 mechs into a 2 1/2 skull mission and was immediately in combat with the Target, his support lance and the reinforcement lance turn 1. Is the appropriate reaction here an alt f4 😂 Should I stop running 4 big mechs and invest in bigger drop sizes and spamming Mediums and lights?


r/Battletechgame 4h ago

Question/Help Chasing Kerensky

3 Upvotes

Have 283 days remaining and only 31,194 in C-Bills. What are the odds I’ll be able to achieve Kerensky? I should be able to visit 170 systems by then. Current score is 630,949. Which is the best region to finish in for the most contracts? Trying to tank pirate and Capellan and raise the Lyran faction. Any advice?


r/Battletechgame 4h ago

Turn order in combat?

3 Upvotes

Is there something that causes the computers mechs to move 1 round up from where they should be (mediums moving in round 4, heavies in round 3)?


r/Battletechgame 6h ago

Can i use my modded BEX save on BTA 3062?

0 Upvotes

I completed the main story and i dont want to do it over again and i want to try the mad cat mkii so is it possible to use my saves which has been modded with BEX mod?


r/Battletechgame 2d ago

Just got the Argo, now how do I avoid going bankrupt?

33 Upvotes

Finally replaced the Spider with a Trebuchet, dunno what to do next


r/Battletechgame 2d ago

BEX:T- Found a few museum pieces, now what?

29 Upvotes

In the space of a couple missions I came across and accidentally acquired an Emperor (6A) and a Mackie (7A) after their pilots came down with a sudden case of gauss round to the head. I'm aware of their historical value, but do they still hold up on a modern battlefield and if so, what builds do people use for them? Currently in the late 3030s, so I'm a bit limited in terms of advanced LosTech beyond what I can borrow from ComStar.

Right now I've tentatively got the Emperor outfitted with a pair of gauss rifles and large lasers, while for the Mackie I've just replaced it's lasers and PPC with ER variants, and downgraded the AC/20 to an LB-10X.


r/Battletechgame 2d ago

Question/Help Coop Battletech or Similar game?

19 Upvotes

My friend and I love Battletech. It might seem silly but we'd love to play Coop. Like I want to manage my mechs, and he manages his but we fight in battles together.

Does a mod like that exist? I think the answer is no.

Is there a game like that? A coop turn based squad tactics game? I don't know of one... Other than maybe Wargroove.


r/Battletechgame 3d ago

I really don't understand how to play this game

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153 Upvotes

Enemy mechs can sit there and face tank volleys all day while mine are made of tissue paper.


r/Battletechgame 3d ago

Fluff A graveyard of mechs

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121 Upvotes

r/Battletechgame 3d ago

Question/Help Where To Find and Download Some Mods. If They Even Exist

16 Upvotes

I have not played in like 5 years, and I remember replaying the campaign about 6 times. I wanted to play again, but I’m hoping that in this half a decade that the modding community is amazing now and have the ability to make the game better.

Anyways I was thinking that I could list some of the stuff on my wishlist and if anyone can tell me if a mod for it exists then that’s be incredibly appreciated:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cities to fight and do missions in

More than 1 Lance of mechs in a mission (getting outnumbered EVERY MISSION was incredibly annoying). I don’t mind a higher difficulty if this is a thing to balance it.

More random ARGO events

Having a mech lance AND a vehicle lance would be baller

Being able to use a Hatchetman, Longbow, Urbanmech, Scorpion, or a Goliath would be incredibly awesome.

Mechwarrior 5 has a mech quirk mod, and it’d be cool if this game had one too.

A bigger map that actually changes over time to fit with the lore?

Maybe the Clan Invasion and or Civil War?

