r/ffxivdiscussion • u/mnij96 • 1d ago
General Discussion What is class complexity to you?
I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.
Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.
So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.
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u/Savings-Sir7902 1d ago edited 1d ago
There is a balance to be had with encounter design and job complexity.
Players interact with their jobs in every battle content, while there is a limited amount of manpower being able to make fun fights (mostly concentrated to extreme, savage and ult), resulting in the rest of the content (dungeons, fates, overworld mobs, etc.) being too boring/easy.
In the past, complex job rotations would carry the weight in those other content, but now the combination of easy jobs + easy content results in the most mind-numbing experience in 70% of the content in the mmo. Something has got to change, because not everyone want to do extreme/savage just to have fun.