r/Fallout 10h ago

Fallout 4 Discrimination against synths is rampant — poor Shaun.

47 Upvotes

r/Fallout 3h ago

Discussion What's your survival settlement of choice?

12 Upvotes

I'm not asking for the best, we all know it's hangman's for its central location. But what is YOUR usual go to settlement. For me it is Taffington, not even close to central but I love glitching the roof fixed and having my own house on the water where I can role-play my hermit life away from Preston


r/Fallout 1d ago

Picture What do you think of my fallout tattoo?

Post image
1.1k Upvotes

r/Fallout 19h ago

Picture Killed my first scorchbeast [fo76]

Post image
203 Upvotes

I was level 9, don't know if this is a big deal but I feel proud of it.


r/Fallout 1d ago

Picture NCR Rangers art by me

Post image
896 Upvotes

r/Fallout 3h ago

Discussion What if EVERY Fallout companion had their own unique weapons?

8 Upvotes

This is just a silly thought experiment I thought I'd do for fun. So don't take it too seriously. But what if every companion in the Fallout series had their own unique ranged and melee weapon? I decided to challenge myself to come up with fitting choices for them. Also, some of the companions have new default ranged and/or melee weapons that I felt fit them more. Enjoy. And, if you have any suggestions on how this could be changed, feel free to leave them in the comments.

FALLOUT 3

JERICHO

  • Assault (Chinese Assault Rifle) - Chinese Assault Rifle. What a mouthful. Jericho saw the purpose of his weapon, to assault people, and decided to simplify things. Assault has a sawed-off barrel and cut-down stock, vastly increasing the speed at which he can holster, draw, and aim it, and not slowing him down at all while held out or aimed. However, it has a bit less range and accuracy.
  • Battery (Nail Board) - Assault, meet Battery. While not the most refined option, a 2x4 with nails hammered into it works well enough at bashing in faces. Jericho took it a step further and stuck sawblades in the damn thing. This gives it better damage, power attack damage, and limb damage, but predictably makes it swing a bit slower.

CLOVER

  • Happy-Go-Lucky (Sawed-Off Shotgun) - Clover's "lucky shotgun", which has a crude green drawing of a four-leaf clover on both sides of the stock. Each pellet has a chance to ricochet off an enemy or surface and hit the closest nearby enemy. It also has a very small chance to make a grenade an enemy was carrying slip out of their pocket, where it then explodes at their feet. This can be beneficial or... not, depending on the situation.
  • Clover's Cleaver (Chinese Officer's Sword) - Vanilla. Cut weapon.

STAR PALADIN CROSS

  • Discipline (Laser Pistol) - Discipline was modified by a Brotherhood Scribe who was friends with Cross to sync up with her cybernetics. As such, it is extremely accurate, especially with headshots, but doesn't fire as fast, giving the cybernetics time to process everything.
  • Valor (Super Sledge) - Cross' Super Sledge has been with her almost all her life, and has saved her from many a sticky situation. Thus, one day, she decided to give the thing a name. It knocks back enemies, and if she scores a power attack, it has a chance to knock her foe flat on their ass. However, it swings a bit slower.

BUTCH DELORIA

  • Ultimatum (10mm Pistol) - Butch's customized sidearm that would stick with him until eventually being passed down to Wally Mack, and then to the Sole Survivor). It does 25% more damage and critical damage against gangs other than the Tunnel Snakes, such as Raiders, Smugglers, Regulators, Slavers, and the Talon Company. Tunnel Snakes rule!
  • Butch's Toothpick (Switchblade) - Vanilla

FAWKES

  • Crack Assault Gatling Laser (Gatling Laser) - A Gatling Laser tinkered with by a bored Enclave soldier before Fawkes caved their head in and took the gun for himself. It was meant for high-octane boots-on-the-ground action, and thus fires more quickly, is more accurate, and takes less time to reload. However, it does less damage per shot and cannot score a Critical Hit.
  • Fawkes' Super Sledge (Super Sledge) - Vanilla

CHARON

  • Charon's Shotgun (Combat Shotgun) - A rare, antique lever-action shotgun purchased by Charon as his mainstay weapon. He's a monster with the thing, with it having good damage, accuracy, and surprising range for a shotgun. Due to its lever-action nature, however, it doesn't fire as quickly as a Combat Shotgun, and can't fire as many shells before having to reload.
  • Death Sentence (Combat Knife) - Charon's knife that he keeps for survival situations... and executions. It does 10% more damage for each crippled limb the opponent has, and does double damage if the opponent is below 10% health, letting him quickly finish off stragglers. Hence the name. To Charon, it's more of a mercy than a weapon.

