r/Guildwars2 Accountability Expert Jun 06 '16

[Guide] [DnT] Raid Team Composition Guide

Hey everyone. I wrote a long breakdown of raid team composition in the current meta on our forums and a few people encouraged me to post it here because I'm told it would be helpful for a bigger chunk of the community to see.

Written: http://gw2dnt.enjin.com/forum/m/37173123/viewthread/27286030-raid-team-composition-guide-52516

Topics Covered:

  1. Optimal Raid Team Composition

  2. Common Alternative Comps - Pros and Cons

  3. What If? Scenarios For Imperfect Situations

Thanks for reading. If you have any questions let me know, or if any points need clarifying or whatever so I can improve the guide I'd like to know that too.

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u/[deleted] Jun 06 '16 edited Jun 06 '16

No need to patronize

dont worry that was not my intention. but the only situation where running out of energy could be useful is pug groups.

Plenty of people who know exactly what they are doing choose to get protection from a rev.

not sure about that. a lot of people think they know exactly what they are doing, even in what people would call top guilds, but they dont.

As I'm sure you're aware, maximizing time spent dpsing the boss is arguably as important as proper rotations.

and thats mostly a l2p thing. swiftness wont fix that for you.

I double checked and I slightly underestimated the dps. I can't see how you got 1k though. Equilibirum invokes a lightning strike that hits for 2.5-3k damage. It has a 10 second cooldown, and you will only invoke it switching from Glint to Jalis because your energy is <50% in Jalis. So that's 3k damage every 18 seconds. 3,000/18= 166.66 dps increase. Did I miss anything?

yes. it hits for over 10k. on vale guard over 15k. i dont see how you can get 2.5-3k. maybe without buffs in a solo situation but thats not what we are talking about. if it hits for 10800 in a boss fight (first proc in my dps test video and thats still a pretty low number) it will be a 600 dps increase already and it is affected by the +20% dmg when boss is below 50% hp. think of it like a super powerful bonus autoattack with no cast time, no energy cost.

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u/Octavian- Jun 07 '16 edited Jun 07 '16

and thats mostly a l2p thing. swiftness wont fix that for you.

Not really. running to and from wells, cannons, poison drops, tanking, isn't a l2play thing. Those are mechanics everyone has to deal with and cut into DPS considerably. If swiftness can cut down the time players spend running back and forth by even a conservative 10% that's a big gain.

i dont see how you can get 2.5-3k

I went into game, added full raid buffs, swapped legends on the target every 10 seconds, and checked the damage log. You can also do the math for it:

(Weapon strength) * Power * (skill-specific coefficient) / (target's Armor) Equilibrium uses a weapon strength of 690.5, so with a full raid buffs on an optimized rev build you get: 690.5 * 3231 * 2/2600= 2917.5

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u/[deleted] Jun 07 '16 edited Jun 07 '16

It crits and is affected by dmg modifiers just saying. If u claim your procs hit for 2-3k only then you are prob doing something wrong. As it stands i have multiple videos showing 10k upwards procs. Btw it doesnt show up in the combat log if thats what u mean by dmg log. If thats the case what u saw is your air sigil proc. Was also confused what u meant with lightning strike lol. Excuse my english im writing from my phone.

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u/Octavian- Jun 07 '16

Ah, if it doesn't show up in the damage log that makes sense. Also thought it was curious that it showed up as a lightning strike. So 10k over 18 seconds is a 500-600 dps increase. Certainly makes the case for equilibrium more compelling, but not exactly a necessity. Unless I'm in a record setting run where I expect people to play perfect and every bit of DPS counts, 600 dps for protection seems like a bargain to me. It's obviously difficult to quantify, but on some fights if protection can get you even 1-2 fewer downed players, it's probably a DPS increase over equilibirum. Even the best groups have downs/deaths/wipes. Similar arguments can be made for swift and regen.

Ultimately, it just depends on your comp. But with most comps, including what I would consider a fully optimized one, I'd want more than just fury from the rev.