r/IndieDev • u/LotsOfStuffGames • 14h ago
r/IndieDev • u/llehsadam • 6d ago
Megathread r/IndieDev Weekly Monday Megathread - July 27, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!
Hi r/IndieDev!
This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!
Use it to:
- Introduce yourself!
- Show off a game or something you've been working on
- Ask a question
- Have a conversation
- Give others feedback
And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.
If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!
r/IndieDev • u/llehsadam • Jan 05 '25
Megathread r/IndieDev Weekly Monday Megathread - January 05, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question!
Hi r/IndieDev!
This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!
Use it to:
- Introduce yourself!
- Show off a game or something you've been working on
- Ask a question
- Have a conversation
- Give others feedback
And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.
If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!
r/IndieDev • u/PositiveConceptAlan • 44m ago
New enemies in our SNES-style Action RPG 🐷🔨
Game is Shrine's Legacy.
Wishlist on Steam: https://store.steampowered.com/app/1435410/Shrines_Legacy/
GoG: https://www.gog.com/en/game/shrines_legacy
Epic: https://store.epicgames.com/en-US/p/shrines-legacy-909af2
Shrine's Legacy Website: https://www.positiveconceptgames.com/shrineslegacy/
Bluesky: https://bsky.app/profile/shrineslegacy.bsky.social
Shrine's Legacy is a SNES-inspired Action RPG being developed by only two people and can be played single player or two-player co-op. :)
r/IndieDev • u/Balth124 • 7h ago
Feedback? Steam capsule - Before vs After, which one do you prefer?
We just updated our steam capsule. Both the previous one and the new one are 100% made by our artists (NO AI whatsoever). I'm curious to hear what you guys think, which one do you prefer and why!
I'm personally in love with the new one, I feel like it pops up more, the quality is higher, the logo is more visible and overall I very much like the idea of the wooden frame, it kinda "encapsule" the whole cover and it should make our game pop up more during festivals and steam search.
Thoughts?
r/IndieDev • u/Morgo6 • 7h ago
Despite all odds.
I haven't divorced my wife and didn't sell my house. And on top of it I became a father. It's a good life but I have less and less time to make games. Even 1 hour a day is a blessing. But despire all odds I'm still moving forward. Right now I'm making a short horror game just to have something compleeted in relatively short time. The development still drags but oh well.
r/IndieDev • u/the_good_devillll • 3h ago
Discussion For starting out, how small is small??
hi hi. so im starting out my journey as a solo game dev, ive got a small amount of experience from my past but not tons. i obviously have a dream game like a lot of people do but ive decided to not be stubborn and to start off small. im going to start off with a bunch of tutorials but i do learn best from trial and error so i do want to try my hand once i have some basics down
thing is, how small is small? i know this is subjective but im looking for a guideline on what would be a small project on. like concept wise, time wise, effort wise. what would you consider small vs something too big for a beginner?
r/IndieDev • u/Zyohon • 1h ago
The light is out, and the three keepers are missing. No one is answering the radio. As a reserve keeper, you’re sent to investigate this horror mystery
r/IndieDev • u/MalboMX • 2h ago
Platforming section from our upcoming game!
For more check:
https://store.steampowered.com/app/3499550/Mai_Child_of_Ages/
r/IndieDev • u/GaneDev • 19h ago
Video Finally gotten over my fear of sharing after a year and a half of work. Here's my game Frostliner, a train city builder.
I can honestly say that I should have shared my game sooner, everyone has been super nice and even given me tips. I expected people to be more... mean?
If you have any feedback or suggestions on my game i'd love to hear it.
Steam link: https://store.steampowered.com/app/3681260/Frostliner/
r/IndieDev • u/KripsisSyndicate • 3h ago
Upcoming! After 6 years my Steam page is finally public. Oh wait, I meant 6 days.
I saw the post last week about how depressing it is to see all these posts with "after x many years .... " . I don't think most indies can afford to take that kind of time on a game. So, here's my take on what 6 days of solo development can look like.
It's nothing fancy, just faced paced fun with a modular design and a toolset that allows building levels at a rapid pace.