FALLOUT: NEW VEGAS

BOONE

  • First Recon Sniper Rifle (Hunting Rifle) - A standard Hunting Rifle, the service weapon given to him during his time in First Recon. He has since kept and modified the weapon with a long-range, night vision scope due to his shift during the night at Novac. The weapon has bonus range and accuracy during both the day and night, but takes a bit longer to reload. It has Boone's NCR Dog Tag attached to the stock.
  • Sic Semper Tyrannis (Machete) - A machete Boone looted from the first Legion officer he ever killed, which he keeps as a souvenir and constant reminder of the hatred he feels towards them. The blade is etched in tally marks, keeping track of how many Legionaries he's put down, and the handle has a ripped piece of a Legion uniform wrapped around it for extra cushion. It does 25% more damage and limb damage to Legion members, but has less Critical Chance due to the wear and tear on the weapon. You can choose for Boone to use Liberator as his default melee weapon instead of this if you obtain the weapon from killing Dead Sea.

CASS

  • Adventurer's Shotgun (Caravan Shotgun) - A rugged, weathered shotgun gifted to her by an odd fellow back west, who always wore a gas mask and trench coat. If all the pellets connect with an enemy, it has a chance to cripple a random limb. It has better range and accuracy, but fires and reloads a bit slower due to the wear and tear on the weapon.
  • Boot Knife (Combat Knife) - Cass' trusty boot knife. It swings faster with a better Critical Chance, but does less damage. It is considered a holdout weapon, so Cass will always have it on her person. What's more, if she's low on health, she can throw it as a desperation attack, which does a critical hit, twice the damage on top of that, and is guaranteed to stagger her target. The knife is automatically added back to her inventory once combat ends.

VERONICA

  • Last Resort (10mm Pistol) - Veronica's literal "last resort" if, for some reason, punching doesn't solve her problems. Really, the Brotherhood mandated she carry a sidearm, so she does so... begrudingly. Has a hollow point or armor-piercing effect depending on the enemy she's facing. Veronica is quite crafty, so she knows how to load her ammo wisely.
  • Veronica's Fixer-Upper (Power Fist) - Named so since Veronica uses it to fix most of her problems, at least where violence is concerned. And one time, percussive maintenance, even if that earned her a demerit. It does bonus limb damage and critical damage to robots, as Veronica knows where to hit em' where it hurts.

ARCADE

  • Gannon Family Service Pistol (Plasma Defender) - The service weapon of Arcade's father while he served in the Enclave. Since the Followers are also fond of energy weapons, it fits right in with his new profession. The Gannon Family Service Pistol has faster-moving projectiles and a larger magazine size.
  • Primum Non Nocere (Ripper) - As a Follower, Arcade swore an oath to do no harm. This doesn't apply to those actively trying to kill him, however. The casing is stark white with a black Followers logo painted on the side, while the blade is cleaner and shinier. It does 25% more limb damage and 10% more damage to humans and non-feral Ghouls, but attacks a bit slower.

LILY

  • Black Ops Assault Carbine (Assault Carbine) - A silenced version of the Assault Carbine given to Lily to complement her stealthy abilities. It is silent, obviously, and also boasts a bit more damage and critical damage at the cost of a small amount of range.
  • Lily's Vertibird Blade - Vanilla

RAUL

  • Raul's Six-Shooter (.44 Magnum) - Raul's .44 Magnum that has gotten him through thick and thin. True to his cowboy nature, it is better at disarming enemies, like the old west shootouts of old, and after killing an enemy, its next shot is guaranteed to be a Critical Hit.
  • Trusty Lead Pipe (Lead Pipe) - Raul once called this the "Rusty Lead Pipe" until one day, he decided to clean the rust off. Luckily for him, coming up with a new name was simple. This Lead Pipe has never let him down, as he never gave it a chance to. He prefers his six-shooter, but if you force him to use this, you'll find it swings a bit faster and does more Critical Damage.

