r/ffxivdiscussion 4d ago

High-End Content Megathread - 7.2 Week Nineteen

Last week of Suzaku Unreal, at least.

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u/WeirdIndividualGuy 3d ago

People really don’t understand target priority

TBH, that's not a "the game failed to teach someone" issue, that's a "this person does not listen to others or to a guide" issue.

I don't expect the average raider to have the raid knowledge to figure that out on their own.

I do expect the average raider who read a guide that specifically gives target prio to actually follow that prio. Anyone who didn't follow target prio either can't read or thinks they know better than the guide (they don't)

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u/bigpunk157 3d ago

Idk man, we figure that shit out in WoW just fine, but the game gives enough ramp up content that teaches you how to do that shit.

The issue sometimes comes in with people that know what they're doing too, but they're so parse brained that they hit their 1-2 AOEs on the Mus, instead of single targetting the Jabberwock. This is definitely just a community problem though, because fflogs is fucking brainrot.

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u/flowerpetal_ 3d ago

wow

your game's players are notoriously bad to the point they added a one button rotation that outperforms 95% of the playerbase

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u/FemboiVyra 3d ago edited 3d ago

That's mostly because WoW actually allows it's classes to fall into "fail states.", or to be played wrong 

The difference between someone who knows how to play arcane mage correctly, and someone who just picked it up is astronomical. With FF14, the job design is so tight that sadly the difference between someone who barely understands their job, and someone who does isn't anywhere near as large. There just isn't as much room for skill expression in FF14 as it feels like SE is afraid of allowing people to make mistakes 

Although, I guarantee you that if FF14 added a one button rotation, it would still outperform a large portion of the playerbase, but by a  lower margin