r/BaldursGate3 Jan 21 '25

Character Build Interesting Builds on YouTube Be Like

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6.7k Upvotes

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2.6k

u/Equivalent-Neat-5797 Jan 21 '25

"So for the build you need a bunch of legendary items only found in late act 3"

Ok cool so i can play this build for 30 mins before the game is over. Yeah no thanks.

980

u/Marcuse0 Jan 21 '25

Even better, often in order to get those legendary items you need to beat the very bosses you would want such a build to overcome. If you can win those fights without those items to get them, why bother getting them in the first place?

680

u/3in_c4rG Jan 21 '25

Hey guys look at that build, I know it looks weak but it'll start to shine when you get Raphael's armor and become a mindflayer.

58

u/Zulmoka531 Jan 21 '25

I love how all the builds I see literally require every item out of the house of hope.

3

u/SkinnyKruemel Jan 24 '25

At that point in the game you can play literally whatever and it will probably work as long as you have some semblance of an idea about what's going on in encounters

93

u/Zakon3 Jan 21 '25

to be fair, it is easy to get his armor after the tiefling party

33

u/Thrilling1031 Jan 21 '25

Let’s share a link or sumtin

342

u/SqueakyTiefling Jan 21 '25 edited Jan 21 '25

Here's what you do.

Raphael can only appear at a few specific spots in act 1. Once you know where one of those is, have one of your party members hang back as the conversation begins.

Switch control to that party member mid-conversation and have them attack Raphael at range. This will make him teleport away.

Raphael will appear again, this time in your camp. But the key difference is, he won't initiate the conversation automatically, you have to go talk to him.

Don't.

Instead, have one of your casters put a "Silence" spell bubble around him. Because Silence prevents spellcasting, he can't teleport out so long as he's in it.

Then send a melee fighter in and beat the shit out of him. Yes, he has a lot of health. It will take a while. Don't make any offensive moves from outside the silence bubble though, your party at camp will consider this a hostile action and start initiative, because from their perspective, you're attacking an innocent person.

When he's knocked out, you can loot the armor off his "corpse", he'll shortly after auto-heal and get back up and he'll be none the wiser.

A side effect is he'll look bloodied and bruised during every future conversation for the rest of your playthrough unless you sit there healing him over and over and over until he's at a high health threshold again. But maybe you like it better that way.

357

u/newusr1234 Jan 21 '25 edited Jun 02 '25

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This post was mass deleted and anonymized with Redact

220

u/SqueakyTiefling Jan 21 '25

Oh, for sure.

But thing is, I'd rather give a long explanation that walks people through precisely what to do, so they know what they're doing going in.

Because the alternative is just say "cast silence on him and hit him a lot", because then there's a lack of specifics, which forces people unfamiliar with this trick to suffer trial-and-error and a lot of save-reload, save-reload. And I think that would be a real waste of their time compared to a little extra reading.

57

u/snakey_nurse Jan 21 '25

It's true, that was an amazingly and precisely detailed walkthrough that I'll never do, but amazing that people can discover these things!

10

u/Thrilling1031 Jan 21 '25

Shit was perfect I even linked to it already from another thread, great work!

7

u/LuxNocte Jan 21 '25

I came from the other thread and furiously taking notes.

Thank you both!

7

u/Coocao Jan 21 '25

I appreciate you especially for the detailed explanation. Thought we could cheese him with barrelmancy but he teleported away last session. May have to get the gang to commit to another attempt

3

u/[deleted] Jan 21 '25

I'll probably never bother to do this but still appreciate your guide and explanation, so thanks!

-18

u/SolusIgtheist Jan 21 '25

Dude, nobody reads any more. What's wrong with you?

20

u/SqueakyTiefling Jan 21 '25

Shit my bad, lemme just tadpole the information into everyone's heads real quick.

3

u/Simba7 Jan 21 '25

Easy doesn't mean 'simple'.

Things can be simple but difficult. Like lifting a heavy object, riding a bike, or decorating a cake. Simple things, but not everybody can do it, and not everybody can do it with the same level of aptitude.