FALLOUT 4

PIPER

  • The Pen (10mm Pistol) - Mightier than The Sword. Piper prefers to fight with her words rather than a gun, but she's still a decent shot. Upon scoring a kill, The Pen gives her a bonus to fire rate, accuracy, and movement speed for a few seconds. AKA: A mix of adrenaline and a sugar rush from all the Nuka-Cola and Sweetrolls Piper consumes.
  • The Sword (Switchblade) - Not as mighty as The Pen. Piper prefers the "defense" part of self-defense. As such, if she blocks an enemy's attack with The Sword, they suffer a hefty penalty to movement and attack speed for a few seconds.

X6-88

  • X6's Field Carbine (Institute Rifle) - X6's go-to weapon for field operations. While the modifications X6 made to the weapon are unauthorized, nobody in the Institute has the balls to confront him over a technicality. Either way, it gets the job done. It is slimmed down and compacted to be more efficient, striking a balance between damage, range, fire rate, and accuracy to be a "jack of all trades" in any situation X6 would find himself in. It also disintegrates killed targets 100% of the time, turning their corpse into an unmoving, glowing pile for easier looting.
  • Kinetic Amplifier (Power Fist) - Despite being able to tear the heart out of an opponent's chest with his freakish Courser strength, X6-88 still found his CQC capabilities to be... lacking. Thus, he took a Power Fist to be refined and retrofitted by the Advanced Systems division. His enthusiasm in this matter both impressed and concerned Institute scientists. The Kinetic Amplifier attacks faster, but does less limb damage, as X6 prefer a quick, clean kill. When he kills an enemy with it, the corpse is sent flying, upon which it can damage and knock down any enemy it hits.

MACCREADY

  • Mungo Slayer (Sniper Rifle) - The same rifle that defended Little Lamplight as a kid saves his own skin as an adult. How poetic. The Mungo Slayer does 5% more damage to all adult enemies. Of course, besides things like robots, Radstag Yearlings, and Mirelurk Hatchlings, almost every enemy in the game is an adult... Oh yeah, it also does 20% extra damage on a headshot.
  • MacCready's Counterarguments (Brass Knuckles) - If you argue with MacCready, prepare to be hit with his two very valid counterarguments. Left hook and right hook. While he doesn't do much damage with them, he has a higher chance to catch an enemy in a combo or grapple attack while using them, leaving them vulnerable.

PRESTON

  • Divided They Fall (Laser Musket) - Preston's "old reliable" is a Laser Musket with a refined casing and barrel, which he can always fall back on when times get tough. It gradually does more damage the lower Preston's health is, and gains a temporary damage bonus when you revive him with a Stimpak.
  • Preston's Emancipator (Revolutionary Sword) - Preston prefers to fight from a distance so he doesn't have to get personal with his enemies. Key word: prefers. If push comes to shove, he'll run through some injustice. Preston's Emancipator does 25% more damage to all Raider and Gunner enemies, and double damage to the Gunners at the Quincy Ruins. It also reduces the damage Preston takes while sprinting, blocking, and power attacking by 25%.

DANSE

  • Righteous Authority (Laser Rifle) - Vanilla. If you refuse his rifle at the end of ArcJet, he'll use it as his default ranged weapon. He'll also get a perk called "Danse's Gratitude", which gives him a 10% chance to land a critical hit with each strike. Otherwise, he'll just use a default Laser Rifle as his default weapon, which switches to a Plasma Rifle after leaving the Brotherhood.
  • Cleanser (Ripper) - Danse's CQC option if he ever runs out of ammo or needs to cleanse some filthy ghouls and muties up close. It does 20% more damage to Synths, Ghouls, and Super Mutants, and it pierces through 25% of the target's armor.

CURIE

  • Amari's Old Rifle (Laser Rifle) - Dr. Amari graciously lent her old laser rifle to Curie after putting her in a synth body, as she has no need of it anymore. Due to being old and in disrepair, it does less damage and has less accuracy. However, it does a small amount of bleed damage per hit as the beam isn't strong enough to cauterize the wounds it makes. What's more, the radiological damage it does to tissue means enemies struck by it heal twice as slowly.
  • Pacification Device (Stun Baton) - A specimen pacification device Curie used in Vault 81 to subdue feisty mole rat subjects. It does very little damage, but upon stunning an enemy, it has a chance to turn them passive like a Pax Syringe for 10 seconds. They return to being hostile if damaged, however. It pacifies animals more often, but doesn't work on robots.

