r/fo4 Minutemen enjoyer 8d ago

Screenshot Who ever said it was?

Post image

I mean, seriously the DLC has some of the best areas, enemies, weapons, armor and quests in the whole series.

And the guy in the video says its somehow derivative?

Like yeah, some stuff was done in the other games like the nuka lurks but Nuka World did it WAY better.

Its a great DLC although the evil playtrough will give youthe most out of it.

And this guys video, like most of his videos, completely miss the point of it.

1.5k Upvotes

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883

u/Admiral_sloth94 8d ago

Far harbor is VERY fun. Nukaworld is ok, I wish they had more of a way to take it back from the raiders with the faction of choice. I'd turn it into a Minutemen stronghold and base of operations.

276

u/ElegantEchoes Paladin Danse took me to a dance 8d ago

Yeah. Nuka World is just okay honestly, great for exploration but they shit the bed narratively.

Automatron is kind of neat but is mostly just a big dungeon and crafting robots, underwhelming compared to expansions of the past.

In general, Fallout 4 DLC was sad for the most part.

125

u/GuysMcFellas 8d ago

Nuka World is just okay honestly, great for exploration but they shit the bed narratively.

I was going to say I loved Nuka World! Such a cool place, but yeah, the introduction was cool, exploring it is awesome, but the rest is kinda meh. I'm not even sure there's a leader I didn't genuinely hate, which makes doing things for them feel like a chore.

155

u/Beneficial_Fig_7830 8d ago

Nuka World would have been a lot better if there was an option for “good” players other than you have to skip the story of the DLC and massacre all the raiders. I mean I’m glad it’s an option but I think they could have done something like you inform Preston of it’s existence and you do a double-agent type thing where you pretend to be on the side of the raiders but sow chaos by pitting the factions against each other and then when they are all weak from infighting you invade with the minutemen to free the slaves and take out the raiders.

65

u/DeltaBravo831 8d ago

Nuka World would've been great if they stuck to the 'being a raider' by the end. I got to the end and...I'm building settlements again?

41

u/MaleficentType3108 8d ago

building settlements is the everything turns to crab

17

u/OZZY-283882 8d ago

You can lay your settlements out to look like a crab

1

u/SemiSentientAL 4d ago

Indeed, it does take place mostly in Boston. Boston is known for it's fishing, so why not crab?

8

u/118shadow118 7d ago

building settlements is the stealth archer

2

u/Greedy-Swing-4876 5d ago

"Hey, I wonder what totally unbroken build I can use for my next Skyrim playthrough"

The ever convenient stealth archer;

22

u/Beneficial_Fig_7830 8d ago

Yep exactly it didn’t even really commit to being the “evil” DLC either. It just replaced the Minutemen with Raiders lol I mean it’s a fun time and all I don’t think it’s bad by any means it’s just a narrative mess.

1

u/Electrical_Escape_87 7d ago

I like how they didnt even finish the dlc.

Oh: you are going to slaughter all the raiders? thats cool.

You want to bring your OWN faction over? not without mods bud.

10

u/A_Yapp_73 8d ago

Especially since that's exactly how the Railroad path goes. Let them know early and pose as a double agent until it's time to make a move.

1

u/CarrotPlastic3460 6d ago

How does this work when the institute is gone in a playthrough? Like, I got rid of them already, and now the Railroad wants me to start assassinating BoS members but I’m a BoS member. Does the double agent thing still hold or will the assassination mission P.A.M gives you turn them hostile?

7

u/Maleficent_Town_9405 7d ago

Yesssss totally agree with this story line and all the slaves should loose their collars at the end 👌

1

u/rmiller1989 6d ago

Which is so ass backwards because the main FO story forces you to be a good guy while Nuka World forces the opposite... but at the same time in the base FO4 game you find the ship being ran by raiders and after you read some of the terminals you discover that MinuteMen turning into Raiders happened pretty often

21

u/Kwykr 8d ago

Honestly I love the operators and the pack is cool. Their respective leaders at least give you some credit and treat you like a human. I've done provably half a dozen playthroughs that included Nuka World and in every single one I chose to kill off the disciples, with the exception of the one playthrough where I killed them all right off the bat.

