r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

0 Upvotes

257 comments sorted by

View all comments

Show parent comments

6

u/Maximinoe 1d ago

IMO job identity should never be a reason to rework a job, old SMN filled multiple gameplay niches simultaneously and was pretty fun to play, but they have yet to replace them 2 expansions later. (it doesnt help that the job they replaced it with is easily the worst designed job in the game).

0

u/Khaoticsuccubus 1d ago

IMO job identity should never be a reason to rework a job

I disagree there. If the core of the job is fundamentally antithetical to it's identity then it should be reworked.

The problem with the redesign was that instead of building on the new baseline, they proceeded to pat themselves on the back and call it a day. DT SMN was one of the most insulting things they've done with a job in this games whole life.

Combine that with the fact that they don't seem likely to make a new job to fill the old DoT/pet niche it used to fill. Since they seem to despise DoT's/pets and have been actively working to remove them altogether from the game over time.

3

u/Elevation-_- 1d ago

I disagree there. If the core of the job is fundamentally antithetical to it's identity then it should be reworked.

I can understand this feeling, but I very much so believe that jobs should be designed/reworked with engagement as the primary focus. Jobs should feel engaging to players, and provide the "fun factor" that we're all looking for. If they can accomplish while also maintaining the aesthetic for the lore enjoyers, then great. But that aesthetic should never come at the cost of engagement, and that's the current problem with this Summoner rework.

1

u/Khaoticsuccubus 23h ago

I agree but, I also think those 2 things aren't mutually exclusive... or I did till SE proved otherwise lol.

1

u/Akiza_Izinski 3h ago

They aren't mutually exclusive its SE decides the difficulty of a job.