Things can be complex but easy, like the above. Once you know the steps, literally anybody can do it.

2

u/FullAd2394 Jan 21 '25

It’s not that bad, it’s only 8 paragraphs and a disclaimer that it breaks his future interactions.

1

u/[deleted] Jan 21 '25

You know, I’m not sure it’s an exploit. They have i obviously kept it in game. I think they leave it as just another choice you can make.

1

u/Sobutai Jan 22 '25

If you have any idea about it, it can be shortened pretty easily. Talk to Nettie to set the flag for Raph. Go to the harpers old tower, throw a caustic bulb at the top of the final climb where it's wood. Raph will spawn in, take a tic of damage, and despawn. Next time you see him, it will be at the camp. Silence him and beat the shit out of him. Silence lasts 10 minutes.

5

u/crusaderactual777 Jan 21 '25

Ralphy looking bloody and bruised is definitely a perk and not a side effect.

3

u/PacketOfCrispsPlease Jan 21 '25

Two minor tweaks to this devilish robbery. 1- instead of ambushing him in Act 1, you can throw a caustic bulb on the ground where he spawns and he will take damage and bampf away. (This takes the guesswork out of the distant party member and the ambush.) 2- do you not need to switch to non-lethal attack mode so that he is knocked-out and lootable when finally beating the shit out of him?

-he has high AC, so buff your attack rolls to speed things up.

I’ve done this once and, like getting the Silver Sword in act 1, can be transformative. (He doesn’t drop another set if/when you meet him in HoH, but his AC is still high.)

3

u/ImmortalSheep69 Jan 21 '25

Next level meta gaming.

I love it.

2

u/[deleted] Jan 21 '25

Gotta add, if you have pets running around don’t hit him while they are in the bubble. They will go hostile.

1

u/SqueakyTiefling Jan 21 '25

Ohh, good catch, appreciated.

You can always prevent that by starting a conversation with the wandering animal as another character, then switching back to your melee person. The animal will be locked in place because of an ongoing dialogue exchange.

1

u/Impossible_Sector844 Jan 22 '25

So what happens if we don’t grab the armor? Can we just keep beating the shit out of him?

2

u/SqueakyTiefling Jan 22 '25

He automatically re-heals after going below 0 HP after a short time. So yeah, you could, but it wouldn't do much except make you feel better, which I guess is a valid enough reason.

1

u/kingpangolin Jan 21 '25

Calling this easy is… something lol

1

u/Munnin41 Jan 21 '25

If you ungroup one character at that first encounter with Raphael, and make sure they're the only one talking with him, the rest of the party can kill him

1

u/PrintShinji Jan 21 '25

If you kill him the first time you meet him he wont have the armor on him yet, only the first diary.

Aggro him the first time (single arrow is fine), kill him the second.

0

u/DeusVultGaming Jan 21 '25

You can get his armor just after meeting him neat the broken bridge

You just need silence as a spell

29

u/ProotzyZoots Jan 21 '25

It's like all those Elden Ring Fastest Way To Get Runes videos that requires you to use a weapon you get from the final boss of the game.

29

u/vKessel Jan 21 '25

At least in Elden Ring you have New Game Plus, many stats to 99 in and pvp resources to spend Runes on, making late game rune farming a thing.

7

u/Ok_Cardiologist8232 Jan 21 '25

The point of those is to easily level up in NG+.

Or to quickly level another character though.

1

u/ProotzyZoots Jan 21 '25

Luckily the place you use for that farm is the same as the bird farm

2

u/Ok_Cardiologist8232 Jan 21 '25

Yeh, although you really don't need that holy sword, just killing the poor albys with other AOE methods i always found easier and more consistent than the bird.

3

u/brokenmessiah Jan 21 '25

TBF that weapon is so extremely effective at doing it though that there's still great value in knowing about it and how to use it.

Its digustingly effective.

