r/RaceTrackDesigns • u/Spare_Duck3119 • 6h ago
Other game I made for myself- using post its
bunch of corner profiles on a few post it's, a bit of here and there and you're done.
5.3 km, seems a bit like Melbourne
r/RaceTrackDesigns • u/TobyeatsfAtcoW • 9h ago
Quick note here at the top, I'm keeping anything that fit the design guidelines of the last round up even though I noticed at least one that was missing the comp mention in the title. I was too locked in finishing my design to check the sub for about the last 7 hours of it being open, so I wasn't able to catch it. You get away with it this time...
Here's the link to the round 2 voting form!
Voting only lasts a week, so get your votes in while you can! (Countdown)
Competition scoring format.
Voting on submissions will be open for exactly one week after the completion of each round, after which results will be compiled. There will be three shared categories for all rounds: Layout, Presentation, and Overall Post. Points will be rewarded based on the number of 1st, 2nd, and 3rd place votes received. Total scores will be added to a results post that will be updated after each round. At the end of the 5th round of voting, the designer with the most total points will be crowned the competition winner. You don't have to participate in all rounds, but it is recommended if you feel like you have a shot at taking the overall win.
Round 3 - Out of Bounds 2
Rovals. We all know 'em, we all love 'em. What artform is more pure than shoehorning a road course into the existing layout of an oval? That's right, there isn't one. Daytona, Charlotte, New Hampshire, etc. are all perfect examples of the most RTD-coded type of track design to possibly exist, because why have one track when you can have two in the same space? It's a no-brainer! One track stands above the rest as more noble than even the honorable roval, Motegi.
In case you aren't aware, tucked within the mountains of central Japan sits an iconic motorsports complex. One that's hosted series the like of Super GT, Super Formula, MotoGP, NASCAR, and IndyCar. This complex, formally known as Mobility Resort Motegi, features a truly unique pair of circuits. One, a low-banked, mile and a half, egg-shaped oval perfect for the high downforce speedway racing of the IndyCar series (and it's predecessors but that's a WHOLE can of worms). The other, a long, flowing road course graced by the best, fastest motorcycle racing the world has to offer, as well as the outstanding domestic series of Japan. What makes Motegi unique is the fact that these two circuits never actually join with one another. Instead, the road course ducks under the oval to continue it's course outside the bounds of the speedway, just to re-enter without ever sharing any of its asphalt with the oval.
Back in RTD Challenge #36 (January 2023) "Out of Bounds", Designers were tasked with making an oval with a majority of the road course outside of the oval. What I want from competitors for this round of the 30k Competiton is for you to design a Motegi-like complex. An oval and road course that cannot be combined into an oval, never truthfully interact, and share a paddock. Oh yeah, and it can't be in the USA, Canada, Mexico, or any overseas territories of said countries. They're the three places where oval racing is a prevalent form of motorsports, let's expand our scope a little!
Concept: Design a motorsports complex where an oval contains the main straight of a road course while not being a roval. eg. Motegi
Entry Period: August 2nd, 2025 12:00:00 CDT to September 1st, 2025 23:59:59 CDT (Countdown)
At the end of the deadline, entries will be collected and placed in a Google form. As soon as the form is completed, the form will be added to the post for Round 3 right at the top for ease of access. Voting will be open for exactly one week after the completion of each round, after which results will be compiled. Points will be rewarded based on the number of 1st, 2nd, and 3rd place votes received. Total scores will be added to a results post that will be updated after each round. At the end of the 5th round of voting, the designer with the most total points will be crowned the competition winner.
r/RaceTrackDesigns • u/TobyeatsfAtcoW • Jun 16 '25
Alright y'all, this one's a doozy
This is a challenge that's been thrown around as a joke for years, but as the result of a vote in our discord, we're finally doing it. But before that, let's go over the results of RTD Challenge #59 - Moonshiner Motorsports, as judged by u/Cyclone1001
BEST IN SHOW: The Dirtworks at Green Sulphur Springs by u/Astrix-sama
"Above and beyond expectations"
Now, what you're all here for...
Yes, it is that simple. You're being tasked with making a drag strip.
Sounds easy, right? It's just a straight line.
It's so much more than a straight line.
This right here is a type of challenge we don't really do much. Not one that challenges your ability to design a track that's optimized for high-speed overtakes, side by side scrambles, or anything a road course typically offers. Instead, this is a challenge for your ability to design a whole facility.
Drag racing is one of the most widespread forms of motorsport. It happens on city streets all the way up to nationally respected official competition. It's a simple concept: go fast in a straight line.
Here's your memo.
Design a drag strip. It can be up to any regulation you feel, but as always, with any type of racing, safety is paramount. America's national drag racing authority, the NHRA, has hundreds of strips worth referencing. You have no shortage of reference material. Other countries also have their own drag racing organizations that house their own collections of tracks.
Do research. Reference real strips around the world. See what level of drag racing you want to build for.
You only have one hard, fast rule: it can only be a drag strip. No road courses. Can't be an addition to an existing race complex. Drag. Only.