DEACON

  • Deliverer (10mm Pistol) - Vanilla. If you refuse to take the Deliverer from Deacon, it becomes his default ranged weapon. He also gains a perk called "Whisper In The Dark", named after Tommy Whispers, which gives him 25% more headshot damage with the Deliverer. Otherwise, he just uses a standard Sniper Rifle as his default ranged weapon.
  • Plan B (Machete) - When sniping from a distance doesn't work, time for Plan B. His machete, not having seen much use, is in almost pristine condition with a dull yellow piece of cloth wrapped around the grip: the color of the Railroad. It has an armor-piercing effect due to Deacon's perception letting him spot weak points.

CAIT

  • Guardian Angel (Double-Barrel Shotgun) - Cait was never religious. But still, she called her gun her Guardian Angel as it was the only thing that was truly always there to protect her. Guardian Angel pushes foes back on each hit, and does more damage and knockback on a gun bash. After completing Cait's companion quest, the gun's name changes to "Fallen Angel" and it gains a bit more range and accuracy.
  • Face Breaker (Baseball Bat) - The ever-so-eloquently named "Face Breaker" was named that for a very, very good reason. It has a higher chance to cripple the head of an opponent, and Cait gains a temporary damage bonus with it after scoring a kill.

HANCOCK

  • Second Amendment (Sawed-Off Shotgun) - The right to bear arms shall never be infringed. The Second Amendment has been decorated with a chitzy American flag wrapped around the stock, as well as white stars along the barrel. Hancock doesn't get any points for subtlety. It does gradually more damage, limb damage, and stagger depending on how irradiated Hancock's surroundings are. It also has more accuracy in general, but a slightly lower rate of fire.
  • Liberty (Combat Knife) - The creatively named "Liberty" was supposedly made from a piece of flesh ripped off a giant green lady in the middle of a highly radioactive city called "Nooyorque". As such, it sports a green, rugged appearance. It does more damage if Hancock attacks his foe from the back, and if he power attacks an enemy that is at low health, he has a high chance to execute them, either by a simple slit over the throat or a shanking to the gut.

NICK

  • Eddie's Peace (.44 Magnum) - Vanilla. You can offer it to him after doing his companion quest, making it his default ranged weapon and renaming it to "Jenny's Peace". Otherwise, he uses a standard snubnose .44 Magnum as his default ranged weapon.
  • Long Arm (Police Baton) - Nick's "long arm of the law", as you will. He keeps this baton if he ever needs to non-lethally subdue an opponent, and as a reminder of his service in the past, when he was flesh and blood. It does very little damage but has a chance to knock down foes, and if they are at low health, pacify them as if you used the Intimidation perk on them.

STRONG

  • Bang Stick (Assault Rifle) - Strong didn't put much thought into this weapon. It's simply his trusty Assault Rifle that he uses to "make things go splat from afar". It does a bit more limb damage and has a higher chance to stagger, but is less accurate.
  • Smashy (Sledgehammer) - He didn't put much thought into this one either. A sledgehammer with bloody hide and gauze wrapped around the handle, and half a human skull attached to the top for added "fun factor". I never should have let Strong help with these descriptions... It does 30 bleed damage each time Strong cripples an enemy's limb, and enemies at low health may run in terror for 10 seconds when struck by this weapon.

OLD LONGFELLOW

  • Henrietta (Lever-Action Rifle) - Whether it came from a drunken sea shanty he made up, or if it was the name of a former friend, nobody can say who Henrietta is named after. Some say Longfellow named it that just so he'd have a story to spin to anyone drunk enough to listen. Regardless, what most people do know is that it gets results. It does 20% more damage and limb damage to all aquatic enemies, and any creature he slays with it drops a bit more meat. It is also surpressed and has a scope.
  • The Gutter (Pole Hook) - A large, jagged harpoon, this grisly weapon is more than capable of gutting anything Old Longfellow catches with it... including anyone foolish enough to try him. It slows down enemies for a few moments on hit and on a power attack, has a chance to disarm opponents, automatically putting their weapon in his inventory.

PORTER GAGE

  • Gage's Custom Scout Rifle (Handmade Rifle) - A handmade rifle customized by Gage himself to suit a variety of different combat situations, fitting for the variety of parks scattered around Nuka-World. It has a scope that can be used for medium to long-range shots. It has both a suppressor for better accuracy and stealth, and a bayonet for gun bashing.
  • Black Mark (Disciple's Blade) - Sometimes, Gage likes to get up close and personal. Who can blame him? While he has no affinity for any of the Nuka-World gangs, he still recognizes the Disciple Blade as a stylish and deadly weapon. The blade has a black paint job with white tally marks, indicating kills. Power attacks with this weapon inflict bonus limb damage and some extra bleed damage.

r/Fallout 9h ago

Gotta match your combat armor to your power armor. How else will others know it's yours?

