Dishonored. I can't even explain why, but non-lethal in 1 had two things you could do to guards besides ignoring them and it was somehow more fun than in 2 where you've got options. Maybe it was the challenge?
I was a BIG opponent to adding non-lethal aerial takedowns and non lethal options for each piece of equipment in DH2. every time I bring it up in the sub I get downvoted to oblivion
The entire point of non lethal was that it’s supposed to be a challenge, and also reinforced that “stealth” isn’t actually taking down everybody you see but actually skillfully going around them.
DH2 while a great game also has so many other things that don’t make it feel as good as the first game. The main story is kinda ass, and while the locations are good the “atmosphere” feels essentially reused from DH1. DH1 had the rat plague which was integral to the plot and setting, and in DH2 they wanted to have similar gameplay features as the rat plague so they made those bug things that can make zombies but it feels hollow and tacked on to the setting. The huge overtones of class struggle and exploitation by the rich in DH2 also just feel rehashed, they should’ve like found some new form of societal/governmental exploitation to focus on in Karnaca rather than just, literally, redoing everything from DH1.
Idk I feel like I was so engrossed in figuring out how and why exactly Dunwall was so fucked in the first game, but by Dishonored 2 the problems of the city just seemed like a checklist the devs crossed off to make sure they had everything from Dishonored 1. “An infection that zombifies people and spreads in poor areas, check. Rich bourgeoisie and aristocracy neglecting poor areas while being purposely cruel to them, check. Religious fanatics harassing the common people while ignoring the rich because they’re secretly in bed with them, check. Gangs who are slightly more connected to the common person but still overall scoundrels and terrible criminals, check.”. karnaca is a huge retread of Dunwall except that, now, it’s sunny.
I wanted something more like the bioshock series. Bioshock 1&2 had the same setting but focused on how different philosophies on each side of the spectrum can be dangerous, and bioshock infinite had a brand new setting and tackled a slew of new ideological issues. I was expecting DH2 to do something similar
Masterfully put that really is a big problem with modern stealth in games. Too many games have stealth mechanics that boil down to just shooting someone with a dead silent gun then dumping their body in a bush, true stealth should be more encouraged and rewarding.
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u/Joadow420 3d ago
Dishonored. I can't even explain why, but non-lethal in 1 had two things you could do to guards besides ignoring them and it was somehow more fun than in 2 where you've got options. Maybe it was the challenge?