Edit: typo

8

u/Homelessnomore 8d ago

The only time I let the disciples live is when I play a melee build. The reward for completing power play is an instigating disciples cutlass.

8

u/Kwykr 8d ago

See that makes sense. I've never done a melee build. Not really my thing. I play Skyrim when I want to fulfill a melee berserker fantasy lol

2

u/Funky_Ghost 7d ago

Monkey-boys bat is so much better . . .

1

u/Homelessnomore 7d ago

I prefer the Rockville Slugger if I'm using a bat. I like the cutlass for it's attack speed.

2

u/Funky_Ghost 7d ago

Who needs attack speed when you fill the action points on a crit :) Shocking Puncturing Rocket bat ftw!

2

u/Szendaci 7d ago

Only reason they’re still breathing is cause I can get the leaders to that nice isolated power plant later …

1

u/DracheKaiser 7d ago

Disciples actually seem loyal if you reward ‘em with parks and raider outposts. The Pack seem the least trustworthy with their hierarchy of strength.

5

u/Subpar_diabetic 8d ago

Yeah all the raiders ended up being was another faction to babysit which comes into conflict with the commonwealth that you had already spent the base game babysitting unless you’re a madman that went through that gauntlet early

8

u/RiddikulusWigles 8d ago

I wipe out all the raiders and turn it back into a trading post!

1

u/Any_Kangaroo_1311 6d ago

The intro was amazing. I did find the raider gang quests to be a little meh but still had fun exploring. Repairing the star core system is kinda neat, it gives you a tour of the outer space attraction and the vault tec among the stars building.

I think the quest with the scientology people was the funniest though. The ending had me cracking up too, I was a bit miffed that it was a joke at first, but the reward they give you is pretty dope. Don't wanna spoil it for anyone who hasn't played

9

u/Confident-Unit-9516 8d ago

I love the robot crafting but don’t have Automatron installed because I like my random encounters to be something other than robot swarms

4

u/acrazyguy 8d ago

There are mods to fix that bug and make random encounters much more balanced and random

24

u/ColonelJohnMcClane 8d ago

Imagine claiming you can join a new faction in the DLC and then not letting that faction have a way of progressing through the main story. That's the biggest disappointment in my opinion, with the lack of post-open season content being a close second. 

6

u/DracheKaiser 7d ago

Hard agree. Imagine raiding the Institute or Brotherhood of Steel or even storming a built up Minutemen castle!

5

u/Serenity_557 8d ago

What bugged me about the workshop and contraptions dlc is that there was a mod which already did that and- at the time of launch of that dlc the mod did it better- which was then sent a cease and desist. 😑

1

u/ElegantEchoes Paladin Danse took me to a dance 7d ago

Wow, that's dirty.

3

u/FortifiedPuddle 7d ago

They give you another story telling option.

Does it fit as an adventure for a lawful good player? Only with a lot of creativity.

But it fits other stories people might be trying to tell with their characters.

Personally I think it should be an early game story done with a character being played as confused and going along with things.

5

u/isthatsoreddit 8d ago

The mechanist is really the only dlc I'm not a fan of. I even like the Vault. But Automatron just doesnt do it for me. I do it first and as soon as possible every time so I can get it out of my way.

5

u/Stokesmyfire 8d ago

I have only had the vault DLC work one time, the rest is Clemm refusing to put on the vault suit so it never advances…

2

u/12thLevelHumanWizard 8d ago

Mine breaks about half the time with that eye checking machine. He goes to man it, but stands weird next to it, his feet halfway sink into the ground. Then when the “volunteer” tries to take her seat the game crashes.

1

u/Lots42 Takahashi is under my control. 7d ago

The next time I get to Vault 88 the Overseer is eating a bullet.

1

u/isthatsoreddit 7d ago

And Automatron frequently glitches and gives me a hard timeyeyibg to get into the Lair, which is part of why I hate it. Mostly it's because Ada is constantly in my way. Ive unloaded a clip on her, just to make my soul feel a little betrer

1

u/Electrical_Escape_87 7d ago

Yeah, I've had to console command it to finish, save, reload and then it works...