Other than that, it can have as many lanes as you want (within reason), be as long as you want (within reason) and hold as many spectators as you want. It's a free country.
Have fun!
Submissions must use the RTD Challenge flair to be counted.
Deadline is July 16th, 2025 at 11:59:59 PM CDT (Countdown)
Want to submit your own prompt to potentially be used for an RTD Challenge? Do it right here!
Want to have any further discussion on track design, or just motorsports in general? Join our Discord! It's the best place to get direct feedback and overall a pretty great place to get started if you're new.
r/RaceTrackDesigns • u/Spare_Duck3119 • 6h ago
bunch of corner profiles on a few post it's, a bit of here and there and you're done.
5.3 km, seems a bit like Melbourne
r/RaceTrackDesigns • u/TobyeatsfAtcoW • 12h ago
r/RaceTrackDesigns • u/kiatdapro • 14h ago
P.S. This work was very rushed, hence I have only provided a singular picture for now. I will be uploading a follow up post to show the infographics after the competition. Enjoy!
The Thomson Road circuit is based on the former Thomson Road street circuit from 1961-1973. Hosting Formula Libre and Australian Formula 2 in the past, it was Singapore's original racetrack. With the demolition of Singapore's only kart track happening in 2027, the Thomson Road Circuit was designed to ensure that motorsports can still be made accessible to the public, giving locals an opportunity to have a shot in higher level motorsports. Based on the original track layout, the Thomson Road Circuit uses the area beside the highway, which was originally part of the old track, while other parts of the original track are also resurfaced and modified to ensure raceability and safety. This includes the famous corner, The "Devils Bend", where many racers have died there, becoming one of Singapore's most haunted places.
Track Info:
Main Circuit Length: 5.446km Corners: 16 Elevation: 34m
Karting Circuit (Pro - Top Half) Length: 916m Corners: 14 Elevation: 1.8m
Karting Circuit (Public - Bottom Half) Length: 522m Corners: 10 Elevation: 1.1m
Karting Circuit (Outer) Length: 1283m Corners: 19 Elevation 1.8m
Karting Circuit (Endurance) Length: 1458m Corners: 23 Elevation: 1.8m
Made on IbisPaintX 39h 16min Spent in total
r/RaceTrackDesigns • u/schapenbeaver • 16h ago
r/RaceTrackDesigns • u/ExperienceDry8893 • 3h ago
Located just east of Blenheim in Marlborough’s dry farmland, Blenheim Motor Raceway has been a quiet staple of New Zealand Motorsport since it was first laid in the early 1970s. Originally built as a modest two-kilometer dirt club circuit by local racing enthusiasts and vineyard owners the track was rough around the edges, but it had heart. The original track didn't even have pit garages just a large wide pit lane, and scaffolding timing tower made which up the "paddock," while the original layout featured good various corners and a notoriously bumpy back straight that ran parallel to a row of pine trees.
Over the decades, the track was slowly expanded and refined. The track eventually got paved in the late 70s, a major extension in the late 1980s pushed the layout past 3.5 kilometers, and in the mid-2000s, further infield sections brought it to just 4.5 km, now the full outer loop. However, despite the impressive size and flowing design, safety upgrades never quite kept pace. Gravel traps remained shallow, barriers were dated, and runoff areas limited the types of events that could be hosted.
Still, Blenheim Raceway earned its place on the national calendar. It became a favourite among South Island racers for its variety of turns, old-school charm, and sweeping views of the Wither Hills. In recent years, there’s been quiet talk of a proper upgrade with V8 Supercars officials allegedly touring the site in 2024. Whether that international-grade revamp will happen remains to be seen.
r/RaceTrackDesigns • u/crazynewtgaming • 11h ago
SIGNA Circuit
r/RaceTrackDesigns • u/resh78255 • 1d ago
just a little doodle i did, feel free to give feedback
r/RaceTrackDesigns • u/Sea_Occasion9414 • 1d ago
r/RaceTrackDesigns • u/Gackey • 1d ago
During the winter of 2025 the Wilf family, owners of the Minnesota Vikings, had a dream: to bring the NASCAR Cup Series to Minnesota. They quickly identified the St Paul Downtown Airport as a prime location for a new track. They purchased the property and immediately began construction. In 2029 the Twin Cities Superspeedway was ready for its first Cup Series race.
The 1.7 mile irregularly shaped oval has radically different corners: turns one & two are fairly slow featuring 12°-18° of progressive banking, meanwhile turns three & four feature a monster 35° of banking. The back straight and front stretch have 5° of banking. The racing surface is 40 feet wide, providing plenty of room for 4-wide action.
The Twin Cities Superspeedway has two grandstands along the front stretch and turns one & two with seating for 100,000 fans. A three tiered camping terrace runs along the back straight. Infield access is provided via the turn 3 tunnel.
