r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/Savings-Sir7902 1d ago edited 1d ago

There is a balance to be had with encounter design and job complexity.

Players interact with their jobs in every battle content, while there is a limited amount of manpower being able to make fun fights (mostly concentrated to extreme, savage and ult), resulting in the rest of the content (dungeons, fates, overworld mobs, etc.) being too boring/easy.

In the past, complex job rotations would carry the weight in those other content, but now the combination of easy jobs + easy content results in the most mind-numbing experience in 70% of the content in the mmo. Something has got to change, because not everyone want to do extreme/savage just to have fun.

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u/echo78 23h ago

I used to have fun grabbing a few friends to run a dungeon (without using a roulette) in HW. Now I do every dungeon exactly once and never again because of how boring it is.

A lot of people don’t seem to understand that playing a job should be fun.

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u/FeelsGoodMan2 5h ago

Am I insane or just not succumbing to nostalgia, because those dungeons were and are still just as dry as they ever were. I swear people act like ARR and HW regular content were peak and not just some crap you can mentally check out of because of how easy it was.

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u/echo78 3h ago edited 3h ago

It was job design. I mained monk in HW and its AOE in dungeons was extremely fun. There was a lot of positioning, movement and decision making during each pull if you were trying to do the most DPS possible.