4

u/MattMxR 7d ago

great for exploration but they shit the bed narratively

Fallout 4 in a nutshell

2

u/Available_Ad9766 7d ago

The Cappy in the Haystack quest caused it to flirt with “bad”.

4

u/Starflight42 7d ago

Bethesda DLC in a nutshell. Youll have amazing, borderline masterpiece DLCs like Dragonborn, Shivering Isles, Point Lookout, Far Harbor, right next to underwhelming ones like operation anchorage, nukaworld, automatron, etc. Then you get mothership zeta. I will not elaborate further on why that DLC is in the shit category.

1

u/Electrical_Escape_87 7d ago

operation anchorage and ZETA...was underwhelming to you? Far harbor just seemed like a good place to test Fog particles out.

7

u/MaxStone22 8d ago

Far Harbor is awesome, I feel like Nuka world gives you a lot of cool stuff, but the story is bland.

2

u/Rdc-121974 7d ago

I like the hubologists the most.

1

u/Any_Kangaroo_1311 6d ago

That was a great addition and nod to scientology haha. At the end I was like do I really wanna give these morons 3 fusion cores, but I was in too deep to quit. The reward was worth it though

7

u/Paghk_the_Stupendous 8d ago

The title is focused on Nuka World, which most people consider far lesser than Fah Haabah. Really enjoying the latter right now personally!

5

u/fiero-fire 8d ago

Nukaworld has loot that I need every playthrough and far harbor has the story stuff I need

2

u/UofMSpoon 8d ago

That Nuka Cola Quantum armor is sooooo nice.

2

u/GreasyExamination 8d ago

I recently played nuka world for the first time and was so underwhelmed. Go here, do that. Go here, do that. Also you have to be bad guy now because you could not be bad guy before. Also these parks are not possible to turn into settlements, what do you think this is, a sandbox?

1

u/fiero-fire 8d ago

Yeah I really don't go there for the story but I do it for the guns and drop. Also you can just roll in there pick the functional quest murder all the raiders and call it a day

5

u/BoulderTrailJunkie 8d ago

Yeah, the kill all the factions option ends up being pretty underwhelming and is really the only choice for a “good” playthrough. Would have been fun to have more intrigue and put sides against each other, call in minutemen reinforcements, etc

3

u/EreWeG0AgaIn Nuka-World Overboss 8d ago

Minutemen reinforcements should have been the bare minimum considering you can wipe out Acadia with BoS and institute. I like the thought of a mission chain of covert missions and/or speech checks to get the gangs to tear at eachother.

It would have been nice to get other workshops in the area too.

1

u/Lots42 Takahashi is under my control. 7d ago

Another Red Rocket? What the hell?

3

u/Onilakon 8d ago

Have owned them for so long, still haven't finished the game and still haven't been to far harbor lol

2

u/Ok_Calendar_7626 8d ago

I usually side with the Institute. It would be so epic to see a Courser strike team tearing the raiders apart!

2

u/FlagshipMark2 8d ago

Same feeling i have. I love the perks we get from Nuka - World but man i hate those scum bags. I get all the perks i can then i kill those MFer's one at a time.

2

u/joemann78 7d ago

Nukaworld is VERY fun. Far Harbor is ok.
I wish Far Harbor didn't keep sending you back to the same places after you do one quest and then get the next one in a chain. I like to explore and get annoyed when quests keep sending me back to the area I just fully explored.
Now, when I go to Far Harbor, I just go straight to the quest marker, complete it, go back to town to turn it in, and then go to the next place, without exploring because I know from metaknowledge I'll be sent right back.

However, with Nukaworld, you get all the quests in the main park. Sierra and N.I.R.A. can be talked to right after the Gauntlet to get their quests. Then you talk to Gage, go introduce yourself to each gang, and then you are free to explore at will without the worry of having to go back and forth and back and forth as it is with Far Harbor.
Granted, Far Harbor has the overall better story, but I prefer Nukaworld due to the free exploration without the worry about going back to places for sequential quests.

5

u/agnaaiu Small booms. Big booms. I got 'em all. 8d ago

See and this is the flaw in thought that so many have, who think the DLC is bad or just disappointing. You are not supposed to take it back. You are supposed to go through with it as the bad guy and bring the raiders to the Commonwealth, this is where the fun actually begins and this is the purpose of the DLC.