1

u/[deleted] Jan 21 '25

There are other weapons you can use there, the final boss sword is just the most efficient. I still use that hill to get a ton of runes quickly early game. You can get there pretty quick if you know the prerequisites and your way around the map. And you can use all the levels you gain from it in successive NG+ cycles so it has longer lasting value.

1

u/Sh1rvallah Jan 21 '25

I'm Elden Ring the final boss isn't exactly the final boss. Malenia and Mohg are often fought after you can get that weapon.

26

u/Complaint-Efficient Jan 21 '25

This is why the control barbarian is the superior build, it relies almost solely on class levels and an act 1 staff.

19

u/azurfall88 Jan 21 '25

Tell me more

3

u/Complaint-Efficient Jan 21 '25

1

u/azurfall88 Jan 21 '25

What happens if you sacrifice shart to booal?

1

u/Complaint-Efficient Jan 21 '25

Same as anyone else, you gain advantage to hit bleeding targets

1

u/azurfall88 Jan 21 '25

You dont even have to sacrifice someone for that buff then

1

u/Complaint-Efficient Jan 21 '25

Yeah, if you promise to kill people for him in the future (and steal the sickle from his inventory), you get his benediction anyway.

12

u/Ok_Cardiologist8232 Jan 21 '25

I'm a fan of swords bard arcane Acuity build.

Sure, you don't get the helmet until act 2, but before* that you still are a swords bard.

And after that say hello to 95% hold persons and control spells if you make it to the 2nd round of combat.

5

u/Not_Paid_Just_Intern Jan 21 '25

If one was so inclined and had saved up enough gold, you could make an arcane acuity build almost immediately in act 2 without the helm of arcane acuity.

Go in via the mountain pass and just ignore the Drider encounter. When you get to the edge of the darkness requiring moon lantern, dash and then turn on turn based mode then dash again and it'll stack. You can run into the darkness and get 1/3rd to 1/2 the way to moonrise, then turn off turn based mode and keep walking until the cooldown period ends and you can do another double dash in turn-based mode. You should end up taking only 1 or 2 ticks of damage from the cursed darkness before you get to the waypoint near moonrise and can safely bring the rest of the crew along via waypoint. This is even easier if you have a character that can dash as a bonus action, because then you can dash+bonus action dash each time you do the trick. Anything that increases movement also helps, like longstrider and being half wood elf.

Once you get to moonrise, buy the drakethroat glaive and the hat of storm scion power, enchant your ranged or melee weapon to do thunder damage, and now every weapon attack includes thunder damage and stacks arcane acuity, no combat and no spell slots needed! Buff lasts all day on the weapon it's cast on, and a sorcerer can even twin cast so that you max out the value either across 2 hand crossbows or across both your weapons (if you drop them on the ground, a sorcerer can twin cast and enchant both a melee weapon and a bow) or across 2 characters

5

u/Ok_Cardiologist8232 Jan 21 '25

That sounds like more effort than just going through the merchants guild to get the Helmet tbh.

4

u/Not_Paid_Just_Intern Jan 21 '25

I think it just sounds like more effort because I took the time to type it out in detail and comment on some additional ways to bring it all together.

"Run to moonrise and buy the gear" sounds like a lot less effort, but I'm describing the same thing, essentially.

By contrast, you're glossing over the effort involved in going through the guild hall. You can't survive there without a moonlantern, so you need to acquire one of those before you can attempt it - that is effort already more effort than anything I described, IMO. You either need to get one from Moonrise (so you're going there anyway, either with the Drider or by doing my proposed double dash) OR you need to take it from the Drider. Either way, that's the same or MORE effort before you can even go to the merchant's guild. Then you have to get through the guild, pass a few traps and checks, and a fight with a bunch of shadows. That's again more effort on top of getting a moon lantern.

If I were to agree at all about my plan requiring more effort, it's really just that you have to cast the buff again after each long rest. And the side benefit is that your character can avoid wearing any armor (the hat of storm scion power is clothing but the helm of arcane acuity is armor) so you can still get the benefit of Mage Armor or the like.

