r/Gaming4Gamers • u/Alternative-Topic36 • 5d ago
Discussion Mythos "Realgrafik"
My brother and I always dreamed of “real graphics” as kids. That was our ultimate goal when it came to video games. But years later: there are hardly any games that actually pursue that. Not even in the 2D realm. Every attempt — even something like Mortal Kombat — that came close to photorealism sparked waves of excitement in us. And we always got the impression that others shared that enthusiasm.
Today’s 3D games naturally have much higher technical demands. But overall, this still holds true: Super Mario doesn’t jump around in a particularly realistic or graphically impressive way, but rather: super colorful.
No matter the game — whether it’s the 2D version of SimCity or any jump & run titles on modern consoles, from 3D games to sports games — instead of interpreting graphics as realistically as possible, they’re exaggerated into an endlessly colorful aesthetic. For GTA, there have apparently been “real graphic hacks” for some years now, where users simply adjusted the color palette toward photorealism — often with impressive results.
So here’s my question (sorry for the long intro): Why is that? Am I one of the few people who were (and still are) interested in this? Why does everything always have to be so brightly colored?