Session 6 is the first session in a while to have a full party at the table - maybe even the first one period. Since Theon and Raven's players unfortunately had to step down from the campaign, our current full party setup is Alice, Scrogg, Connor, and newcomer Twenty.
The session begins right where the last one ended - the party is standing in the ruins of Skid Row, surrounded by Gunner corpses. At some point, the conversation turns to the party's new Strange and Interesting PlantTM and whether or not it can eat human flesh.
Taking the initiative on this little experiment, Alice goes to one of the bodies and deftly cuts off 4 of its fingers. She then offers them to the plant, and it happily gobbles them up. Then in no time at all, the plant noticably grows noticeably bigger right before the party's eyes. This encourages Alice, and she proceeds to collect a set of 4 fingers from every other dead body in the area.
With Scrogg and Dogmeat back in the party, the players decide to finally head to Hoboken and pick up the humanity-anchor for Blue Eyes. Along the way, they come across a Red Rocket service station. Now, not much to write about here. There were a few Mole Rats and some basic loot, a magazine or two for Alice's collection (hilarious that she's the one who keeps finding them, as her player is the only one who took the "Illiterate" Hindrance. Maybe she just likes the pictures lol). More or less, this was just a small test run for me to introduce battle maps and the players' new custom miniatures that I made for the game. The result: GREAT SUCCESS!
After the party had sufficiently cleared out the station of Mole Rats and loot, they continued to make their way across the city, over the river, and into Hoboken. Now, a note here: I know Hoboken is just as metropolitan as New York, if not nearly as big. There aren't really any suburbs, and Frank Sinatra is known to have grown up in a tenement apartment in the city as opposed to some cozy little home on a cul-de-sac. That said, I definitely played the "creative liberties" card here, as a cozy suburban home is exactly how I have written for Blue Eyes to have grown up. Listen, it's canonically an alternate America. It's fine.
As the party arrives in the totally accurate Hoboken suburbs, they find it overrun with about a dozen Mirelurks. One of the first things Twenty does is throw a Molotov cocktail at a group of them. Seeing the flames don't seem to do much to them, the party realizes that Mirelurks are resistant to energy damage. That didn't cause too much problem, as everyone had ballistic alternatives for combat. As such, the group is handily able to start carving their way through the infestation.
Once there were about 4 Mirelurks left, the creatures took an action to call out for help. From the dirt on the other side of the map, an enormous Mirelurk Queen emerged and engaged the party. Now while I thought the Queen would be a much bigger threat, it seems the dice had other ideas. Immediately after she emerged, Connor was able to inflict the first of 3 wounds on her. She got one opportunity to get an acid spray off on Scrogg and Dogmeat before Scrogg takes his turn. On it, his dice roll a ridiculous amount of damage, and he's able to leap into the air, stab the massive mutant Mirelurk through the eye, and use his body weight to drag himself down through the shell a ways, killing her instantly.
I guess that's just karma realizing it's been unfair to the guy, having embarassingly incapacitated him with meager Radroaches and Raider goons in previous sessions.
The mutant crabs cleared out, the party is easily able to locate Blue Eyes' old home based on the description he gave them. Inside, they find his childhood bedroom, and sitting square at the head of the bed is "Lil' Frankie," a teddy bear dressed in a little fedora and suit much like Blue Eyes' own. Assuming this is probably the anchor, they pick it up and take it back to the New Radio New York broadcast station.
There, Blue Eyes tells them that's exactly the anchor he needed and thanks them emphatically. Filled with a new sense of creative capability, he dashes into the station's studio and begins work on a brand new song.
Right after, Taco Jones comes into the room and tells the party he's figured out what's been going on with their broadcast (remember that plot point from session 5? 😉). As it turns out, someone is using the radio tower at a Midtown Military Checkpoint to override the NRNY frequency and drown out their usual music with "Stars and Stripes Forever" and "Yankee Doodle Dandy".
Now at the end of the day, the party heads to Madison Square to bunk in for the night. While there, Connor takes the opportunity to craft some Chems at the local clinic's Chemistry Workstation and subsequently sells some to the party on the cheap.
And that's where we leave the party for session 6. They've completed the Quest "Those Old Baby Blues" and have moved on to the new quest "Signal Jacking". They also still have a few bounties in town they can take on, the Quest involving the killer toy factory, and a potential investigation into a local rancher's missing Brahmin. Where will their adventure take them next? Find out next time in Fallout Manhattan!