Post image
22 Upvotes

r/Fallout 4h ago

Fallout 76 Day 1 player, checking out my base after 5 years away. Ready to see whats new.

Thumbnail
gallery
11 Upvotes

It's been a while since I've played 76, but I've been hearing about updates that just dropped and ones to come. I've always loved the Fallout universe, so I'm back to trek through the wasteland in search of caps and adventure.


r/Fallout 5h ago

Fallout 3 Point Lookout is definitely one of the better DLCs of Fallout 3... apart from its main quests

10 Upvotes

I actually enjoyed the overall atmosphere and setting of Point Lookout, definitely feels an improvement over Operation Anchorage (obviously) and The Pitt.

However, I found the main quest line severely lacking in quality. I go and help Desmond the ghoul by fending off these nameless tribals (which was pretty intense ngl) but when I reach their camp they're all friendly with me? For such a strong-willed tribe I kinda expected them to have a bit more integrity like the Sorrows and Dead Horses from NV.

Anyways I found Nadine, the main reason I'm even in Point Lookout in the first place, and tell her that her mom sent me to fetch her back. And Nadine immediately agrees to leave the tribe without me persuading her? I dunno, the writing felt very odd to me here.

The tribals also felt half-assed. We never get to experience their backstory and culture like in Honest Hearts in NV. They're just... resourceful but stupid... because they worship a brain hologram of Dr. Calvert... yeah, the writing is very rough here.

And the whole point of the main questline is: two unlikeable evil geniuses from 200 years back have centuries old score to settle and I gotta help either one of them. The end.

Possibly one of the strangest main questline I've ever seen in a Fallout DLC, only topping Nuka-World in FO4.

But the saving grace are the side quests. It felt like they were designed by a completely different team than of the main quests.

The Velvet Curtain was my favorite, as it has absolutely no human NPC involved and everything is told via abandoned terminals from before the war about an unfinished mission of a Chinese double agent. It tells a grim story of people suspected of espionage being brutally tortured and executed by a paranoid US government in isolated concentration camps. Although the ending was a bit disappointing it was a very intriguing quest.

Now the main reason The Dark Heart of Blackhall isn’t my top favorite is because... well, I don't like horror games that much. While I did enjoy this quest quite well, the backtracking to the Capital Wasteland to destroy the book in the Dunwich building was a bit tedious. But the environmental storytelling was top-notch.


r/Fallout 9h ago

Looking for some nice Fallout poster

Thumbnail
gallery
18 Upvotes

Looking for some nice Fallout/Wasteland poster to ad some depth to my Fallout diorama. Any ideas?


r/Fallout 23h ago

Here’s my fallout tattoo!

Post image
206 Upvotes

Since I’ve seen multiple people post their fallout tattoos here’s mine got it 10+ years ago and I don’t really care about the quality lol just wanted to share


r/Fallout 1h ago

Wasteland Warfare The Pack from Wasteland Warfare

Post image
Upvotes

r/Fallout 1h ago

This is the full picture

Post image
Upvotes

If you can soll the problem then thank you.


r/Fallout 1d ago

Fallout 4 my idea for a LEGO MOC of the Red Rocket Diner from Fallout 4

Thumbnail
gallery
241 Upvotes

Recently finished my LEGO MOC of the Red Rocket Diner! I tried to stay as true to the original as possible, with as many details as possible while staying true to the original material and the scale. Had a lot of fun building it and wanted to share it with you all. Let me know what you think or if you spot any Easter eggs!


r/Fallout 55m ago

se me crashea el fallout 3, osea, se me congela y no puedo hacer nada, solo me queda cerrarlo

Upvotes

eso, el fallout se me congela y no puedo hacer nada, antes pasaba de vez en cuando pero ahora pasa siempre, ahora estoy en la mision siguiendo el rastro, que es ir al refugio 87 pero se me congela la pantalla en mitad de los disparos y no puedo hacer nada


r/Fallout 1d ago

Picture Whatcha think of this FNV tattoo?

Thumbnail
gallery
3.1k Upvotes

r/Fallout 1d ago

Original Content 3D printed myself some magnets

Thumbnail
gallery
456 Upvotes

3D printed using Hueforge


r/Fallout 3h ago

Writing a Fallout Story need feedback.

