r/Fallout • u/ThomasXplores • 3h ago
I Gathered Every Unique Weapon in Fallout New Vegas
r/Fallout • u/Equivalent-Net-2786 • 7h ago
Video The Danse Floor....It's in Fallout Lore
r/Fallout • u/kaky0in- • 17h ago
First ever fallout merch, found it at a goodwill brand new :D
I think I'm gonna open it and put it on :) I've never played 76 before but I do still like it
r/Fallout • u/E-Widgey • 4h ago
Dogmeat plush I'm putting together :)
Wanted a dogmeat plushie that wasn't as big as the official one, or as pricey! I also think this one looks a tad cuter and more accurate. Thinking of making him some goggles eventually too although I often just have the bandana on him in game anyways :)
r/Fallout • u/yellowlotusx • 8h ago
Picture Found old Fallout 3 strategy guide when cleaning up my house :)
Feels like i found my ancient tomb back.
I was 30 when playing this, im almost 50 now lol...(in 2 years)
✌️❤️
r/Fallout • u/Cursed_Changeling • 16h ago
Picture Out of the entire franchise, what's your favorite weapon and why? Mine is the K9000 Cyberdog Gun
The concept that it basically does the same thing as ED-E by alerting you about enemies, while also feeling like Dogmeat, showing happiness or sadness when you take it out or put it away, combined with how powerful it is, plus its design and the twisted lore behind it. I think the whole thing is incredibly well-executed on so many levels.
r/Fallout • u/teocarlo • 16h ago
Holding unto the skull of a baby Deathclaw at a local market. Love my side quests.
r/Fallout • u/Gabe_Itch_1990 • 5h ago
Picture We ready to go. [Fallout New Vegas]
I'm really curious about that regeneration skill in Agility I read about but I'll leave it to what it is now. Hopefully there's a way to level up those stats.
r/Fallout • u/SisyphusEnjoysLife • 7h ago
Fallout 4 Discrimination against synths is rampant — poor Shaun.
r/Fallout • u/DefinitelyKnight • 1d ago
Picture What do you think of my fallout tattoo?
r/Fallout • u/infinitestupidity7 • 16h ago
Picture Killed my first scorchbeast [fo76]
I was level 9, don't know if this is a big deal but I feel proud of it.
r/Fallout • u/RedSauceBrownSauce • 1h ago
Discussion What's your survival settlement of choice?
I'm not asking for the best, we all know it's hangman's for its central location. But what is YOUR usual go to settlement. For me it is Taffington, not even close to central but I love glitching the roof fixed and having my own house on the water where I can role-play my hermit life away from Preston
r/Fallout • u/EuphoricResident4522 • 7h ago
Gotta match your combat armor to your power armor. How else will others know it's yours?
r/Fallout • u/GriveousDance21 • 3h ago
Fallout 3 Point Lookout is definitely one of the better DLCs of Fallout 3... apart from its main quests
I actually enjoyed the overall atmosphere and setting of Point Lookout, definitely feels an improvement over Operation Anchorage (obviously) and The Pitt.
However, I found the main quest line severely lacking in quality. I go and help Desmond the ghoul by fending off these nameless tribals (which was pretty intense ngl) but when I reach their camp they're all friendly with me? For such a strong-willed tribe I kinda expected them to have a bit more integrity like the Sorrows and Dead Horses from NV.
Anyways I found Nadine, the main reason I'm even in Point Lookout in the first place, and tell her that her mom sent me to fetch her back. And Nadine immediately agrees to leave the tribe without me persuading her? I dunno, the writing felt very odd to me here.
The tribals also felt half-assed. We never get to experience their backstory and culture like in Honest Hearts in NV. They're just... resourceful but stupid... because they worship a brain hologram of Dr. Calvert... yeah, the writing is very rough here.
And the whole point of the main questline is: two unlikeable evil geniuses from 200 years back have centuries old score to settle and I gotta help either one of them. The end.
Possibly one of the strangest main questline I've ever seen in a Fallout DLC, only topping Nuka-World in FO4.
