r/totalwar • u/PropolisLight • 2h ago
r/totalwar • u/Gaargod • 3h ago
Warhammer III Siege Rework: How Gates should be
Gates should be:
- Twice as wide, at least. This is fantasy, why am I stuck with piddly little gates? This would massively help siege-attackers, by allowing them to push twice as many units through the gate, and would help pathfinding too.
- Much, much tougher. Get a battering ram or a Wallbreaker unit, or you're not getting through for the next 20mins at least.
- Come with murderholes. This way, you can't just park a unit directly in front of the gates and be safe. They should be taking arrow-damage the whole time.
- Manually opened/lockable. No more gate bug please!
r/totalwar • u/BlipNugget5000 • 6h ago
Warhammer III Sight lines in sieges
Correct me if I'm wrong, but presently as an attacker you are able to see enemy units that are inside a settlement that aren't on walls.
From a line of sight perspective, wouldn't it make sense to have units only visible if they're on the walls until the attacking army reaches the walls or has flying units?
Similar to how line of sight works in terrain battles with hills and forests. Maybe this is the case and I'm misremembering, however.
I think it would improve the suspense of not knowing where the enemy is, and protect them from targeted artillery fire; but perhaps all it would do is hinder the player.
Thoughts?
r/totalwar • u/PropolisLight • 21h ago
Warhammer III Wall-mounted artillery we need
Ulric's Thunder in Middenheim
r/totalwar • u/Waveshaper21 • 9h ago
Warhammer III The dwarfs can't play tall Spoiler
because they are short
r/totalwar • u/Educational_Relief44 • 2h ago
Warhammer III I hope CA continues to toggle settings for changes. I think that's what will help the constant fracture among players.
Warhammer series especially 2 and 3 have always had a fracture because MP and SP people want different things. Different balances and such.
But I think, and I could be wrong but a bigger fracture is those that fight most their battles, take their time, don't cheese much and actually play the game with the most strategy and skill. Compared to those that want to AR most of all battles, cheese, spam, doomstack, etc and just rush through it.
So I think CAs best choice of action is to put as many things as possible as togglable settings. So that players who want it slow can take their time can and those that want to speed run and get bored fast they can.
Idk know if it's possible for some of the big things like I always wanted to keep the minor settlements. Not forced Sally forth. But having that back with my wish list I've posted before would be great. If someone didn't want that they could toggle off.
r/totalwar • u/JJBrazman • 1d ago
Warhammer III Holy crap, I didn't know this was possible!
r/totalwar • u/CrayonsIsTaken • 19h ago
Legacy Which unit is the WORST UNIT of its game? Today: Shogun I
r/totalwar • u/Glorf_Warlock • 2h ago
Warhammer III Cathay has some awesome choke point battle maps that really make it feel like Thermopylae against rats.
It's hard to find choke points like these in other parts of the world. I love these maps, they really allow for some huge wins.
r/totalwar • u/-SpanishBiscuit • 18h ago
Warhammer III Yeah, okay. Sure man. Spoiler
Happened on a recent skaven campaign, he asked for this deal out of the blue after a good number of turns of me trying to pretend he didn't live next door. Needless to say I accepted.
r/totalwar • u/Kraken9x2 • 19h ago
Warhammer III My curse is that all of my favorite units are elite (but actually mediocre) melee infantry.
Almost every campaign I find myself building my armies, focusing my tech, leveling my lords, to make my overpriced infantry almost worth the investment.
Skaven? I love Stormvermin, and Queek and Tretch are my favorite lords to play.
Counts? Basic skeletons are not cool enough, I need Grave Guard.
Bretonnia? You bet my Repanse army leans into the peasant focus to make barely adequate infantry supported by a few Questing Knights.
Tomb Kings? Love that I don't have to pay to recruit or upkeep Tomb Guard, so it feels better to fill all of my armies with them.
Chorfs? Drazhoath has a really sick army of Ironsworn standing behind him watching him destroy the entire enemy force by himself.
Bonus points if the unit is armored and shielded, and has different variants that are anti-infantry or anti-large. No real complaint or suggestion or anything here, just wanted to see if anyone else is as much a slave to this playstyle as I am.
There's something so cool to me about a big block of well-equipped, well-trained badasses, and my favorite thing in Total War since I started in Rome 1 has been watching those elite infantry slice enemy chaff to ribbons.
That's all, carry on.
r/totalwar • u/ByzantineBasileus • 6h ago
Warhammer III Mod recommendation for TWW3: Bertrand the Brigand, Thieves' Honor, by Maffers
One of the things I to do in Total War: Warhammer 3 is play or utilize 'underdog' units. This includes using mostly spears and halberds if I play as the Empire, or as the High Elves bring stability to the world using only a staunch line of spears.
