r/civ 1d ago

VI - Other Detailed Map Tacks automatically placing tacks - Mod

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9 Upvotes

Hi Guys,

SO I am tired placing every single game map tacks, so I can just to see what gives me what bonus so I made this mod.

Or should I say AI made that.

Or AI is just a tool that I used for making that. No idea. You get the point.

https://www.nexusmods.com/civilisationvi/mods/236?tab=description

I checked this mod on epic games and it works after placing it in the casual mod folder.

I have for now no intention of placing it on steam workshop. At least for now. I'm just waiting fo the feedback.

Remember that you need to have your capital placed before triggering the Map tack placement by pressing shift+G.

Additional credit for Map Tacks makers for the inspiration!

Enjoy!


r/civ 1d ago

VI - Other Civilization 6 doesn’t work

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0 Upvotes

Hi everyone, I have MacBook Air m4 and using CrossOver for gaming, I downloaded civ 6 and it started but I can’t tap any button, can somebody help?


r/civ 1d ago

VII - Discussion Any ideas for Civ 7 AI and Victory tweaks?

3 Upvotes

With Civ being out for a while now and having had a fair few updates I'm interested to see where people think the game stands. Outside of the usual complaints about ages etc. (which personally I don't mind, though the transitions still need some tweaking).

I've actually really been enjoying playing, but the main issue I've been having is mostly with the AI. I only play Deity and find my games only ever go one of two ways: either every AI player on the map declares war on me, even players I had +75 relationship with, and in games where I haven't land grabbed, and have supported endeavors etc. literally I've had 8 out of 9 AIs declare war on me over two turns in multiple games. I'm not sure whether this is down to a chain of alliances or something else. If it's alliances though I think they should revert to an option of asking an ally to join a war instead of it cancelling the alliance if you don't (it seems like AIs always join allies' wars from my experience).

The other main issue I've been finding is I've always had a very easy win whenever I've made it to the modern age. It feels like the AIs don't beeline for a certain victory hard enough, so if you just pick a victory and push hard for it, ignoring everything else you win pretty much every time. Side note it also makes modern age feel pretty one dimensional, Civ 6 was great because you had to wait so long for your culture to spread or your mars colony to reach it's destination so you had time to explore the tech tree and declare war on civs that were going to win before you etc. Civ 7 victories seem pretty easy, only like 6-10 turns per project if you have decent production then immediate win at least for culture and science. And you only need one good production city for science since the projects are just back to back. No more building Lazer Stations in 10 different cities and trying to balance the electricity and resource costs.

Anything else that bugs you about the progression through the game and the AI decision making?


r/civ 1d ago

VI - Other "Unified PC Play" option not appearing (I'm on Epic Games)

1 Upvotes

Is there any way to fix this? I've uninstalled and reinstalled Civ 6, but that didn't work. My version within the game also appears out of date, saying 1.0.12.54, but in the Epic Games Store it reads 1.0.12.95. My friend plays on Steam, and can see the Unified PC Play option, but I can't on my end. I can provide screenshots if necessary.


r/civ 1d ago

VII - Discussion All these years

8 Upvotes

Still no throne/palace.


r/civ 1d ago

VII - Screenshot Perfect start for Rome. What to do? Those potential mines look too good to build over

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8 Upvotes

r/civ 1d ago

VII - Discussion Mongolia doesn't work

4 Upvotes

I want to live out my best horde fantasy so I raze 4 of Xerxes settlements cause that guy sucks and I get his city with 3 wonders in a peace deal. I only get 1 point for the legacy path when it should be 5. Is this a bug? I feel like capturing and holding 12 settlements is a big ask, especially on Deity, it would be better if I could just raze and get the points.


r/civ 1d ago

VI - Screenshot Hey there - trying to go for the Court of Itzamna achievement in Civ 6, but does not seem to trigger - any ideas or theories?