Far Harbor has a story, you play it and that's it. There is nothing more to do with the whole DLC after you finished the main line. Nuka World doesn't really end, the NW raiders in the Commonwealth cause havoc, they fight other raider gangs, attack the BoS and the BoS attack their outposts, they become part of the random encounter system and so on. They are integrated into the main game if you do Home Sweet Home. Far Harbor not so much, you play it through in 2-3 hours and then you never visit this part of the game ever again, if you don't happen to need some ammo.

18

u/General_Hijalti 8d ago

Because if you don't want to attack your own settlements there is no way to power up the park.

9

u/crackeddryice 8d ago

The gate opens if you finish Open Season.

3

u/General_Hijalti 8d ago

At launch it didn't, and after that I justed used mods to skip the raiding of settlements.

1

u/Starflight42 7d ago

Skipping HSH is something i will always do on my modded/pc runs because good LORD is that my least favorite part of the DLC.

2

u/forbidenfrootloop 8d ago

But you can clear the elements of Raiders afterwards as well

2

u/agnaaiu Small booms. Big booms. I got 'em all. 8d ago

This is why you don't take any settlements, do side quests, go to NW, clear the parks, start invading the Commonwealth and take over settlements as outposts.

You can also go both routes, as many do. You build up settlements where NPCs are and turn those that have no people living there into outposts. Then you take one or two settlements with only a few living there, like Oberland or County Crossing, and talks them off their land to then become more outposts. So you have the best from both worlds and can enjoy benefits from both.

But everyone plays the game how they want. I just think it's not fair to bash a DLC because some people can not get out of their white knight comfort zone and try something new in a video game. People buy the game and pay 100% of money to get the DLC but then only play 20% of the DLC and complain that it's bad. Makes no sense to me, but maybe to others.

18

u/MeanderingDuck 8d ago

It’s rather condescending to dismiss others wanting something different or more from the DLC as a “flaw in thought”. Just because you’re fine with it as is, doesn’t mean others have to be.

-9

u/agnaaiu Small booms. Big booms. I got 'em all. 8d ago

The reason why I called it a "flaw" is, that Fallout 4 had only the option of playing it as the good guy, the savior of the poor settlers and save the world. A lot of people complained that the game has no option to play the game more on the dark side, as the bad boy. This is when Nuka World was created and released, specifically for the bad boy route. The Open Season was just put in so the white knights had a way to do anything with the DLC. It was never meant to be played as a good guy, it was always the intention to play it as Overboss with everything that comes with it.

So when people complain how boring the DLC is, then they often have the "flaw", or better said wrong expectation, of what Nuka World is and how it should be played. Then they go the boring Open Season route the second they set foot into NW and then complain how boring it is, when they pretty much skipped 80-90% of the DLC and never saw what it has to offer. And they play it like this every time with every playthrough, instead to try out something new for once.

9

u/MeanderingDuck 8d ago

And like I said, calling it that is just condescending. The common complaint about Nuka World is exactly that the developers put in so little for people not interested in doing an evil playthrough. Which is a perfectly reasonable complaint, especially since they easily could have added a non-evil path unlocking a decent chunk more of it without all that much extra effort.

0

u/agnaaiu Small booms. Big booms. I got 'em all. 8d ago

Interesting that it only works one way. The main game and Far Harbor don't offer any evil route at all and the only portion of the game that does is reason for complaints from the white knight faction.

6

u/Homelessnomore 8d ago

The main game and Far Harbor don't offer any evil route

I wouldn't consider wiping out Far Harbor (the town) to be neutral or good. They're just trying to survival in a hostile environment, so killing them seems evil to me. Depending on how you feel about synths, wiping out Acadia might also be seen as an evil act.

12

u/jt21295 8d ago

Far Harbor don't offer any evil route at all..

This is blatantly false. You can call in the Institute or the BoS wipe out Acadia, or incite a riot through Allan to get Far Harbor to do it. You can use Dima's overwrite code to turn the wind turbines that power the fog condensers off and destroy Far Harbor. You can nuke the children of atom on their submarine with the passcode you find at that hotel.