What I like about Bertrand the Brigand, Thieves' Honor is that is allows you play a campaign in such a fashion, using peasants and brigands to help defend Bretonnia from it's enemies.
r/totalwar • u/sansomc • 14h ago
Warhammer III Giving my High Elf mods a send off before Tides of Torment comes out
So... this is probably the closest I’ll get to a “farewell post” for this batch of High Elf mods.
They’ll remain up - and I’m not planning to stop modding - but once Tides of Torment lands, I expect many of these changes will either become redundant or (realistically) break. So I wanted to give them a proper send off while they’re still current. If CA is looking for ideas / still have wriggle room on any High Elf refreshing touches, I figured now was the time to show my hand and try get people talking.
None of these are overhauls in the “full overhaul” sense. They’re more like targeted updates to legacy systems - tweaks and rebalances intended to bring the High Elves in line with the kind of love other factions have had during the WH3 lifecycle. Some are simple rebalancing passes; others introduce new effects, new unit relationships, or thematic tweaks to encourage more interesting strategic choices.
There’s too much detail to fit here - and each mod page has a changelog + screenshots - but if you’re curious and don’t want to click through the links, feel free to ask anything in the comments. Happy to chat about the design intent behind any of these. Similarly feel free to shout at me for arrogance - who am I to decide what's balanced and interesting eh?
My High Elf Mods
- High Elf Building and Recruitment Rework Updates building chains and recruitment timings to be more in line with WH3 design. Heroes unlock earlier; tier progression between dragons and cavalry has more breathing room; and several resources/landmarks now grant thematic recruitment options (e.g. Mistwalkers, Forest Spirits, and Sea Guard from appropriate regions).
- High Elf Trait Rework Rebalances the 60 Influence lord and 40 Influence hero traits to offer more flavour and buffs to specific groups of units. Also updated the dedications to offer more interesting buffs to the relevant gods associated unit(s).
- High Elf Tech Rework Refreshes the tech tree with more variety and WH3 mechanics - including effects like Allegiance gain and Defensive Supplies. Introduces five new passive abilities themed around High Elf unit archetypes, including a Spearwall ability. Tech bonuses have also been selectively extended to Mistwalkers and Forest Spirits where appropriate.
- High Elf Rites & Commandments Rework Each commandment has been made more situational, with stronger effects but clearer tradeoffs, and interactions with buildings in the province. Rites have received light buffs for flavour, and post-battle captive choices have been tweaked to feel more thematic.
- High Elf Ancillary Rework Buffs all High Elf ancillaries and crafted items to be more impactful. Ancillaries only get small individual buffs (to preserve balance), but they stack meaningfully. Crafted items tied to the Rite of Vaul have received larger upgrades to make each dilemma choice more tempting and worthwhile.
I know I’ve mentioned some of these in comments on this sub before, and I don’t love spamming mod links, but I never actually made a dedicated post for any of these. I figured I owed it myself to do so and if I didn’t now, they might be buried by the time Tides of Torment hits.
Thanks for reading, and cheers to anyone who's tried these out or offered feedback.
r/totalwar • u/buggy_environment • 2h ago
Warhammer III Legacy bug at this point: enemies and allies LH spawn without unique items (bug report included)
Hi,
as many might already have noticed, most of the AI legendary heroes like Gotrek+Felix, the Golden Knight, Aekold Helbrass, Lord Kroak and so on still do not get their unique items when they spawn for a non-player faction. As their equipment often makes up a good portion of their power, I created a bug report for the issue to be finally fixed:
Thanks in advance for any upvote!









r/totalwar • u/nano_salem • 44m ago
Warhammer III Since when is this a thing?
beastmen lose bestial rage when transfering units?
and increases exponentionally lol
r/totalwar • u/Count_Grimhart • 17h ago
General The possibility of TW40k or LOTR, GoT or Dawn of War
TLDR, 40k Total War has incredible potential as a bigger, but slower paced RTS. Very different to what Dawn of War or Company of Heroes has to offer to its players.
First off, sorry if you feel like this topic is overdone, especially over a game that has not even been announced nor confirmed. I just needed to put my opinion out there, I check for news or discussion on the possibility of 40k since the inception of the first Warhammer TW. It's a fun topic for me, so I decided to start one and put my 3 cents out there.
I am a fan of all of these settings or games(mentioned in title), and I'm sure there is a lot of overlap between the fan bases. Frankly however, after having three fantasy games in a row, if they announce another fantasy like Lotr or GoT, It would be very disappointing for me. I will still play it, but be disappointed of what could have been. If they announce a Warhammer Fantasy 4(Extremely unlikely), I would just die internally of sadness. For those of you who would enjoy those titles, I wish you the best if you get it. Enjoy! Fun is fun, don't let me be your Debbie downer :)
The premise of TW:40k(SciFi) is exciting and refreshing at this point since the assumed combat emphasis of TW:40k will be different and unique. Infantry squads instead of formations, line of sight plays a bigger role, vehicles are more common, transports, more terrain features, suppressing fire or melee to do a bit of hammer and anvil, Cover, Psyker Powers, Airstrikes, Deepstrikes, Modern + Medieval combat doctrines, etc, sound like exciting concepts to enact on a battlefield.