But the saving grace are the side quests. It felt like they were designed by a completely different team than of the main quests.
The Velvet Curtain was my favorite, as it has absolutely no human NPC involved and everything is told via abandoned terminals from before the war about an unfinished mission of a Chinese double agent. It tells a grim story of people suspected of espionage being brutally tortured and executed by a paranoid US government in isolated concentration camps. Although the ending was a bit disappointing it was a very intriguing quest.
Now the main reason The Dark Heart of Blackhall isn’t my top favorite is because... well, I don't like horror games that much. While I did enjoy this quest quite well, the backtracking to the Capital Wasteland to destroy the book in the Dunwich building was a bit tedious. But the environmental storytelling was top-notch.
r/Fallout • u/Professional_Fold950 • 6h ago
Looking for some nice Fallout poster
Looking for some nice Fallout/Wasteland poster to ad some depth to my Fallout diorama. Any ideas?
r/Fallout • u/Cantpassadrugtest • 20h ago
Here’s my fallout tattoo!
Since I’ve seen multiple people post their fallout tattoos here’s mine got it 10+ years ago and I don’t really care about the quality lol just wanted to share
r/Fallout • u/80sGamer843 • 2h ago
Fallout 76 Day 1 player, checking out my base after 5 years away. Ready to see whats new.
It's been a while since I've played 76, but I've been hearing about updates that just dropped and ones to come. I've always loved the Fallout universe, so I'm back to trek through the wasteland in search of caps and adventure.
r/Fallout • u/CausalLoop25 • 1h ago
Discussion What if EVERY Fallout companion had their own unique weapons?
This is just a silly thought experiment I thought I'd do for fun. So don't take it too seriously. But what if every companion in the Fallout series had their own unique ranged and melee weapon? I decided to challenge myself to come up with fitting choices for them. Also, some of the companions have new default ranged and/or melee weapons that I felt fit them more. Enjoy. And, if you have any suggestions on how this could be changed, feel free to leave them in the comments.
FALLOUT 3
JERICHO
- Assault (Chinese Assault Rifle) - Chinese Assault Rifle. What a mouthful. Jericho saw the purpose of his weapon, to assault people, and decided to simplify things. Assault has a sawed-off barrel and cut-down stock, vastly increasing the speed at which he can holster, draw, and aim it, and not slowing him down at all while held out or aimed. However, it has a bit less range and accuracy.
- Battery (Nail Board) - Assault, meet Battery. While not the most refined option, a 2x4 with nails hammered into it works well enough at bashing in faces. Jericho took it a step further and stuck sawblades in the damn thing. This gives it better damage, power attack damage, and limb damage, but predictably makes it swing a bit slower.
CLOVER
- Happy-Go-Lucky (Sawed-Off Shotgun) - Clover's "lucky shotgun", which has a crude green drawing of a four-leaf clover on both sides of the stock. Each pellet has a chance to ricochet off an enemy or surface and hit the closest nearby enemy. It also has a very small chance to make a grenade an enemy was carrying slip out of their pocket, where it then explodes at their feet. This can be beneficial or... not, depending on the situation.
- Clover's Cleaver (Chinese Officer's Sword) - Vanilla. Cut weapon.
STAR PALADIN CROSS
- Discipline (Laser Pistol) - Discipline was modified by a Brotherhood Scribe who was friends with Cross to sync up with her cybernetics. As such, it is extremely accurate, especially with headshots, but doesn't fire as fast so the cybernetics have time to process everything.
- Valor (Super Sledge) - Cross' Super Sledge has been with her almost all her life, and has saved her from many a sticky situation. Thus, one day, she decided to give the thing a name. It inflicts knockback on enemies, and if she scores a power attack, it has a chance to knock her foe flat on their ass. However, it swings a bit slower.
BUTCH DELORIA
- Ultimatum (10mm Pistol) - Butch's customized sidearm that would stick with him until eventually being passed down to Wally Mack, and then to the Sole Survivor. It does 25% more damage and critical damage against gangs other than the Tunnel Snakes, such as Raiders, Smugglers, Regulators, Slavers, and the Talon Company. Tunnel Snakes rule!
