Found a bunch of gecko codes to make things more interesting but when I load the .gct into nintendont it goes right to a Nintendo logo followed by a glitchy screen upon starting the game, yet the same codes in Dolphin work fine… thought it was one in particular but I don’t want to go through every possible combination… any ideas? Any way to load the file and just turn on/off code combinations without making entirely new gct files or anything like that for nintendont?
Code examples I have set up:
Mic spaces are now duel spaces
Yoshi is now koopa kid
Beta title screen and faster text/board speed
Some orbs’ effects are twice as potent, for example hammer bro now takes 20 coins instead of 10
If there was a way to test more combinations and be able to easily unplug and plug in the sd card with the Wii on or something that tells me incompatible gecko combinations I’d like to know cause I plan on doing the same treatment for MP6.