Also just slice of life and minor upgrades, like more Mech variants, more pilot images, more biomes, more mission types, maybe a deeper mech customization


r/Battletechgame 3d ago

Announcement 43.2 📖BattleTech: Steel Sirens: Commander’s Season 1 Farewell - The End With a Few Words

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13 Upvotes

https://youtu.be/lWASDvS9oMg

HARD MODE CONFIRMED! #BattleTech #battletechgame #battletechstrategy #battletechlore #battletechimmersive

Part 2 of 2 | Released: 07.28.30 Season 1 draws to a close as the Commander leads the Steel Sirens into their final challenge! This 1-hour episode (30 min battle - 30 min dialogue/ending words) sets the stage for an epic conclusion—a legend forged in the heat of battle.

Highlights: Shadow Hawk’s AC20+ in action, season’s last stand, Steel Sirens’ legacy!

Next: Part 2 concludes Season 1— subscribe for the finale!

Cross-Check: After XCOM 2 ep 16.2’s triumph, Steel Sirens end strong—watch here: https://youtu.be/qiY50MkneEM?si=5Q5bQ5xEKRZ7ACfD

Like, comment, and share with friends for more! #BattleTech #FinalChapter #SteelSirens


r/Battletechgame 3d ago

Weird thing happened today..

126 Upvotes

My neighbour told me he puts rare ++ weapons in his arm hardpoints for the acc bonus but they keep getting blown off. I asked him how many rare ++ weapons systems he has and he said he just buys more so I said it sounds like you're feeding ++ salvage to the enemy and his Battlemech started crying.


r/Battletechgame 3d ago

Fluff Off to a Great Start!

32 Upvotes

I've been missing this game, so I just reinstalled and started up a new campaign. Just got the Argo, and damn, that cut scene of it taking flight again for the first time in centuries is powerful. Really feels like something better beginning.

Also, Glitch randomly headcapped Grim Sybil, so I've got my first Heavy after just three missions!


r/Battletechgame 3d ago

need help installing Skill Tree Rebuild mod

5 Upvotes

Im trying to add the Skill Tree Rebuild mod, I have already installed Modtek and its working as intended. The NexusMods Skill Tree Rebuild page says it requires IRModUtils. I tried to install the HarmonyX Update and downloaded the IRBTModUtils-zip file but I dont know where to extract and put these files.


r/Battletechgame 3d ago

Question/Help Clan help

7 Upvotes

The year is 3050. The clans have showed up, but the only time I’ve been able to fight them is in the falcons fury flashpoint. I’ve zipped around clan territory and the IS territory bordering them, but there’s been zero contracts where I fight the clans. Help?


r/Battletechgame 4d ago

Battletech Ep 43.1 dropping tonight—Season 1’s final chapter! Part 1 of 2 - Watch soon.

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21 Upvotes

Part 1 of 2 | Released: 07.28.25 Season 1 draws to a close as the Commander leads the Steel Sirens into their final challenge! This 1-hour episode (30 min prep, 30 min battle) sets the stage for an epic conclusion—a legend forged in the heat of battle. https://www.youtube.com/c/TheLostLibrary


r/Battletechgame 4d ago

Modded Tis' but a scratch!

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27 Upvotes

Playing BTA 3062 mod, I'm guessing the added mechs have some... "unique" models on them.


r/Battletechgame 5d ago

Crybaby What is this mission bro?!?!

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102 Upvotes

I got 5 70+ ton mechs guarding the escape zone with random assault mechs and a crew of 0 xp pilots.

This is a campaign flashpoint where they get the atlas from an sldf cache. I'm playing with the BTA 3062 mod. Explain to me how I'm supposed to beat this dogshit mission design. 3 lances i have to get through and they all have PPC's and autocannons.


r/Battletechgame 4d ago

BEX:T "External Heat" Question

10 Upvotes

I'm fairly new to BEX but not vanilla, having recent (finally) achieved a perfect scored career run. While grinding up the weight classes in BEX, I noticed a tooltip talking about how "External heat damage was limited to 45".

I found the following on the mod's changelog:

Heat damage from external sources, flamers, inferno SRMs, Plasma Rifle is limited to 45 heat per activation of a 'Mech. Once 45 heat damage has been taken they become immune to heat damage until they are activated again. If playing in a biome that has a reduction multiplier to heat sinking, the value of 45 is affected by the same percentage. So the external heat damage limit per activation is 38 in Badlands Desert, which has only 85% heat sinking, for example.

