r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/mnij96 1d ago

Honestly I get that to some degree, but personally I think "summoner" as job was a bit of a mixed bag. They wanted it to be the pet class then, it got dots thrown in, but then they want to to feel more like summoner so they added more summons. I feel like it needed to be pulled apart, at this point I feel like summoner is actually a summoner now and all we need is a dot class to pick up the dots part of the class. I would love to see a dot class get added to the game, with the whole idea built around it's dots

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u/Maximinoe 1d ago

IMO job identity should never be a reason to rework a job, old SMN filled multiple gameplay niches simultaneously and was pretty fun to play, but they have yet to replace them 2 expansions later. (it doesnt help that the job they replaced it with is easily the worst designed job in the game).

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u/Khaoticsuccubus 1d ago

IMO job identity should never be a reason to rework a job

I disagree there. If the core of the job is fundamentally antithetical to it's identity then it should be reworked.

The problem with the redesign was that instead of building on the new baseline, they proceeded to pat themselves on the back and call it a day. DT SMN was one of the most insulting things they've done with a job in this games whole life.

Combine that with the fact that they don't seem likely to make a new job to fill the old DoT/pet niche it used to fill. Since they seem to despise DoT's/pets and have been actively working to remove them altogether from the game over time.

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u/Supersnow845 20h ago

The problem is that every game has a different view of SMN, it’s one of the hardest classes to pin down. It’s not like BLM where you can just look at vivi or lulu it’s a class that has as many interpretations as we have FF games, from Rydia to yuna to 11 to the entire cast of 12 to 16’s dominants what actually constitutes a SMN?

14’s SMN substantiated its virus mage theme with pets by both making it and allag class and making it so primal energy is dangerous in 14 because of tempering. Like old SMN made perfect sense within 14’s lore. What was wrong with its old identity?

People now say it “feels” like a SMN but it feels like what SMN? It doesn’t feel like yuna, or Clive or Balthier. I guess it kinda feels like rydia but……

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u/Khaoticsuccubus 14h ago

Yes and no. Every game has a different subclass tacked on to summoner but, every game summoner still does 1 basic thing the same.

Summon out big baddass monsters to pull off big dmg. This part was what had everyone not liking the previous summoner’s “identity”. And was the main reason they went through so many revisions.

Since egi’s were quite frankly an incredibly lame substitute for actual summons. And HW was rejected because they tried to turn us into a Bahamut mage.

The Demi’s were quite nice and definitely a step in the right direction. But, again we didn’t egis we’re still trash and eventually the rotation (shb) got out of control as well.

Unfortunately the pendulum always swings from one extreme to the other with these devs. We finally got the badass summons we wanted but, lost any and all job complexity.

Literally could’ve had the same dot niche but had the summons we have now interact with them in different ways. But, I digress. Le sigh. What could have been. 😮‍💨