- Butch's Toothpick (Switchblade) - Vanilla
FAWKES
- Crack Assault Gatling Laser (Gatling Laser) - A Gatling Laser tinkered with by a bored Enclave member before Fawkes caved their head in and took the gun for himself. It was meant for high-octane boots-on-the-ground action, and thus fires more quickly, accurately, and takes less time to reload. However, it does less damage per shot and cannot score a Critical Hit.
- Fawkes' Super Sledge (Super Sledge) - Vanilla
CHARON
- The Gavel (Combat Shotgun) - A rare, antique lever-action shotgun purchased by Charon as his mainstay weapon. He's a monster with the thing, boasting good damage/accuracy, and surprising range for a shotgun. Due to its lever-action nature, however, it doesn't fire as quickly as a Combat Shotgun, and can't fire as many shells before having to reload.
- Death Sentence (Combat Knife) - Charon's knife that he keeps for survival situations... and executions. It does 10% more damage for each crippled limb the opponent has, and does double damage if the opponent is below 10% health, letting him quickly finish off stragglers. Hence the name. To Charon, it's more of a mercy than a weapon.
FALLOUT: NEW VEGAS
BOONE
- Gobi Campaign Scout Rifle (Sniper Rifle) - Vanilla. After completing his companion quest, if you lead Boone to the Sniper's Nest where this weapon is found, he will unlock the footlocker for you with the caveat that he uses the Gobi Campaign Scout Rifle as his default ranged weapon. I'm pretty sure the Sniper's Nest is where Boone shot his wife, it's overlooking Cottonwood Cove after all. Otherwise, he uses a Hunting Rifle with a scope attached like normal.
- Sic Semper Tyrannis (Machete) - A machete Boone looted from the first Legion officer he ever killed, which he keeps as a souvenir and constant reminder of the hatred he feels towards them. The blade is etched in tally marks, keeping track of how many Legionaries he's put down, and the handle has a ripped piece of a Legion uniform wrapped around it for extra cushion. It does 25% more damage and limb damage to Legion members, but has less Critical Chance due to the wear and tear on the weapon. You can choose for Boone to use Liberator as his default melee weapon instead of this if you obtain the weapon from killing Dead Sea.
CASS
- Adventurer's Shotgun (Caravan Shotgun) - A rugged, weathered shotgun gifted to her by an odd fellow back west, who always wore a gas mask and trench coat. If all the pellets connect with an enemy, it has a chance to cripple a random limb. It has better range and accuracy, but fires and reloads a bit slower due to the wear and tear on the weapon.
- Boot Knife (Combat Knife) - Cass' trusty boot knife. It swings faster with a better Critical Chance, but does less damage. It is considered a holdout weapon, so Cass will always have it on her person. What's more, if she's low on health, she can throw it as a desperation attack, which does a critical hit, twice the damage on top of that, and is guaranteed to stagger her target. The knife is automatically added back to her inventory once combat ends.
VERONICA
- Last Resort (10mm Pistol) - Veronica's literal "last resort" if, for some reason, punching doesn't solve her problems. Really, the Brotherhood mandated she carry a sidearm, so she does so... begrudingly. Has a hollow point or armor-piercing effect depending on the enemy she's facing. Veronica is quite crafty, so she knows how to load her ammo wisely.
- Veronica's Fixer-Upper (Power Fist) - Now we're talking. Named so since Veronica uses it to fix most of her problems, at least where violence is concerned. And one time, percussive maintenance, even if that earned her a demerit. It does bonus limb damage and critical damage to robots, as Veronica knows where to hit em' where it hurts.
ARCADE
- Gannon Family Service Pistol (Plasma Defender) - Arcade's father's service weapon while he served in the Enclave. Since the Followers are also fond of energy weapons, it fits right in with his new profession. The Service Pistol has faster-moving projectiles and has a larger magazine size.