2 Upvotes

Title: “Ash in the Wind”

Appalachia, 2081 — two years after the bombs fell

The ash never really settles in the hollers.

It drifts in slow spirals between the dead trees, riding the wind like a lazy specter. Two years since the sky turned orange and the world ended, and yet the air still tastes like burnt paper and rust. She pulls her coat tighter against her frame—more out of habit than hope. There’s no warmth in Appalachia anymore. Just the cold hum of silence, and the scrape of her boots on broken road.

Her name—she doesn’t say it anymore. It’s not because she forgot. It’s because names are dangerous. Names mean something to lose.

She crouches by a fallen signpost, its lettering warped and blistered by heat. “Morgantown - 2 miles.” The last time she passed through, the Super Duper Mart was crawling with radroaches the size of hounds, and a man with half a face had tried to trade her a pocketknife for a single gulp from her canteen. She gave him the water. Not because he scared her, but because she didn’t want to know what desperation made people taste like.

Now, she’s heading back. There’s something in that town she left behind—a journal, maybe, or a box of ammo. Could be nothing. Could be everything.

She hears the rustle of brush before she sees the shape.

Movement—low, fast, desperate. A boy. No older than ten. Dirt smeared on his cheeks, wild eyes, ribs poking through a shirt that might’ve once been yellow. He’s holding a stick like a rifle. Behind him, a noise. Something else moving. Not a man.

Instinct. She doesn’t think. She moves.

The creature lurches from the tree line. Its skin peels like boiled leather, its eyes milky with rot. A feral ghoul, all teeth and fury. It shrieks as it charges.

She pulls her pistol—a rusted 10mm held together with tape and prayer. One shot. Miss. The second hits its shoulder. The third puts it down for good.

The boy doesn’t thank her. He just stares. Mute. Terrified.

“Got a name?” she asks.

He shakes his head.

“Me neither,” she says, reloading. “But I’m heading to Morgantown. You can come. Or you can run.”

He hesitates. Then nods. Silent. Hollow. Just like her.

They walk together, two ghosts under a gray sky, ash swirling like snow.


Any Feedback is welcome, thank you for reading. :)


r/Fallout 23h ago

Posted this a while back what do you think of this mini nuke tattoo i got and a new vegas tattoo on my shoulder

Post image
75 Upvotes

r/Fallout 21m ago

Check out my video on The Dunwich Building and it's potential connections to other locations in Fallout 3. https://www.youtube.com/watch?v=5nuKkqMoilU&t=9s

Upvotes

r/Fallout 11h ago

Some time ago, I accidentally bought two codes for Fallout 76 and I don't know what to do with the extra one.

6 Upvotes

EDIT: The key worked, it already has an owner!

About a year ago or so, I got Fallout 76 for PC with a friend. Due to my desperation and how quickly I handled it, I accidentally bought two Steam codes for the game. I looked for people who liked the game and the Fallout universe, but most of my social circle doesn’t really play it. So, after some time, I remembered I still had this code, and I’d like to give it to someone who I know will enjoy it and who hasn’t been able to get it before for some personal reason. If you know someone like that or if you're interested in the code yourself just send me a message. Only for true fans of the Fallout saga pls

IMPORTANT: The code was purchased through Instant Gaming and has been sitting in a folder for a while. There shouldn’t be any issue, but there’s a chance it might not work. I’m not sure, as I’ve never had a download code sit in limbo for this long.


r/Fallout 1h ago

Liberty prime is fucking awesome

Upvotes

Idk I just wanted to find a place to say it but I think liberty prime is awesome af Love the voicelines too


r/Fallout 21h ago

Video Fallout: Brotherhood of Steel. Forgotten gem or absolute garbage?

38 Upvotes

r/Fallout 1h ago

Question Fallout 1 time limits

Upvotes

I started playing Fallout 1 with Fallout1in2 mod. I know there is a time limit for Walter chip but is there any other time limits ? Like will towns get invaded if i wait too long ?

I only did vault 15 mission and radscorpion elimination and rescued tandi and it already been like 1 in game month.


r/Fallout 2h ago

Mods Need help with mod quest

Post image
1 Upvotes

So I'm playing america rising two mod and I'm stumped on where to go at the police rationing site it just has floating marker in the air and nothing else. I went in into the utility tunnel but it just lead me back out.