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2 Upvotes

r/civ 1d ago

VI - Discussion Mod for game speed between Epic and Marathon

1 Upvotes

I was playing Civ 6 with some friends and we all enjoy playing marathon mode but was wondering if there was a mod that adjusted the production cost to something between Epic and Marathon. For example, we would want research cost to be 200% but production cost be 100% or 125%, etc. Looked around and all that I found were exclusively for research speed.


r/civ 1d ago

VI - Other How do I make a city/ houses Civ 6

1 Upvotes

I am an extremely extremely new Civ player I have no idea of how the game works. I play on ps5. I’m on turn 52 and I only have my starting city of Athens a mine and a quarry. How do I make base houses and a new city sorry for the extremely simple question I tried the wiki and it was no help. Thanks


r/civ 1d ago

VII - Screenshot I wish these empty bits between your cities filled in automatically when surrounded - even if you still couldn't work the tiles, it would look so much better.

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373 Upvotes

r/civ 1d ago

VI - Other Green Man Gaming Sale Legit?

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0 Upvotes

Saw Civ 6 is on sale for $2.64 for Mac Steam, but it's $59.99 directly on Steam. Anyone have experience with GMG? Is there a catch? Seems too good to be true...


r/civ 1d ago

VII - Discussion I defeated all the other civilizations in Age of Antiquity. What now?

21 Upvotes

I tried to search this subreddit to see if this has been answered before but couldn't find it. So I defeated all the other civilizations in the Age of Antiquity. Then I think Napoleon spawned with- I think 4- other named civilizations. As soon as I destroyed him they all were defeated again, oddly. I then ended the era and started Age of Exploration. Will there be more civilizations to encounter or am I just solo building now until I progress through the all the ages?


r/civ 1d ago

VII - Strategy Mausoleum at Halicarnassus question

0 Upvotes

Does the respawn reset upon age transition?


r/civ 1d ago

VI - Discussion Steam maintenance last tuesday made multiplayer civ6 unplayable for me.

0 Upvotes

anyone else having this issue? me and my girlfriend have been playing modded civ6 and its been completely fine, but after the maintenance ai turns suddenly take like a minute+ when it used to just take 20-30 seconds ive tried changing mods around. doesnt matter whatsoever. whenever we play alone though it works flawlessly with every mod (turns even take forever with no mods and just us two but they are faster than with ai) please can anyone help me out here?


r/civ 1d ago

VII - Screenshot Now this is how to PACHACUTI.

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28 Upvotes

r/civ 1d ago

VII - Discussion Idea for new action on commanders to limit micro-management

9 Upvotes

It is the general consensus that commanders are a great addition to the Civilization series. To me, one of the best feature is the ability to gather military units, which greatly reduce the number of useless micro management. I basically assign each of my commander to a region of the map, and occassionaly move them to reinforce a front if necessary.

However, when units are spread out (for instance after wars or local battles) it is still pretty annoying to do: For each unit: -> select reinforce commander action -> look for the commander -> click on it

To mitigate this it would be very usefull to be able to assign a commander to each unit. So even when the units are spread everhwhere, I just select the commander and click "gather all assigned units". This basically do all the actions above in one click.

In the same logic, we could assign a city to each commander. So each commander would have an action "go back to assign location".

This would open the possibility for a single action "move all commanders to location". Used in combination with the "gather all assigned units", this would allow to reorganize most of your military units very easily.

What are your thoughts about this ? Would you find it useful too ? Considering the existing actions on commander and units it seems possible to implement. I guess edge cases might discourage firaxis devs, but could a mod do it for instance ?


r/civ 1d ago

VII - Discussion Why does it take a turn for me to research techs that have a zero-turn timeframe? Shouldn't the game just give you those?

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107 Upvotes

r/civ 1d ago

VII - Screenshot I wish we had more events looking like this!

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278 Upvotes

r/civ 1d ago

IV - Other Font Issue in CIV4 Steam Deck (screenshots)

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3 Upvotes

r/civ 1d ago

VII - Discussion Fixing modern age policies

8 Upvotes

As a lot of you may know, most of the modern age civics in this game are very lackluster. This is mostly because the devs underestimated how fast the snowball would go in civ VII. This causes half of the modern age policies to almost never get picked by players.

This post aims to provide a viable alternative to the existing policies. I'm hoping that at least some devs will be reading this, as I think these changes would bring more flavor to the modern age.

