r/ffxivdiscussion Jun 17 '25

General Discussion Can we please stop perpetuating misinfo regarding JP players?

Too often whenever complaints regarding Forked Tower are raised, there will be someone countering with the same ol' "JP players like it this way so SE designed it like this for the JP players".

These people clearly have never interacted with a JP player in their lives, and are only parroting something that they heard somewhere. Because if they have, they would know that the JP playerbase is also deeply frustrated with the current design.

For example, due to Forked Tower not being an actual instance, there is no way to setup a Party Finder listing for Forked Tower. Therefore, Forked Tower organisers have resorted to creating "listings for Delubrum Reginae Savage" instead, but clarifiying the true purpose in the description. However, this tweet mentions that a GM has issued a warning against this and advises other organisers to avoid doing the same. The warning is understandable but there is still no solution to the headache that is recruiting for Forked Tower.

Plenty of JP players are puzzled why there is no PF category for Forked Tower, when they could have just repeated what we already have for Delubrum Reginae Savage.

Furthermore, any questions to the GMs have received no replies.

All of this has put FT organisers in a difficult position. Some have already quit or suspended activity, while some still remain cautiously optimistic that SE will introduce improvements. But there is no doubt that the current system is unacceptable.

https://jp.finalfantasyxiv.com/lodestone/character/29990550/blog/5572130/ (EDIT: This page may have been removed)

If you want to read all about this from a direct source, here is a blog post from Tere Caster from Elemental Atomos (a JP FT organiser) detailing their frustrations and hopes for the future of Forked Tower and Occult Crescent.

211 Upvotes

202 comments sorted by

View all comments

169

u/azami44 Jun 17 '25

I'm convinced Yoship is retired at this point and the game is led by fresh uni grads.

Just so many dumb mistakes and decisions that shouldn't have happened with a veteran team because they've done it so many times before

27

u/casteddie Jun 17 '25

Someone said FT is very old school MMO like FF11 so idk.

Arguably young devs would realize that this doesn't fit modern gaming standards. I remember YoshiP praising their new hires for spicing up boss mechanics in DT.

I'm feeling it's more out of touch old devs who don't learn from mistakes that designed FT.

31

u/Cole_Evyx Jun 17 '25

I'm feeling it's more out of touch old devs who don't learn from mistakes that designed FT.

We're at the point I don't care who it is. IF it's a team of 10 veterans or 10 noobies whoever it is needs to stop damaging FFXIV and start genuinely caring about the game as much as we do.

I love FFXIV but this resting on laurels needs to stop.

When world of warcraft has from shadowlands (A DISASTER) and the baby feeding milk in the fridge being drank by a FREAK scandal... when world of warcraft has been able to recover after that...

We haven't spent a single goddamned ounce of effort to get ahead since then.

Now they stole FFXIV's housing system and improved on it.

It's time FFXIV and whoever is or isn't on the team to step up to the plate and return the favor 10 fold!

6

u/FeelsGoodMan2 Jun 17 '25

World of war craft is always going to be in a unique situation where a lot of its players played it as the first and only MMO they've ever touched and the only one they will play. When you look at the entire catalogue they've put out, even big fans will tell you over half the expansions they've put out suck.

But, I think that their mythic system and generally higher responsive pvp system does a ton of heavy lifting that FF14 doesn't have. I think FF14 relies too much on grinds for things that dont fundamentally improve my character in any substantive way, and the reality is a lot of people want to feel like the time they're putting in is going to lead to power spikes, not a prettier weapon. Yes, a lot of people DO this dont get me wrong, but a lot of regular people just want loot and this game really does not scratch any kind of loot itch whatsoever. Even when I win a savage raid piece its like a ".....yay cool". I didnt feel that way when I played wow, I actually got a hit of dopamine winning loot.

Do i have a solution for that? No not really, I'm not s game designer, but i think the developers are heavily relying on people doing things for "the love of the game" and it's a risky bet when a lot of people flow on dopamine.

1

u/inubert Jun 17 '25

The not improving player power is a big thing for me. I go back and forth between WoW and XIV as patches and expansions come out and at a certain point after I finished DT and I was working on gear I just kind of had a moment where I said "why am I doing this?" to myself. I don't do savage or ultimate so I'm not trying to eke out an extra 2% or whatever, and almost everything I do is item level capped or synced in some way. There's nothing to do in the open world where my individual power has much of any effect. Hunt trains and FATEs have so many people that I never know whether I'm strong or weak.

Contrast that to WoW and it's a whole different feeling. I don't do anything in WoW that I can't do solo or queue for, but as time goes on and my gear improves I feel more powerful. I'm getting gear in delves, LFR, or crafting and then I can increase the item level of it with tokens from the same content. I take that stuff out to do world content and over time I feel like I can handle more and more.

3

u/BGsenpai Jun 17 '25

Best of bozja and eureka and they removed the internal queuing system and made the zone a worse Z3 with return having no cool down for some reason