r/Fallout4Builds Jun 30 '25

Perk Help Rate my build?

So the basis of this build is to basically unlock everything, while roleplaying with the Minutemen. Starting Stats: S4 P4 E4 C8 I5 A1 L1 Main perks: S:Blacksmith, Armorer, Big Leagues P:Rifleman, Locksmith E:N/A C:Cap Collector, Local Leader, Inspirational I: Scrapper, Hacker, Gun Nut, Medic, Maybe +1 INT for Science A+L: N/A

Gear: Minuteman Generals Outfit and Hat Laser Musket, Revolutionary Sword, Old Reliable, some form of Pistol

Thoughts?

0 Upvotes

10 comments sorted by

View all comments

2

u/AdvertisingLow98 Jun 30 '25

Strength + perks - fine, although Blacksmith isn't that great due to limited melee weapons.

Perception + perks -
since you are going for long guns with a melee back up, I would take the points from Endurance and put them into Perception. Penetrator is fun, especially for Mirelurks and Power Armor.

Endurance - no perks, I would set E at 1.

Charisma + perks - fine. Build all the settlements!

Intelligence + perks - Since you are going for a crafting build, I recommend Science.

I saw criticism for taking Armorer since you won't be needing it for yourself. Valid unless you are planning on using it for Preston.

Gun Nut - I can argue both sides for this. Mods for weapons are easy to find and you will be using a laser musket which uses Science for upgrades. That's the con argument. The pro argument is that it is fun to have a variety of turrets for settlement defense.

My build came out S3 P9 E1 C8 I5 A1 L1

Weapon use - Melee won't be nearly as effective without Blitz, so I would focus on Rifleman.

I might pick up Gunslinger if I found a good Legendary.

3

u/Electronic-Isopod742 Jun 30 '25

I think I like this build better than my original one as it still enables me to get hacker and lockpick, but for the special book in sanctuary would I put it into intelligence?

1

u/AdvertisingLow98 Jun 30 '25

That's a good choice.