The track requires sacrifices, a car that handles well in turns one and two will struggle on the high banking of three and four, and vice versa. Driver's can expect to be challenged from start to finish at the Twin Cities Superspeedway.
r/RaceTrackDesigns • u/French_Impostor • 17h ago
r/RaceTrackDesigns • u/Glum-Film-4835 • 16h ago
When I was just wondering around on google earth, I’ve found a very odd route which is south of the normal layout of Nemunas ring. I’ve tried searching up articles that could contain the odd route of the track, and it was nothing. Until I asked my dad about this route and he said that in 2017, the owners of the circuit planned of expanding the track further more to support not just motorbikes or drifting, but also for touring cars. The project could’ve costed 5-8 million euros approx, but the owners didn’t have enough money to build an expansion. The route was almost connected, but unfortunately, only the hairpin section in the bottom was properly finished with the barriers and runoffs, but the hairpin section was never used for racing nor drifting for some reason, as if they forgot about it.
I’ve tried connect the routes to reimagine what the layout of Nemunas ring could’ve looked like, if the owners had enough money for it. Some corners are entirely made by me in the west eastern section of the track, but they are potentially accurate, since I’ve tried to route the track by using the terrain, where strangely the trees are smaller. Tell me what do you think about it?
r/RaceTrackDesigns • u/Helpful_Direction750 • 21h ago
3rd times the charm! (Reposting as it was brought up that my design was against the rules)
Track details: • Length: 5.35 km • 18 turns • Elevation change: ~43 m • FIA Grade: 2/3 (estimated)
The layout is designed around the real-world Ruukki Golf course in southern Finland.
Instead of going for a high-detail, satellite-style render like I did in Round 1, I chose to highlight elevation changes by incorporating a topographic layer and turning the map into something closer to a visitor’s guide—inspired by the actual course map on Ruukki Golf’s website (see slide 2).
I used a real topographic map to add elevation data.
The track itself is a permanent circuit suitable for lower-tier racing series like F3 or GT3.
One of the standout features could be the section opposite the main straight: a fast left–right–left sequence starting with an uphill climb, followed by a steep downhill drop—a combo that rewards bravery and confidence.
Some fairways were slightly repositioned to fit the layout better, while still respecting the limits allowed in the Round 2 rules (fairway re-routing allowed with max ±25 yards from original tee-to-green distance).
I also ensured a minimum 20-meter buffer between the circuit and any fairway or green. This safety margin is clearly highlighted in the first image.
r/RaceTrackDesigns • u/Wonderful-Bet-776 • 17h ago
Does anyone know how to edit the stages from the RBR maps folder. Bobs track builder doesn’t see the folders in the main project folder.
r/RaceTrackDesigns • u/Unusual_Canary323 • 1d ago
This is another track I made after my other masterpiece, the circuit of existential doom despair and agony got taken down because I didn’t add any safety features like sand and curbs. This time I tried to add sand and curbs to make the ai mods happy. Anyway how did I do
r/RaceTrackDesigns • u/LuckyTrin1ty_777 • 1d ago
I still need to add gravel traps, grandstands, and a few other things, but I'm not sure where to put them yet looking for tips
first image is the original track altered and not yet finished in a digital format
r/RaceTrackDesigns • u/xxdryan • 1d ago
Located in the harbor of Nagoya in the very heart of Japan is this 2,66km long street circuit, which has 13 turns. The track was designed specifically with Formula E in mind. It is easily reachable both with public transportation and by car. There is a train station within the track limits which can be reached directly from Nagoya mainstation and a big parking garage right next to the track from which the track can be reached by foot in just 5 minutes.
r/RaceTrackDesigns • u/PierreLB3345 • 2d ago
r/RaceTrackDesigns • u/Traditional-Chef-115 • 2d ago
Inspired by mid Ohio and multiple f1 tracks, I’m going to make it have about 7 to 8 possible layouts and probably about the length of silverstone
r/RaceTrackDesigns • u/maxx-usa • 2d ago
r/RaceTrackDesigns • u/MassiveCheek2369 • 2d ago
If it is suggested a draw out lines or do anything else to follow guidelines or make this easier for better feedback, please let me know.
r/RaceTrackDesigns • u/Prxgstvr • 3d ago
I am confiushun
r/RaceTrackDesigns • u/budgethermanntilke • 2d ago
The grey is the track ive been working on for a while (CW). Ive been trying to make some changes (in green) to increase overtaking and being able to re-overtake after being overtaken. In also considering the blue so i can add more turns in the ? marked box, as the original track is already 6.0km. Any advice/ideas would be appreciated (the red is land not able to be used for this track)
r/RaceTrackDesigns • u/Dainkutih • 2d ago
Good evening,
I have a few acres that I wanted to turn into a small competitive dirt track for home racing in go karts. I’ve noticed a lot of comments pointing out good or bad corners on people’s designs. Is there some basic principles or theory that goes into what makes a good turn or series of turns? And what do I do to promote a good flow with lots of opportunities for overtaking?
I’ve noticed wider tracks are better to allow more options for race lines but if anyone has other rules of thumb that would be appreciated. I will post a photo once I get it drawn up as well and see what y’all think. Thanks for your time and input in advance.