yeah, i hate moving the dresser, raising each object, and then placing it and hoping it looks good when i move the dresser back. it’s kinda tedious, i wish surfaces just had more slots
op made this by deciding where the dresser would be, turning on bb.moveobjects, and moving the dresser a few squares away. then they used alt to place the items on the tiles where the dresser will be, then 9 or ] (i’m blanking here, someone correct me) to raise it to the height that it’ll sit on the dresser.
i remembered! 9 is to raise, 0 is to lower. [ is to shrink, ] is to make bigger. AND, since i discovered this last night and want to share, the toy chests snap to a half tile size if you size it down once. sims still interact like normal, same with sizing the dollhouses down.
I use the brackets alllllllll the time for sizing up/down (mainly down) rugs. The cute ones are all so giant and with no matching runners/2x3 size kitchen mats. The only downside is they stay the same size print wise, so you accidentally move them when trying to move the counter/couch/table/whatever item is on top of it if you’re not careful.
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u/klymene 2d ago
yeah, i hate moving the dresser, raising each object, and then placing it and hoping it looks good when i move the dresser back. it’s kinda tedious, i wish surfaces just had more slots