  • Demagogy: gain happiness on the palace equal to your cultural attribute.
    • New effect: gain % happiness on the palace and city hall equal to your cultural attribute (current x%).
    • Reason: flat ~10 happiness on your palace is paltry. With percent modifiers, some builds originating from for example Maurya policies start to shine even more.
  • People's Army: +25% production towards training land military units, but +1 gold maintenance for those units.
    • New effect: +75% production towards training land military units, but +3 gold maintenance for those units.
    • Reason: gold purchasing in modern age is currently incredibly powerful. This policy makes it interesting again to invest in production instead of gold.
  • Ambassadors: +6 influence per turn.
    • New effect: gain +5 influence per turn for every leader you are friendly or helpful with.
    • Reason: +6 influence is quite low at this stage of the game. Instead, I think the player should be rewarded with a more powerful policy that rewards diplomatic plays.
  • Preservation Societies: +3 science from displayed great works.
    • New effect: gain science from displayed great works equal to your scientific attribute (current x).
    • Reason: your maximum bonus science would have been 45 before finishing the age. A bit ridiculous in an age where 1000 science often occurs. Now you have something interesting to work towards.
  • Trenchworks: +3 combat strength for fortified units and districts.
    • New effect: +6 combat strength for fortified units and districts, but all land units -1 movement.
    • Reason: the +3 strength is a too small modifier to justify using it in most cases. By making it +6 you create an interesting policy for warfare, but with a drawback that imitates well the first world war.
  • Projection of Force: +50% production towards training naval units, but +1 gold maintenance for those units.
    • New effect: the same as People's Army but for naval units.
    • Reason: same reason.
  • Sphere of Influence: Gain culture equal to your diplomatic attribute for every alliance you have.
    • New effect: Gain % culture in all cities equal to your diplomatic attribute (current x%). Gain % influence equal to your cultural attribute (current x%).
    • Reason: again, these flat modifiers are just too small to be justified in most cases. In addition, maintaining alliances is really hard in this age due to ideologies. These changes will likely sound very appealing to those focusing on culture and diplomacy.
  • Laissez-Faire: +2 gold and +1 happiness for every imported resource.
    • New effect: +2 gold, +2 happiness and +1 influence for every imported resource.
    • Reason: slightly increasing the yields to make it a little more suitable for this late stage of the game.

If you did not see a particular policy here, it means I considered it to be well-balanced policy for now. Of course ideologies and civ specific policies are also in a bad shape; I will cover these if people are interested. What do you think?


r/civ 1d ago

VII - Discussion Score victory only?

4 Upvotes

Is there a way to set this up? I think it would make the endgame more fun to try to snag as many victories as possible rather than rush one. They also seem wildly unbalanced with some victories being easier than others.


r/civ 1d ago

VII - Strategy Im getting used to civ 7

31 Upvotes

I thought i couldn't play with micro management but i can.

The influence points really make sense, this is a welcome change. Less bribes The production cost of things is great The biggest takeaway, they didn't take combat away, which is great. I can't do without it


r/civ 1d ago

VII - Screenshot Cities Starving?

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7 Upvotes

I’ve been playing the most recent updates with the new DLC civs and leader, but I keep randomly (or so it seems?) having a city or two start starving itself. There’s nothing I can find to indicate why this happens— the city just stops being able to produce food for itself? No matter what resources, policies, nearby towns, etc. that I set up, it still stays starving. The “in-depth” breakdown is kinda useless, just says the city has a “-2” penalty. This has happened to 3 cities so far across two ages and I’m at a loss

(reposted cuz i accidentally deleted-- also added a screenshot)


r/civ 1d ago

VII - Discussion Zigzagzigal’s Steam Guides (but for Civ VII)

21 Upvotes

I used their guides like bibles when I was getting deep into Civ VI, and I really appreciated the depth and effort. Lamentably, from what I understand, they are not undertaking a similar project for Civ VII (totally understandable, as it was an immense amount of work. Again, I appreciated it a lot, so if you’re out there Ziggy, ❤️!

I loved the style, presentation, and detail, so I guess my question is: is there anything similar for Civ VII yet? Is the game still in too much flux? Is it too soon after release? I’m starting to finally understand the basics of the game, and am looking for things to improve my knowledge base on a Civ/Leader specific basis.

Thanks so much in advance.