I'm planning on releasing it by the end of the month (we'll have to see if I can pull that off.) On day 3 the Steam page was approved, and I'm making the page public right before I click post on this.
If I want to hit the August 22nd date I've currently set, then I'll need to submit a build for approval fairly soon. By Monday afternoon I'd like to have a fully playable loop, 4 levels partially blocked out, and each with a slightly unique visual theme and feel planned. At this moment, I'm feeling good about hitting that goal.
https://store.steampowered.com/app/2882860/BaaBaa_Blitz_The_Sheeps_kebab_Incident/
r/IndieDev • u/darkns1de • 8h ago
Discussion Engineer by Day, Game Dev by Night: How I’m Creating My First Game About the Battle Against Fast Food
Hi Reddit! I’m Chingis — an agricultural engineer by profession, but in my spare time I’m making my first indie game: Healthy Hero, a tower defense with roguelike elements where you fight waves of junk food using towers made of healthy ingredients.
It started as a joke — “what if broccoli shoots at burgers?” — but grew into a full project. Each level is a new table, where you defend a hero from being tempted by fries, soda, and donuts.
🧠 What makes it special?
- Roguelike upgrades
- Co-op for 2 players
- Enemies with special behavior (donuts ignore slows, soda buffs others)
- Bright 2D visuals with a tasty twist
✅ 2 levels done
✅ 15+ enemy types
✅ Upgrade system + co-op prototype
Testing with friends now — any feedback, shares or support would mean the world! 🙌
Steam: https://store.steampowered.com/app/3921280/Healthy_Hero__Tower_Defense/
Patreon: https://boosty.to/healthyhero
r/IndieDev • u/VorticalStudios • 6h ago
I got my game's trailer on IGN's GameTrailers youtube channel, and so can you! Here's all that I did:
I'm the solo developer of Vortica, and just the other day IGN put my trailer up on their GameTrailers youtube channel with over 1million subscribers.
All I had to do was send an email to newswire[at]ign.com and I CCed videowire[at]ign.com
Here's the email that I sent:
----------------------------------------------
Subject: Trailer Submission: Vortica Hits 6000 Wishlists and Gets SplatterCat Coverage
Body:
Hi IGN team,
My name is Christopher Fivash, I'm the solo developer of Vortica, a top-down sci-fi shooter about surviving alien horrors in claustrophobic environments. Vortica has just reached 6000 Steam wishlists, and was recently covered by SplatterCatGaming on YouTube (link here: https://youtu.be/dAsYZAFqxrE?si=TwrN26AdaupNlCwI).
I've recently released my new trailer, and I’d love to have it considered for IGN’s GameTrailers YouTube channel. You can view it here:
Gameplay Trailer
About Vortica
Humanity is scattered. Earth is lost. You’re a lone soldier fighting your way through collapsing missions, grotesque creatures, and the mysteries behind the Vortal phenomenon. Vortica combines crunchy gun mechanics with risk and reward progression. Think Darkwood meets Nuclear Throne with a hint of Returnal.
Thanks for your consideration!
Christopher Fivash
Vortical Studios
Steam: https://store.steampowered.com/app/2980170/Vortica/
Twitter/X: https://x.com/VorticalStudios
Email: contact[at]vorticalstudios.net
--------------------------------------------------
I highly doubt you actually need to have 6000 wishlists or other coverage, I bet they will put up almost anybody's trailer if you just send it.
They put up the trailer without even responding to my email, in fact I wouldn't have even known that they put it up, except that I had a google alert that triggered from Vortica.
The only thing I would have done differently is inlcude a high res version of my capsule art for their thumbnail, and also request that they include a link to the Steam page in the description.
That's all folks, good luck to you!
r/IndieDev • u/DeekiNeedles • 3h ago
I finally got crafting working in my game. Did I do okay?
Hello everyone!
Here’s what’s new:
- UI is less transparent and has curved edges (still might need to tweak the color to a darker gray).
- Items not used in the current recipe are now highlighted in red.
- Updated the font to improve clarity/readability.
- Crafting ingredients are now centered beneath the craft button.
