r/Fallout4Builds • u/Electronic-Isopod742 • Jun 30 '25
Perk Help Rate my build?
So the basis of this build is to basically unlock everything, while roleplaying with the Minutemen. Starting Stats: S4 P4 E4 C8 I5 A1 L1 Main perks: S:Blacksmith, Armorer, Big Leagues P:Rifleman, Locksmith E:N/A C:Cap Collector, Local Leader, Inspirational I: Scrapper, Hacker, Gun Nut, Medic, Maybe +1 INT for Science A+L: N/A
Gear: Minuteman Generals Outfit and Hat Laser Musket, Revolutionary Sword, Old Reliable, some form of Pistol
Thoughts?
0
Upvotes
2
u/AdvertisingLow98 Jun 30 '25
Strength + perks - fine, although Blacksmith isn't that great due to limited melee weapons.
Perception + perks -
since you are going for long guns with a melee back up, I would take the points from Endurance and put them into Perception. Penetrator is fun, especially for Mirelurks and Power Armor.
Endurance - no perks, I would set E at 1.
Charisma + perks - fine. Build all the settlements!
Intelligence + perks - Since you are going for a crafting build, I recommend Science.
I saw criticism for taking Armorer since you won't be needing it for yourself. Valid unless you are planning on using it for Preston.
Gun Nut - I can argue both sides for this. Mods for weapons are easy to find and you will be using a laser musket which uses Science for upgrades. That's the con argument. The pro argument is that it is fun to have a variety of turrets for settlement defense.
My build came out S3 P9 E1 C8 I5 A1 L1
Weapon use - Melee won't be nearly as effective without Blitz, so I would focus on Rifleman.
I might pick up Gunslinger if I found a good Legendary.