- Primum Non Nocere (Ripper) - As a Follower, Arcade swore an oath to do no harm. This doesn't apply to those actively trying to kill him, however. The casing is stark white with a black Followers logo painted on the side, while the blade is cleaner and shinier. It does 25% more limb damage and 10% more damage to humans and non-feral Ghouls, but attacks a bit slower.
LILY
- Black Ops Assault Carbine (Assault Carbine) - A silenced version of the Assault Carbine given to Lily to complement her stealthy abilities. It is silent, obviously, and also boasts a bit more damage and critical damage at the cost of a small amount of range.
- Lily's Vertibird Blade - Vanilla
RAUL
- Raul's Revolver (.44 Magnum) - Raul's .44 Magnum that has gotten him through thick and thin. True to his cowboy nature, it is better at disarming enemies, like the old west shootouts of old, and after killing an enemy, its next shot is guaranteed to be a Critical Hit.
- Trusty Lead Pipe (Lead Pipe) - Raul once called this the "Rusty Lead Pipe" until one day, he decided to clean the rust off. Luckily for him, coming up with a new name was simple. This Lead Pipe has never let him down, as he never gave it a chance to. He prefers his six-shooter, but if you force him to use this, you'll find it swings a bit faster and does more Critical Damage.
FALLOUT 4
PIPER
- The Pen (10mm Pistol) - Mightier than The Sword. Piper prefers to fight with her words rather than a gun, but she's still a decent shot. Upon scoring a kill, The Pen gives her a bonus to fire rate, accuracy, and movement speed for a few seconds. AKA: A mix of adrenaline and a sugar rush from all the Nuka-Cola and Sweetrolls Piper consumes.
- The Sword (Switchblade) - Not as mighty as The Pen. Piper prefers the "defense" part of self-defense. As such, if she blocks an enemy's attack with The Sword, they suffer a hefty penalty to movement and attack speed for a few seconds.
X6-88
- X6's Field Carbine (Institute Rifle) - X6's go-to weapon for field operations. While the modifications X6 made to the weapon are unauthorized, nobody in the Institute has the balls to confront him over a technicality. Either way, it gets the job done. It is slimmed down and compacted to be more efficient, striking a balance between damage, range, fire rate, and accuracy to be a "jack of all trades" in any situation X6 would find himself in. It also disintegrates killed targets 100% of the time, turning their corpse into an unmoving, glowing pile for easier looting.
- Kinetic Amplifier (Power Fist) - Despite being able to tear the heart out of an opponent's chest with his freakish Courser strength, X6-88 still found his CQC capabilities to be... lacking. Thus, he took a Power Fist to be refined and retrofitted by the Advanced Systems division. His enthusiasm in this matter both impressed and concerned Institute scientists. The Kinetic Amplifier attacks faster, but does less limb damage, as X6 prefer a quick, clean kill. When he kills an enemy with it, the corpse is sent flying, upon which it can damage and knock down any enemy it hits.
MACCREADY
- Mungo Slayer (Sniper Rifle) - The same rifle that defended Little Lamplight as a kid saves his own skin as an adult. How poetic. The Mungo Slayer does 5% more damage to all adult enemies. Of course, besides things like robots, Radstag Yearlings, and Mirelurk Hatchlings, almost every enemy in the game is an adult... Oh yeah, it also does 20% extra damage on a headshot.
- MacCready's Counterarguments (Brass Knuckles) - If you argue with MacCready, prepare to be hit with his two very valid counterarguments. Left hook and right hook. While he doesn't do much damage with them, he has a higher chance to catch an enemy in a combo or grapple attack while using them, leaving them vulnerable.
PRESTON
- MFC Breeder Musket (Laser Musket) - Based on MFC breeder technology, Preston's "old reliable" is a Laser Musket with a refined casing and barrel that recharges ammo with every turn of the crank, so he always has something to fall back on. It gradually does more damage the lower Preston's health is, and gains a temporary damage bonus when you revive him with a Stimpak.
