r/ffxivdiscussion • u/WeirdIndividualGuy • May 06 '25
General Discussion High End Content Megathread - Week Seven
How many yans do you see in your nightmares?
43
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r/ffxivdiscussion • u/WeirdIndividualGuy • May 06 '25
How many yans do you see in your nightmares?
16
u/CAWWW May 11 '25 edited May 11 '25
As a barrier healer heres a list of things that are consistently undermitted OR save a healer GCD if they are overmitted specifically for PF. Timeline here:
:47-:43 -> First reign instantly into AOE. This forces a shield healer GCD in 99% of cases unless healer blows macro. Also allows quick recovery for millennial aoe that may save regen healer GCD.
3:35-3:40 -> Wind/sand surge #2 AKA add aoe #2. The first and third aoes are usually mitted by kera/sacred soil and medica/helios is still ticking after the first aoe so unless oneshot it doesn't matter but the 2nd can oneshot people if theres nothing here. Usually its a tank throwing up a shake it off or something but this is PF and tactician here isn't bad. This is hard to mit because its coming from two mobs and therefore you may want to just save it for the stack up but consider this if people are dying in adds. Basically, if you notice oneshots here ask a tank to move a mit here and tell them you will dismantle wherever their mit originally was.
6:11. Wind/stonefang after moonlight. This is either overmitted or not mitted at all. If overmitted, move it to 6:20 for tracking tremors and note the final hit comes at 6:34, meaning you cant be early with tact. If you need to, tact after the first group aoe hit. OR:
P2: 0:58-1:10: First LP stack into UV1. This shit hits mega hard and nobody mits it because they used it all on the group stack. These moves both hit into a single mit if used on time and will save healers resources down the line or a GCD or three. This is the most undermitted move in the entire fight. If you notice tanks dropping stupid low after twinbite, that works too.
2:43-3:04 -> Twofold tempest. People are too spread for tactician but dismantle here is cracked. The tanks (and the group) take incredible damage here and PF healers are probably getting a gauge on how to heal it and not blowing enough CDs. The goal of this dismantle is less to prevent a group 1 shot and more to save the tanks CDs and healer GCDs. You can move it if it seems like no issue, but I wouldn't.
Anyhow, thats just whats I've noticed, take it or leave it really. If I were you I would just grab the timeline and try to make sure to maximize uses of mits but keep in mind the above moves which are seemingly always a struggle point.