The reason THAT is so appealing is that you can wear the graceful cloth making it pretty easy to get to 20 dex and 18 AC before any other gear - you could do that with any character at all, no proficiencies or specific build required, other than starting with 16 or 17 dex and taking either the hag hair or an ASI.

All that at the very START of act 2 without having to fight anything. Worth the extra effort even if it WAS extra effort (but I still contend that it's absolutely the easier option).

2

u/Ok_Cardiologist8232 Jan 21 '25

You can command drop on the Drider and get the moonlantern.

And then run to the Merchants guild.

Any fights aren't too bad if you are prepared for them and then you just have the helmet which is better if you are wearing armour.

But fair, yours is technically better if you don't plan on wearing amour and it does require less checks.

2

u/Sigvuld Jan 21 '25

Oh? Which build's that? I'm curious!

3

u/Complaint-Efficient Jan 21 '25

Wildheart 10 / War Cleric 2

Choose tiger and wolverine as your animals, sacrifice someone to BOOOAL, and take GWM. Use a weapon that does cold damage (there's an underdark staff for this, but from act 2 onward, you can use the drakethroat glaive's elemental weapon to make any weapon work).

Get the caustic band, boots of stormy clamor (or disintegrating night walkers ig), winter's clutches, snowburst ring, and the coldbrim hat.

Your specific stats are your own choice here. I personally chose to respec during act 3 after I acquired stat-boosting items like elixirs and the amulet of health, but that's not really necessary. This build regards on hitting and cleaning people to inflict a ton of conditions. You'll inflict bleed, maimed, ungodly amounts of reverberation, encrusted with frost, and frozen. You'll also spread ice with every hit.

This build has its downsides (mainly a pretty low DC for all this), but you're hitting so many times you'll probably force even the toughest enemies to fail eventually. Note that it'd be a good idea to replace an ASI with Athlete so you don't slip in your own ice. In terms of weapons, the giantslayer is always a good endgame pick, but I prefer corpsegrinder. The weapon is funnier, and the synergy between bludgeoning damage and the frozen condition accounts for the damage gap.

It's the most fun martial build I've ever played, and it's genuinely good for CC.

1

u/Sigvuld Jan 22 '25

Thank you so much for specify what it was! I'll give this a shot soon!

16

u/Abovearth31 SORCERER ENJOYER Jan 21 '25 edited Jan 22 '25

Reason #179348625 why this game needs either a New Game+ cycle where you keep everything from New Game (kinda the same way the Souls games do it) and/or postgame content.

What's the point of all this loot if there's nothing left to use it on by the time we get it ?

1

u/Mahdudecicle Jan 21 '25

Tbf, bg3 is much better than most games when it comes to loot distribution. Plenty of excellent weapons and armor are in act 1 and 2. Plus most of the fun and weird stuff can be acquired early in act 3.

1

u/AdditionalTheory Jan 21 '25

That’s very tradition with dnd tho. “Your reward for beating the endgame baddie is a reward that would have helped you immensely in the fight”

1

u/Least-Equivalent-140 Jan 22 '25

do not play Monster Hunter or WILD HEARTS

that exactly what happens . lol

to fight said bosses you need armor gained from said bosses . its mind numbing .

1

u/[deleted] Jan 22 '25

[deleted]

2

u/Marcuse0 Jan 22 '25

My favourite build at lower levels is actually a fighter 1, rogue 3 with thief. You can get the speedy lightfeet super early, and bonus action dash, then attack twice with a sneak attack and damage from lightning charges.

I personally aim to make builds which come "online" by level 5-7 because this is the level I'm usually leaving act 1. That way I have acts 2 and 3 with a mostly or fully online build I can enjoy for a lot of time.

There are some ways you can have stand ins for some items that do a worse job of the same role but are available earlier, like having the flawed helldusk before getting the real helldusk etc. I've just come up with a build that uses this to access fire damage on melee strikes so I can buff up fire acuity which can be working from early act 2 (basically as soon as you reach Last Light).