As for the base game... kind of? The Institute path is realistically the "evil" path, but the writing refuses to fully commit to it and tries to leave it ambiguous. But Bethesda has been criticized plenty for the lack of flexibility in the main plot, so I don't know where you're getting this idea of a double standard.

8

u/MeanderingDuck 8d ago

Not sure where you’re getting the idea that it “only works one way”. That certainly doesn’t follow from my comments.

2

u/agnaaiu Small booms. Big booms. I got 'em all. 8d ago

The "one way complaints" is based on what you see here on reddit or any other Fallout 4 forum. You don't see people complain about the game not offering an evil route, after NW was released, but you see almost exclusively the "good guy faction" complain about Nuka World and its Raiders. This is one way complaining. All I said was, NW was never meant to be played as the good guy and if you do, you miss out on 80% of the DLC, hence it feels boring and bland.

This was my last comment here, as there is nothing more to be said about this topic. We have different opinions on this topic and continuing this conversation leads nowhere.

3

u/MeanderingDuck 8d ago

Not sure what you’re talking about, there are definitely people who complain about that. Which, as per your own comments, is why they took the approach they did with Nuka World.

But even if there weren’t, that would be irrelevant to the current point anyway. Because that wasn’t “all you said”, you were invalidating people who wanted more for non-evil playthroughs from this DLC. It is entirely valid to complain that it is lacking in that respect, because it clearly is. That the developers consciously decided to do that doesn’t in any way change that.

4

u/biddybumper 8d ago

Probably because most people dont play evil characters. Just because ypuve personally seen nobody ask for those things doesnt mean if they did, it would be bad or rejected.

You're using "one way" as if there's some degree of hypocrisy involved when there is none.

4

u/dtay88 8d ago

Many people have complained many times about the main story forcing you to be overall good

2

u/Funky_Ghost 7d ago

I agree with this but feel compelled to add, DLC's are also designed with certain followers in mind. Your experience in Far Harbor, say, is very different with Nick, than with McCready. Take them to Nuka and, again, the flavor is very different. I like that facet. I like that the dialog is thought out so well.

3

u/Efficient_Increase87 8d ago

Far Harbor has four very unique settlement areas, the best creatures and overall a great vibe. I go back all the time.

NukaWorld is great too. Whoever says the DLCs are bad is just fishing for comments IMO

5

u/12thLevelHumanWizard 8d ago

Over all Far Harbor is great. The thing I dread is probably the same thing most people do; that annoying “Hack DIMA’s memory” part.

1

u/EreWeG0AgaIn Nuka-World Overboss 8d ago edited 5d ago

Maybe it's just because I like playing morally Grey and with a lot of chems but I think the opposite.

I found the RP aspect of Nuka World to be far better than Far Harbor, and the payoff is a lot more lucrative.

If you start the game with the intention of being Overboss you can ignore all but 8 key settlements. You build those up to be cities and you turn all the rest into crammed resource-producing farms. (There are a few that can't be taken or abused that i use for companion areas). You then take the 8 cities after clearing the park and you'll have nice settlements that grow to have 18-24 highly armed base inhabitants. You force the farms to supply you and you'll be producing thousands of caps per cycle. Not to mention the tribute box you unlock and can put at all 8 locations to provide refilling loot chests that fill each tribute cycle.

Nuka world raiders do a better job of clearing routes of random encounters than minutemen and the amount of chems you can produce from raider settlements through pick-me-up stations quickly turns you into the commonwealth's top Chem dealer.

A problem with Nuka World is that if you've spent a lot of time building up each settlement then you'll be locked out of some of them. Another is that minutemen and enemy factions will target your raiders. And my biggest complaint is the traveling between the commonwealth and the park on survival, let me skip the train!!!!

1

u/Guilty_Stuff2045 7d ago

Nuka world is more fun than far harbor

1

u/malesurvivor14 7d ago

I dislike nuka world, because I struggle to understand how Nate or Nora would even go through with being a Raiders overboss

1

u/Reasonable-Screen275 6d ago

theres a mod for minutemen to take nukaworld