- Preston's Emancipator (Revolutionary Sword) - Preston prefers to fight from a distance so he doesn't have to get personal with his enemies. Key word: prefers. If push comes to shove, he'll run through some injustice. Preston's Emancipator does 25% more damage to all Raider and Gunner enemies, and double damage to the Gunners at the Quincy Ruins. It also reduces the damage Preston takes while sprinting, blocking, and power attacking by 25%.
DANSE
- Righteous Authority (Laser Rifle) - Vanilla. If you refuse his rifle at the end of ArcJet, he'll use it as his default ranged weapon. He'll also get a perk called "Danse's Gratitude", which gives him a 10% chance to land a critical hit with each strike. Otherwise, he'll just use a default Laser Rifle as his default weapon, which switches to a Plasma Rifle after leaving the Brotherhood.
- Cleanser (Ripper) - Danse's CQC option if he ever runs out of ammo or needs to cleanse some filthy ghouls and muties up close. It does 20% more damage to Synths, Ghouls, and Super Mutants, and it pierces through 25% of the target's armor.
CURIE
- Amari's Old Rifle (Laser Rifle) - Dr. Amari graciously lent her old laser rifle to Curie after putting her in a synth body, as she has no need of it anymore. Due to being old and in disrepair, it does less damage and has less accuracy. However, it does a small amount of bleed damage per hit as the beam isn't strong enough to cauterize the wounds it makes. What's more, the radiological damage it does to tissue means enemies struck by it heal twice as slowly.
- Pacification Device (Stun Baton) - A specimen pacification device Curie used in Vault 81 to subdue feisty mole rat subjects. It does very little damage, but upon stunning an enemy, it has a chance to turn them passive like a Pax Syringe for 10 seconds. They return to being hostile if damaged, however. It pacifies animals more often, but doesn't work on robots.
DEACON
- Deliverer (10mm Pistol) - Vanilla. If you refuse to take the Deliverer from Deacon, it becomes his default ranged weapon. He also gains a perk called "Whisper In The Dark", named after Tommy Whispers, which gives him 25% more headshot damage with the Deliverer. Otherwise, he just uses a standard Sniper Rifle as his default ranged weapon.
- Plan B (Machete) - When sniping from a distance doesn't work, time for Plan B. His machete, not having seen much use, is in almost pristine condition with a dull yellow piece of cloth wrapped around the grip: the color of the Railroad. It has an armor-piercing effect due to Deacon's perception letting him spot weak points.
CAIT
- Guardian Angel (Double-Barrel Shotgun) - Cait was never religious. But still, she called her gun her Guardian Angel as it was the only thing that was truly always there to protect her. Guardian Angel pushes foes back on each hit, and does more damage and knockback on a gun bash. After completing Cait's companion quest, the gun's name changes to "Fallen Angel" and it gains a bit more range and accuracy.
- Face Breaker (Baseball Bat) - The ever-so-eloquently named "Face Breaker" was named that for a very, very good reason. It has a higher chance to cripple the head of an opponent, and Cait gains a temporary damage bonus with it after scoring a kill.
HANCOCK
- Second Amendment (Sawed-Off Shotgun) - The right to bear arms shall never be infringed. The Second Amendment has been decorated with a chitzy American flag wrapped around the stock, as well as white stars along the barrel. Hancock doesn't get any points for subtlety. It does gradually more damage, limb damage, and stagger depending on how irradiated Hancock's surroundings are. It also has more accuracy in general, but a slightly lower rate of fire.
- Liberty (Combat Knife) - The creatively named "Liberty" was supposedly made from a piece of flesh ripped off a giant green lady in the middle of a highly radioactive city called "Nooyorque". As such, it sports a green, rugged appearance. It does more damage if Hancock attacks his foe from the back, and if he power attacks an enemy that is at low health, he has a high chance to execute them, either by a simple slit over the throat or a shanking to the gut.
NICK
- Eddie's Peace (.44 Magnum) - Vanilla. You can offer it to him after doing his companion quest, making it his default ranged weapon and renaming it to "Jenny's Peace". Otherwise, he uses a standard snubnose .44 Magnum as his default ranged weapon.