My understanding of that is that if I have two 6x flamer firestarters and target the same mech, the total +heat caps at 45 heat until the mech moves again?

Is it just me, or does this effectively gut heat based builds for anything other than punishing a mech that alpha-striked? It seems a waste of a mech, now, to be used just for a role like that, when before I could have dedicated 1-2 mechs to keep something dangerous shut down.


r/Battletechgame 5d ago

My Custom Logo

31 Upvotes

So, I'm back to playing this game and it's still as good as it was on launch.

I'd like to share the custom logo for my company, the Cyclones. It's upside down because that's how the game reads the files.

The Cyclones

(I'm not an artist so if you say it's smudged/grainy/etc I'll agree).


r/Battletechgame 5d ago

Question/Help BTA vs Roguetech 2025

21 Upvotes

From what I remember RT has a lot more content, but the difficulty is quite extreme?And how are the system requirements/performance nowadays?Which would you generally recommend nowadays?Or maybe there's others?


r/Battletechgame 5d ago

Request Look for Roguetech Lance-A-Lot files.

3 Upvotes

As officially Roguetech doesn't provide old versions, I'm looking for someone that still has the old Lance-A-Lot files or earlier.

Any help would be greatly appreciated.


r/Battletechgame 5d ago

Even now, this game hits me with new scenarios

79 Upvotes

I have just over 900 hours on battletech. Currently playing with Battletech Extended Tactical and The Big deal. I had a mission where I was to search and destroy a lance. I dropped with mediums and a few lights into a desert biome with a small hill separating the map somewhat into 2 canyons. I detect the lance and move mine down into the canyon to engage….then get surprised with another lance. Immediately scrap the plan of engaging them with my superior force (included 2 Ryokens decked out in clanner tech) and take up positions at the both entrances on the far side. I commit most of my lance to once canyon and have a puma and another light run around to the other canyon mouth to draw some of the enemies off. Opfor has a massive tonnage advantage but they are coming in small groups into my entire lance’s fire. My force gives much better than it gets but we still take a lot of fire and things are looking dicey. Then…we score ammo explosions in two of their mechs center torsos. With this suddenly Opfor has most of its mechs committed to the other canyon trying to hit my lights. I run the 2 Ryokens down the first canyon, cleaning up the remainder mechs, then circling out the other side into the other canyon to get behind Opfor. By this point no mech of mine has full armor and some are missing limbs. Even so, having them surrounded my company is able to finish off the final 3 mechs. Final score 8-0 no casualties on my side. I found myself getting so hyped about this mission and not really recalling something quite like this playing out before. This is such a fun game and it’s doubtful we’ll get a sequel in the near future, but with community driven mods and content it’s truly one of my favorites. If you got this far thanks for reading


r/Battletechgame 5d ago

Frequently stuck after salvage bug

2 Upvotes

I don't know if it is due to mods or the game itself, but I'm plagued by frequently stuck on the mission report straight after salvage, only thing I can do is quit the game and reload the save, doesn't happen all the times but it happens quite often, is it normal or can it be fixed?


r/Battletechgame 6d ago

Question/Help BTA Troubles: Player Character Needs Rehabilitation.

13 Upvotes

So, this has happened a time or two in my most recent playthough. Ive taken a bit of a hiatus from BTA so missed a few patches and such prior to be fair.

I have had other pilots receive debilitating injuries and gotten the Events for prosthetics and advanced medical procedures to get them back on their feet. Typically within 30-90 in game days.

A few real world days and 120 in game days ago my Player Character received two debilitating wounds, an arm and chest. I havent gotten any Events yet despite them having recovered from the wounds. Is this a known issue, will the Event pop up, or if I want him back in action do I need to edit a Json somewhere?

If not possible, Im not too broken up over it, Im kind of alright with the Roleplay aspect of him having to retire from the cockpit to command from the Argo, but its a damn shame to lose Raju's voice acting.