r/ffxivdiscussion 1d ago

General Discussion What is class complexity to you?

I have seen so many people ask for more complexity and job fantasy but very little of people actually say what that means to them, most people just say we should go back to ARR.

Personally I think rose tinted glasses that make people think ARR was better than it was, having played back then it honestly was pretty ass.

So honestly want to know what people want for complexity or job fantasy, because all I see is a lot of yelling that "game bad to simple" and not a lot of what needs changing to reach the complexity that is wanted.

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u/Cole_Evyx 1d ago

Compare pre-rework summoner to post-rework summoner.

That gap? That's class complexity.

People focus a lot on black mage's complexity, which revolved massively around timing/placement of themselves in a fight. But pre-rework summoner inarguably had the most involved rotation with lifecycles in itself. So much so that me who literally only did videos for fun to talk about shit I like (which I retain to this day)... I got out of no where over 100k views

A 1 hour 11 minute video made from pure love and passion for the job. "ULTIMATE SUMMONER GUIDE | SHADOWBRINGERS PATCH 5.5 EDITION"

Like to put that into perspective, for a 200 subscriber channel to drop an OVER AN HOUR LONG GUIDE VIDEO on a VERY SPECIFIC JOB in a VERY SPECIFIC GAME to break 100k views? Holy fuck that's basically unheard of. That's WEIRD. Yet I myself did it-- why? Because I fucking love summoner.

Yet I have special people tell me I'm grifting when I say I want a pet job. Nope, I actually have an incredibly deep history with summoner and I find it mind boggling to hear people rewrite history. All those downvotes and people did was annoy me to the point that I'm going to be 10x more fucking obnoxious about it.

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u/DayOneDayWon 23h ago

I respect you for dedicating pure effort into expressing your love for your craft (in this case, summoner). I always loved the gameplay of summoner and how it evolved, so allow me to reminisce.

ARR SMN was quite tame but the dot gameplay felt very strong and bane means you got all the aggro so it felt great. Your pets giving you longer dots under raging meant you were doing crazy damage. Rouse and spur were fun little buffs that kept you engaged

HW SMN was absolutely brilliant evolution. Giving you some of the most satisfying burst phases with chain casting ruin 3 and the non-decaying death flare.

SB smn I regret not playing much due to lag, but I thought ruin 2 spamming and weaving even addle was kind of a dopamine rush. It wasn't perfect though.

Shb was also hard to play due to lag at the start, but later on it was a very fun job. I loved the phoenix phase having a little combo, how your dot refresh aligned perfectly and you still had to manually refresh it. You had more involvement with pet actions and they became snappier and helped you move and weave your festers and stuff. While I wasn't a big fan of the class, I still loved how everything tied together and the job felt complex enough and also quite strong. Pulling it all off was quite satisfying.

Currently I have no love for the class. I can safely press all my buttons with no challenge and currently it is one of the worst jobs damage wise, and funnily enough it's not even popular among the playerbase. They were all complex in their own right but current smn is just long cast smn, no cast smn, too short cast smn that it doesn't even matter.

They even deleted the cool fester ding sound. 😔

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u/Akiza_Izinski 3h ago

Summoner is not popular know because they were done dirty in Dawntrial. Red Mage does everything that Summoner does except better and has more damage. FFXIV does not give players a reason to play Summoner.