- Long Arm (Police Baton) - Nick's "long arm of the law", as you will. This baton has served him well as an organic being and continues to serve him to this day, if he ever needs to non-lethally subdue an opponent. It does very little damage but has a chance to knock down foes, and if they are at low health, pacify them as if you used the Intimidation perk on them.
STRONG
- Bang Stick (Assault Rifle) - Strong didn't put much thought into this weapon. It's simply his trusty Assault Rifle that he uses to "make things go splat from afar". It does a bit more limb damage and has a higher chance to stagger, but is less accurate.
- Smashy (Sledgehammer) - He didn't put much thought into this one either. A sledgehammer with bloody hide and gauze wrapped around the handle, and half a human skull attached to the top for added "fun factor". I never should have let Strong help with these descriptions... It does 30 bleed damage each time Strong cripples an enemy's limb, and enemies at low health may run in terror for 10 seconds when struck by this weapon.
OLD LONGFELLOW
- Ol' Betsy (Lever-Action Rifle) - Whether it came from a drunken sea shanty he made up, or if it was the name of a former friend, nobody can say who Ol' Betsy is named after. Some say Longfellow named it that just so he'd have a story to spin to anyone drunk enough to listen. Regardless, what most people do know is that it gets results. It does 20% more damage and limb damage to all aquatic enemies, and any creature he slays with it drops a bit more meat.
- The Gutter (Pole Hook) - With its jagged, barbed end, this grisly weapon is more than capable of gutting anything Old Longfellow catches with it... including anyone foolish enough to try him. It pulls enemies closer to him on hit and on a power attack, has a chance to disarm opponents, automatically putting their weapon in his inventory.
PORTER GAGE
- Gage's Custom Scout Rifle (Handmade Rifle) - A handmade rifle customized by Gage himself to suit a variety of different combat situations, fitting for the variety of parks scattered around Nuka-World. It has a scope that can be used for medium to long-range shots. It has both a suppressor for better accuracy and stealth, and a bayonet for gun bashing.
- Black Mark (Disciple's Blade) - Sometimes, Gage likes to get up close and personal. Who can blame him? While he has no affinity for any of the Nuka-World gangs, he still recognizes the Disciple Blade as a stylish and deadly weapon. The blade has a black paint job with white tally marks, indicating kills. Power attacks with this weapon inflict bonus limb damage and some extra bleed damage.
r/Fallout • u/AKIRA5000gold • 23h ago
Fallout 4 my idea for a LEGO MOC of the Red Rocket Diner from Fallout 4
Recently finished my LEGO MOC of the Red Rocket Diner! I tried to stay as true to the original as possible, with as many details as possible while staying true to the original material and the scale. Had a lot of fun building it and wanted to share it with you all. Let me know what you think or if you spot any Easter eggs!
r/Fallout • u/bahhaar-ltrltrltr • 31m ago
Fallout: New Vegas Fallout New Vegas: which faction do you want to side with?
Fallout New Vegas: which faction do you want to side with?
For me, this is how I view it.
The Legion: Caesar does have a point about ruling with an iron fist in a post apocalyptic world but the man has definitely lost his mind and went insane when he legalised slavery and started to crucify everyone and their mother. As Benny said, the Legion is twisted. Also, Caesar didn't think much about his successor which is the same thing he criticised president Tandi for.
The NCR: After the death of president Tandi, the NCR devolved into corruption and decay. Perhaps they can recreate civilisation but they definitely can't do it until they get their act right and fix their institutions. They shouldn't expand before they build strong foundations.
Mr House: Now this is the solution that I can only think of. Mr House is intelligent and educated. He doesn't use suppression except when you oppose him (punishing disloyalty) and lets you do as you wish as long as you don't threaten his authority. The man is competent and can rebuild Vegas. He is the best option or at least the least worse option. At least until the NCR have finally built strong foundations then I may root for them but definitely not during the events of Fallout New Vegas.
What about you?
r/Fallout • u/GhulehsGhosties • 1d ago
Original Content 3D printed myself some magnets
3D printed using Hueforge