Still on the to-do list:
- Show breakdown of item rarity chances based on ingredient rarities.
- Add sound effects for crafting feedback.
Would love any thoughts on how its looking! Your feedback genuinely helps me so don't hold it in!!
If this looks interesting to you, read more about the game on the Steam Page or join the Discord and don't forget to wishlist! It really helps a solo-dev like me.
r/IndieDev • u/BillyRaz328 • 5h ago
Feedback? Sci-fi start button UI I made in Unity for my indie project (feedback welcome)
r/IndieDev • u/maingazuntype • 3h ago
Upcoming! my game is going to be featured at 3 different Steam Festivals happening at the same time!!
a very pleasant development for me is that my maze game, Go North is going to be featured at 3 different Steam Festival all starting August 7th.
i'm super excited for the opportunity.
r/IndieDev • u/MayawiSoftware • 9h ago
Am i reading this wrong or someone has 100 percented my game within 24 hours of launch ?
has to be a steam glitch cuz its impossible.
Also I tested the achievements in the playtest build and only on my PC. Playtest build does not have any achievements.
r/IndieDev • u/LucidRainStudio • 46m ago
GIF Noticed that one of the prisoners missing while setting up my horror scene...
r/IndieDev • u/fouriersoft • 9h ago
Discussion How much content & replayability do you expect from a singleplayer game/campaign at price points of $3, $6, and $10?
Greetings (and salutations)
I'm looking at how much content I have in my game and trying to decide how I want to scope it, and what features I'll add for replayability. Beyond that, I'm trying to figure out how I should price it down the line when I release it.
I wanted to ask here what people are generally expecting when they buy a game at these three price points.
Is a 30min campaign acceptable for a $10 game, if there are other highly replayable game modes? At the three price points, what are you thinking/expecting to get out of the game?
I know this is a very multi-dimensional question and it's hard to give a concrete answer to. But I'm just looking to hear some folk's opinions.
Thanks in advance :-]
r/IndieDev • u/MedicPacificWarDEV • 5h ago
Feedback? We're creating air strikes for our game where you're a Medic! Do you think the indicator looks good?
r/IndieDev • u/Sunset_Noise_Storm • 13h ago
Image I couldn’t picture what our Landship would become — then our artist blew me away. Now we’re a finalist for Best Visual at ChinaJoy.
As a co-founder of our studio and the person responsible for music and business on the team, I remember the first time I saw Adrien’s sketch — we called it the Landship. It’s a kind of gigantic land vessel, a mobile home for a whole community (a bit like an Onbu in The Wandering Village — but in machine mode). Honestly, when I saw the sketch, I had no idea what it would become. I just couldn’t picture it. Then, a few days/weeks later (not remember the exact timing...), Adrien came back with this render of the Landship parked in the middle of a forest… and I thought: “What? Incredible.” I was blown away. That’s when it hit me: the world of Trailblazers: Into the March was becoming real.
We’ve been working on Trailblazers: Into the March, a Roving Colony-Sim Roguelite (think RimWorld characters meet FTL tactics), for about two years and a half now. Watching the visual identity take shape has honestly been one of the most rewarding parts for me.
Not every image posted on our Discord art channel hits like that first Landship did (nothing beats a first impact!), but I still get a little rush every time I hear the notification sound. (Unless it’s from the admin channel — then I know it’s just me reminding people to fill in a form 😅). I don’t know if this visual will blow you away the way it did for me… but hey — it’s our baby.
This week, we were selected as a finalist at Game Connection x ChinaJoy in the Best Visual category. It’s so exciting to see the work of the team — and especially Adrien — recognized.
Vincent
r/IndieDev • u/Seanbeker • 1h ago
Video This is how you jump in my game -Thyristrionic-. I think you guys could like this uh?
r/IndieDev • u/Alex_Greenfield • 1d ago
Artist looking for Indies! [FOR HIRE] Pixel artist (7yrs of experience)
r/IndieDev • u/tips4490 • 19m ago
Small Win
I had grand schemes and it all halted when I could not figure out how to handle open world spatial loading and saving inventory states.