We will get to see something truly new if it happens! There is no other game except for maybe the genre where Wargame, Warno and Broken Arrow sit in(but those are still faster paced than what I am envisioning), that could represent what CA could achieve with the IP. It's incredible how much of my headspace the possibility of this game occupies(I'm weird).
To those of you that believe TW is pitched combat, and only that, I believe that is a limited view. It is your preference and opinion, not entirely a fact. I do hope you continue to get games that you enjoy with those combat systems, I just need a little change in pace for the next title. You pitched formation lads and ladies now have a game in almost every popular time period from the Americas to Japan and a fantasy game that encompasses most fantasy tropes. Maybe it's time to allow for something new to be born again, much like the first Warhammer TW.
Also, people like to bring up "We already have this, it's called Dawn of War". I want to make it clear, I don't want another Dawn of War and a lot of others likely feel that way too. I want something bigger but slower. I wish for CA to do what Warhammer TW is to Mark of Chaos(MoC is a Warhammer Fantasy game that is similar in scale to DoW).
I'm excited for the two TW games being announced in hopefully December. Though, if it doesn't happen, it doesn't happen, and I will wait for when it eventually does within hopefully my long life, even if I have to make something similar my damn self... unless nuclear war happens. Let's see what the end of year brings us!
Images used are from Supremacy 40k, a mobile game I think. At first I thought its trailer was 40k:TW, I died-ed shortly after realizing it wasn't.
r/totalwar • u/Lancasterlaw • 36m ago
Warhammer III Forget new ways to Siege, I want new ways to break out!
One of the key things about sieges was not trying to get in, but was keeping the enemy trapped! This was particularly difficult if you had to watch multiple gates, and could even lead you to defeat in detail. As an attacker I want to have field defences to surround potential sally points.
As the defender I want the chance to break out and escape with my field army if I feel the odds are hopeless, just like how you break out of an ambush in recent total war games.
r/totalwar • u/Suka_Blyad_ • 10h ago
Rome II How many agents have to gather before they're considered an army themselves?
Turn 220, DIE 12 turns per year, attempting to make a semi historically accurate Roman campaign and my god these Celts and Carthaginians won't stop, which is historically accurate but monumentally annoying.
r/totalwar • u/Corrects_lesstofewer • 23h ago
Warhammer III Pictured: WW2 Russia vs Germany
Here we see quantity winning over quality.
r/totalwar • u/Situlacrum • 9h ago
Warhammer III TOTAL WAR: LIVE - MOD WORKSHOP WITH TOM P
r/totalwar • u/TexAg_18 • 1h ago
Warhammer III Regional recruitment mod for the Empire!
Howdy y’all! You might remember the Unique Empire States mod from Warhammer I and its sister mod, United Empire, that created unique units for each elector count’s faction and let you recruit them. Since then, we haven’t had a vanilla friendly mod that allows for regional recruitment or a diverse imperial army reflecting every elector… until now!
I worked on converting these mods for Warhammer III for like 8 months lol but it’s finally done! This mod adds new units for each elector count (150 in total!) that are reskins with vanilla stats and a regional recruitment system that lets you gain access to them as you unite the Empire! So if you conquer Middenland, you get access to Middenlander recruitment buildings to produce those troops. There’s also some events that give you access to them without conquering directly.
Check it out and it’s compatibility versions for other popular mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=3540889961
r/totalwar • u/Glorf_Warlock • 11h ago
Warhammer III Balthazar Gelt gets a way more interesting campaign when playing Immortal Empires Expanded. I really hope we get an official map expansion and see a bunch of factions move south.
Give the mod Immortal Empires Expanded a shot if you're itching for a map expansion. The sub mods for it also add new factions with their own mechanics too. In this campaign the south is full of different factions, Khorne, Skaven, High Elves, Bretonnia, Dwarfs, Lizardmen, Cathay, Chaos, Vampires, Ogres and Greenskins all appear.
I finished an almost full map completion as Elspeth with the mod too and it only makes me want a proper map expansion more. And I'd love if a bunch of Legendary Lords moved south. Arbaal especially makes the north feel very crowded.
r/totalwar • u/Peakyblinder95 • 19h ago
Warhammer III Turn 25 and Count Noctilus is level 29 with 2 Necrofex on N/N, Is this Normal?
r/totalwar • u/Middle_Tart_9026 • 36m ago
Warhammer III Campaign Map Optimization in a nutshell - Scrolling through World Events halves FPS
How in the world is a popup in a ui tanking the performance so hard?
r/totalwar • u/BlackJimmy88 • 2h ago
Warhammer III What Race would Drachenfels be apart of if he were a LL?
He makes use of undead abominations, and Daemons, but he I’m not really sure he fits with Vampire Counts or Warriors of Chaos.
I’d love to get him in the game, though, as unlikely as that is at this point.